Player Matchup

Artemis
Artemis
Gearfany
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,018 Elo+
Solo
Jormungandr
Jormungandr
General_Gurke44
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,051 Elo+
Party 1
Nemesis
Nemesis
LordLohrJ
Nemesis
Level 15
God Stats
2W - 4L
1,490 SR
Queue Stats
33W - 43L
1,291 Elo+
Solo
Cthulhu
Cthulhu
Tofftorri135
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 1
Thor
Thor
freedomgamers_84
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 15
1,498 SR
1,272 Elo+

VS

Team Averages
Level 9
1,359 SR
1,174 Elo+
Cernunnos
Cernunnos
Fenrir9048
Cernunnos
Level 14
God Stats
16W - 7L
1,750 SR
Queue Stats
40W - 35L
1,359 Elo+
Solo
Ra
Ra
Mironteodor00
Ra
Level 6
God Stats
1W - 1L
1,278 SR
Queue Stats
3W - 7L
1,061 Elo+
Solo
Hades
Hades
Zeurahadia14
Hades
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,135 Elo+
Party 2
Loki
Loki
fencingfrog
Loki
Level 12
God Stats
1W - 2L
1,114 SR
Queue Stats
25W - 25L
1,327 Elo+
Solo
Bellona
Bellona
xd McWhiteBoii
Bellona
Level 5
God Stats
9W - 14L
1,153 SR
Queue Stats
10W - 18L
985 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gearfany
Artemis
15
0 / 12 / 7
9,177
918
9,498
20,950
6,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
General_Gurke44
Jormungandr
16
2 / 11 / 6
9,917
992
13,135
28,073
13,706
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
LordLohrJ
Nemesis
15
4 / 10 / 3
9,883
988
9,775
17,959
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Tofftorri135
Cthulhu
15
2 / 11 / 7
9,466
947
8,422
22,581
11,426
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 11 / 4
8,904
890
4,015
14,839
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fenrir9048
Cernunnos
20
21 / 0 / 22
13,853
1,385
36,576
11,252
4,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 6 / 18
10,249
1,025
6,950
9,224
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 28
11,050
1,105
10,007
13,652
8,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 1 / 27
12,297
1,230
21,215
7,496
3,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
18 / 0 / 24
13,654
1,365
20,296
9,416
8,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
173
10
Kills
54
55
Deaths
10
27
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Fenrir9048
Cernunnos
21
0
22
32
L
Artemis
Gearfany
Artemis
0
12
7
0.29
L
Jormungandr
General_Gurke44
Jormungandr
2
11
6
0.45
L
Nemesis
LordLohrJ
Nemesis
4
10
3
0.55
W
2
6
18
1.83
L
Cthulhu
Tofftorri135
Cthulhu
2
11
7
0.5
W
3
3
28
5.67
W
10
1
27
23.5
L
2
11
4
0.36
W
18
0
24
30

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,845
Damage
95,044
104,402
Taken
51,040
41,598
Mitigated
29,201
5,678
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Fenrir9048
Cernunnos
36,576
23,465
0
3,727
11,252
4,704
0
5,874
5,378
0
66,327
L
Artemis
Gearfany
Artemis
9,498
5,360
0
2,619
20,950
6,624
0
2,385
18,465
0
28,035
L
Jormungandr
General_Gurke44
Jormungandr
13,135
4,438
0
0
28,073
13,706
0
3,772
24,176
44,092
0
L
Nemesis
LordLohrJ
Nemesis
9,775
3,144
0
1,972
17,959
6,241
0
4,514
13,345
0
14,191
W
6,950
1,394
85
326
9,224
3,596
0
2,942
6,282
16,616
0
L
Cthulhu
Tofftorri135
Cthulhu
8,422
812
0
474
22,581
11,426
0
2,756
19,580
19,872
0
W
10,007
3,179
912
3,256
13,652
8,213
0
7,498
6,154
22,513
0
W
21,215
11,889
0
1,508
7,496
3,757
0
1,298
6,198
0
31,525
L
4,015
2,706
0
613
14,839
3,601
0
3,530
11,159
0
8,645
W
20,296
11,599
0
744
9,416
8,931
0
3,945
5,471
0
28,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,347
Gold Earned
61,103
146
Minions Killed
147
0
Camps Cleared
4
724,036
Distance Traveled
982,657
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
13,853
1,385
60
6
0
194,474
0
L
Artemis
9,177
918
37
4
0
129,540
0
L
Jormungandr
9,917
992
61
6
0
150,681
1
L
Nemesis
9,883
988
3
0
0
177,644
2
W
Ra
10,249
1,025
27
3
2
133,177
0
L
Cthulhu
9,466
947
37
4
0
149,603
1
W
Hades
11,050
1,105
30
3
0
199,792
2
W
Loki
12,297
1,230
13
1
2
203,334
0
L
Thor
8,904
890
8
1
0
116,568
2
W
Bellona
13,654
1,365
17
2
0
251,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role