Player Matchup

Jormungandr
Jormungandr
Chewy137
Jormungandr
Level 18
God Stats
0W - 2L
1,318 SR
Queue Stats
48W - 44L
1,478 Elo+
Solo
Fenrir
Fenrir
Colydiss
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,370 Elo+
Solo
Merlin
Merlin
EllCuh
Merlin
Level 23
God Stats
0W - 7L
1,280 SR
Queue Stats
26W - 33L
1,467 Elo+
Solo
Chiron
Chiron
tasmaniangrenade
Chiron
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,420 Elo+
Solo
Loki
Loki
xXreaper6Xx
Loki
Level 5
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 6L
1,396 Elo+
Solo
Team Averages
Level 16
1,369 SR
1,426 Elo+

VS

Team Averages
Level 11
1,632 SR
1,473 Elo+
Guan Yu
Guan Yu
Damian707
Guan Yu
Level 5
God Stats
3W - 0L
1,806 SR
Queue Stats
5W - 11L
1,584 Elo+
Solo
Discordia
Discordia
Echoez13
Discordia
Level 35
God Stats
16W - 29L
1,500 SR
Queue Stats
111W - 158L
1,305 Elo+
Party 1
Pele
Pele
MobaiY
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
NiKoNeKro
Neith
Level 5
God Stats
65W - 65L
1,500 SR
Queue Stats
108W - 145L
1,192 Elo+
Party 1
Anhur
Anhur
xXBryce94Xx
Anhur
Level 5
God Stats
4W - 0L
1,854 SR
Queue Stats
69W - 21L
1,783 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chewy137
Jormungandr
18
3 / 6 / 16
11,361
1,033
15,885
17,993
15,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Colydiss
Fenrir
17
3 / 4 / 12
10,783
980
6,867
13,305
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
EllCuh
Merlin
18
7 / 5 / 12
12,144
1,104
17,275
12,418
3,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 8 / 10
11,643
1,058
18,376
15,115
4,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
3 / 14 / 6
10,382
944
8,023
19,021
5,697
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

130

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Damian707
Guan Yu
17
0 / 9 / 10
9,866
897
6,190
18,882
14,708
Mace

Mace

+10
Physical Power

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
Echoez13
Discordia
18
8 / 0 / 11
12,337
1,122
10,168
7,440
2,744
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pele
MobaiY
Pele
20
6 / 5 / 19
12,801
1,164
16,064
20,818
8,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
NiKoNeKro
Neith
17
0 / 3 / 12
10,017
911
2,332
9,452
4,017
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
23 / 5 / 11
16,698
1,518
37,529
16,597
7,842
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
100
22
Kills
37
37
Deaths
22
56
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Chewy137
Jormungandr
3
6
16
1.83
L
Fenrir
Colydiss
Fenrir
3
4
12
2.25
W
Guan Yu
Damian707
Guan Yu
0
9
10
0.56
W
Discordia
Echoez13
Discordia
8
0
11
13.5
L
Merlin
EllCuh
Merlin
7
5
12
2.6
W
Pele
MobaiY
Pele
6
5
19
3.1
W
Neith
NiKoNeKro
Neith
0
3
12
2
L
6
8
10
1.38
W
23
5
11
5.7
L
3
14
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,426
Damage
72,283
77,852
Taken
73,189
34,894
Mitigated
37,436
5,597
Healing
12,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Chewy137
Jormungandr
15,885
4,298
0
400
17,993
15,206
0
3,219
14,774
41,147
0
L
Fenrir
Colydiss
Fenrir
6,867
2,613
0
1,106
13,305
5,429
0
1,580
11,725
0
12,397
W
Guan Yu
Damian707
Guan Yu
6,190
1,218
170
1,433
18,882
14,708
0
7,896
10,514
2,437
9,652
W
Discordia
Echoez13
Discordia
10,168
1,223
0
1,047
7,440
2,744
0
2,023
5,372
26,667
0
L
Merlin
EllCuh
Merlin
17,275
1,006
0
719
12,418
3,783
0
1,204
11,214
48,126
0
W
Pele
MobaiY
Pele
16,064
4,122
0
4,253
20,818
8,125
0
10,995
9,398
0
27,883
W
Neith
NiKoNeKro
Neith
2,332
1,663
0
377
9,452
4,017
0
3,142
6,172
0
10,091
L
18,376
11,100
1,398
1,974
15,115
4,779
0
2,127
12,942
0
32,896
W
37,529
27,741
0
5,673
16,597
7,842
0
7,603
8,573
0
69,771
L
8,023
3,258
0
0
19,021
5,697
0
3,006
15,735
0
18,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,313
Gold Earned
61,719
175
Minions Killed
155
7
Camps Cleared
8
1,016,881
Distance Traveled
863,508
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,361
1,033
46
4
1
187,509
0
L
Fenrir
10,783
980
12
1
0
235,313
2
W
Guan Yu
9,866
897
6
1
1
171,821
1
W
Discordia
12,337
1,122
44
4
1
180,254
0
L
Merlin
12,144
1,104
71
6
1
203,386
0
W
Pele
12,801
1,164
21
2
1
197,805
0
W
Neith
10,017
911
17
2
0
125,418
0
L
Chiron
11,643
1,058
26
2
4
198,702
0
W
Anhur
16,698
1,518
67
6
5
188,210
1
L
Loki
10,382
944
20
2
1
191,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role