Player Matchup

Izanami
Izanami
Grandmaster
Marjhury
Izanami
Grandmaster
Level 157
God Stats
8W - 1L
1,964 SR
Queue Stats
96W - 51L
3,058 MMR
Solo
Danzaburou
Danzaburou
Masters
Peěp
Danzaburou
Masters
Level 65
God Stats
7W - 1L
2,041 SR
Queue Stats
112W - 77L
2,924 MMR
Party 1
Da Ji
Da Ji
Masters
kiddiñg
Da Ji
Masters
Level 160
God Stats
55W - 25L
1,610 SR
Queue Stats
481W - 348L
3,039 MMR
Party 1
Sylvanus
Sylvanus
Grandmaster
miiddy
Sylvanus
Grandmaster
Level 151
God Stats
3W - 0L
1,810 SR
Queue Stats
76W - 33L
3,073 MMR
Party 2
Raijin
Raijin
Masters
vampcаt
Raijin
Masters
Level 81
God Stats
4W - 0L
1,963 SR
Queue Stats
150W - 92L
3,230 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 123
1,878 SR
3,065 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 147
1,709 SR
3,065 MMR
Cu Chulainn
Cu Chulainn
Grandmaster
Baetora
Cu Chulainn
Grandmaster
Level 99
God Stats
10W - 4L
1,839 SR
Queue Stats
75W - 41L
3,033 MMR
Solo
Janus
Janus
Grandmaster
Barboosh
Janus
Grandmaster
Level 160
God Stats
15W - 13L
1,635 SR
Queue Stats
442W - 368L
3,263 MMR
Solo
Tsukuyomi
Tsukuyomi
Grandmaster
CowboyUp_911
Tsukuyomi
Grandmaster
Level 157
God Stats
0W - 1L
1,921 SR
Queue Stats
66W - 26L
3,216 MMR
Solo
Hou Yi
Hou Yi
Masters
Måse
Hou Yi
Masters
Level 160
God Stats
9W - 6L
1,786 SR
Queue Stats
125W - 72L
2,884 MMR
Solo
Xing Tian
Xing Tian
Grandmaster
SnipeStatus
Xing Tian
Grandmaster
Level 160
God Stats
2W - 1L
1,365 SR
Queue Stats
667W - 589L
2,929 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Marjhury
Izanami
20
4 / 3 / 7
15,669
627
26,136
27,475
17,281
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Peěp
Danzaburou
20
10 / 4 / 6
16,327
653
20,804
22,701
15,782
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
kiddiñg
Da Ji
20
8 / 7 / 10
14,829
593
20,407
24,832
18,289
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
miiddy
Sylvanus
20
5 / 1 / 17
14,195
568
13,081
23,975
34,966
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
vampcаt
Raijin
20
6 / 4 / 12
15,146
606
26,347
18,571
10,277
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
NemesisChang'eSetScylla

VS

Bans
CupidApolloThanatosGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Baetora
Cu Chulainn
20
3 / 5 / 7
12,236
489
15,276
30,222
22,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Janus
Barboosh
Janus
20
7 / 6 / 3
13,263
531
17,367
18,759
6,701
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
CowboyUp_911
Tsukuyomi
19
4 / 7 / 4
12,412
496
19,966
23,724
21,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Måse
Hou Yi
19
5 / 6 / 5
12,370
495
16,869
28,972
13,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
SnipeStatus
Xing Tian
16
0 / 9 / 8
10,099
404
8,183
26,910
24,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
46
33
Kills
19
19
Deaths
33
52
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Baetora
Cu Chulainn
3
5
7
1.3
L
Janus
Barboosh
Janus
7
6
3
1.42
L
Tsukuyomi
CowboyUp_911
Tsukuyomi
4
7
4
0.86
W
Izanami
Marjhury
Izanami
4
3
7
2.5
L
Hou Yi
Måse
Hou Yi
5
6
5
1.25
W
Danzaburou
Peěp
Danzaburou
10
4
6
3.25
L
Xing Tian
SnipeStatus
Xing Tian
0
9
8
0.44
W
Da Ji
kiddiñg
Da Ji
8
7
10
1.86
W
Sylvanus
miiddy
Sylvanus
5
1
17
13.5
W
Raijin
vampcаt
Raijin
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,775
Damage
77,661
117,554
Taken
128,587
96,595
Mitigated
89,000
54,867
Healing
18,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Baetora
Cu Chulainn
15,276
3,518
0
3,090
30,222
22,802
0
10,442
19,600
0
96,206
L
Janus
Barboosh
Janus
17,367
346
0
3,004
18,759
6,701
0
4,753
13,898
118,507
0
L
Tsukuyomi
CowboyUp_911
Tsukuyomi
19,966
4,754
0
4,060
23,724
21,798
268
6,076
17,456
0
95,467
W
Izanami
Marjhury
Izanami
26,136
19,792
0
15,229
27,475
17,281
8,228
5,825
20,988
0
136,809
L
Hou Yi
Måse
Hou Yi
16,869
8,964
0
4,308
28,972
13,421
928
8,042
20,722
0
87,995
W
Danzaburou
Peěp
Danzaburou
20,804
12,512
0
11,538
22,701
15,782
5,509
2,925
19,751
0
117,615
L
Xing Tian
SnipeStatus
Xing Tian
8,183
473
0
3,648
26,910
24,278
0
9,283
17,243
28,284
0
W
Da Ji
kiddiñg
Da Ji
20,407
5,532
0
5,766
24,832
18,289
0
5,819
18,223
0
106,701
W
Sylvanus
miiddy
Sylvanus
13,081
1,602
6,612
10,866
23,975
34,966
1,791
7,245
15,545
37,389
0
W
Raijin
vampcаt
Raijin
26,347
2,805
542
4,314
18,571
10,277
2,908
3,946
14,476
125,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,166
Gold Earned
60,380
743
Minions Killed
708
0
Camps Cleared
0
2,377,082
Distance Traveled
2,434,681
20
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,236
489
148
6
0
527,711
2
L
Janus
13,263
531
197
8
0
502,210
4
L
Tsukuyomi
12,412
496
174
7
0
498,319
10
W
Izanami
15,669
627
199
8
0
500,160
3
L
Hou Yi
12,370
495
138
6
0
424,366
5
W
Danzaburou
16,327
653
172
7
0
460,789
2
L
Xing Tian
10,099
404
51
2
0
482,075
15
W
Da Ji
14,829
593
134
5
0
484,451
2
W
Sylvanus
14,195
568
29
1
0
473,670
6
W
Raijin
15,146
606
209
8
0
458,012
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role