Player Matchup

Sol
Sol
 
Sol
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
BLUEGOBLlN
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 130L
1,410 Elo+
Solo
Neith
Neith
Blackjack9593
Neith
Level 128
God Stats
2W - 5L
1,537 SR
Queue Stats
85W - 96L
1,501 Elo+
Party 2
Hun Batz
Hun Batz
Blame tha Bloom
Hun Batz
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,533 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Cropsmoker420
Ah Muzen Cab
Level 158
God Stats
16W - 13L
1,499 SR
Queue Stats
805W - 886L
1,530 Elo+
Solo
Team Averages
Level 111
1,507 SR
1,495 Elo+

VS

Team Averages
Level 123
1,619 SR
1,499 Elo+
Hera
Hera
AcyrlicRose
Hera
Level 85
God Stats
1W - 1L
1,449 SR
Queue Stats
24W - 31L
1,478 Elo+
Party 1
Merlin
Merlin
DarkEvilMonkey
Merlin
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 114L
1,206 Elo+
Solo
Janus
Janus
GRIZZLY AND GUN
Janus
Level 126
God Stats
3W - 1L
1,894 SR
Queue Stats
57W - 67L
1,502 Elo+
Party 1
Vulcan
Vulcan
GRIZZLYnBUSH
Vulcan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,797 Elo+
Party 1
Fenrir
Fenrir
OldSgtGhost
Fenrir
Level 160
God Stats
9W - 10L
1,751 SR
Queue Stats
710W - 723L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
3 / 5 / 8
10,623
625
15,506
18,110
8,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
8 / 6 / 12
13,286
782
13,952
21,267
25,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
4 / 3 / 12
11,942
702
10,644
13,685
7,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
18
5 / 8 / 7
11,677
687
11,897
18,693
9,220
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Cropsmoker420
Ah Muzen Cab
19
3 / 9 / 11
11,537
679
17,916
19,687
9,636
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 12
10,942
644
9,136
11,598
5,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 5 / 16
11,855
697
15,084
14,644
8,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 4 / 11
13,348
785
26,519
14,088
6,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
20
6 / 5 / 14
12,187
717
18,131
13,594
6,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
19
5 / 5 / 17
11,587
682
10,593
25,462
17,202
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
100
23
Kills
30
31
Deaths
23
50
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
8
1.4
W
4
4
12
2.5
L
8
6
12
2.33
L
4
3
12
3.33
L
Hun Batz
5
8
7
1.06
L
Ah Muzen Cab
Cropsmoker420
Ah Muzen Cab
3
9
11
0.94
W
6
5
16
2.8
W
9
4
11
3.63
W
Vulcan
6
5
14
2.6
W
Fenrir
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,915
Damage
79,463
91,442
Taken
79,386
60,561
Mitigated
43,615
35,050
Healing
32,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
15,506
836
2,868
7,989
18,110
8,642
265
15,947
2,163
35,526
0
W
9,136
1,639
2,445
2,608
11,598
5,284
143
1,962
9,474
19,457
0
L
13,952
1,579
3,014
3,717
21,267
25,642
305
15,107
6,160
1,032
33,659
L
10,644
4,924
2,382
4,869
13,685
7,421
902
10,520
3,165
0
34,734
L
Hun Batz
11,897
722
1,375
2,941
18,693
9,220
397
14,121
4,572
0
21,195
L
Ah Muzen Cab
Cropsmoker420
Ah Muzen Cab
17,916
6,464
1,271
4,624
19,687
9,636
0
14,190
5,497
0
43,260
W
15,084
217
1,993
3,132
14,644
8,266
470
1,961
12,505
27,690
0
W
26,519
114
4,576
5,475
14,088
6,042
829
2,864
10,996
58,076
0
W
Vulcan
18,131
8,258
2,213
1,520
13,594
6,821
880
3,541
9,863
39,618
0
W
Fenrir
10,593
2,514
663
7,377
25,462
17,202
462
4,692
20,492
4,166
13,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,065
Gold Earned
59,919
192
Minions Killed
209
0
Camps Cleared
0
1,519,023
Distance Traveled
1,511,843
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,623
625
35
2
0
317,050
0
W
Hera
10,942
644
29
2
0
313,018
0
L
Nike
13,286
782
33
2
0
329,212
0
L
Neith
11,942
702
50
3
0
288,081
0
L
Hun Batz
11,677
687
22
1
0
317,865
1
L
Ah Muzen Cab
11,537
679
52
3
0
266,815
0
W
Merlin
11,855
697
25
1
0
261,835
0
W
Janus
13,348
785
90
5
0
329,564
2
W
Vulcan
12,187
717
51
3
0
286,814
1
W
Fenrir
11,587
682
14
1
0
320,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role