Player Matchup

Nox
Nox
FatAtlas
Nox
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
MacAttack5017
Chaac
Level 10
God Stats
21W - 15L
1,813 SR
Queue Stats
51W - 51L
1,535 Elo+
Party 1
Ne Zha
Ne Zha
Vrett077
Ne Zha
Level 61
God Stats
26W - 20L
1,618 SR
Queue Stats
235W - 218L
1,535 Elo+
Party 1
Team Averages
Level 65
1,644 SR
1,524 Elo+

VS

Team Averages
Level 21
1,476 SR
1,460 Elo+
Skadi
Skadi
Kick Shot 11
Skadi
Level 28
God Stats
5W - 6L
1,427 SR
Queue Stats
44W - 33L
1,466 Elo+
Party 2
Geb
Geb
Tristan462
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,413 Elo+
Party 2
Sol
Sol
Ttveaston3154
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 6
8,945
813
7,400
3,942
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 1 / 9
8,038
731
6,268
10,299
5,189
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
Vrett077
Ne Zha
11
4 / 1 / 10
8,100
736
8,301
8,685
3,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,176
652
5,172
10,984
3,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
6,974
634
4,775
9,588
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 7 / 0
6,578
598
2,347
7,834
2,219
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
15
Kills
2
2
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
1
6
0
0.17
W
4
1
9
8.5
L
0
2
0
0
L
1
7
0
0.14
W
Ne Zha
Vrett077
Ne Zha
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,969
Damage
12,294
22,926
Taken
28,406
10,072
Mitigated
10,835
6,084
Healing
3,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,400
300
0
250
3,942
1,466
185
2,035
1,907
28,890
0
L
5,172
2,211
0
2,429
10,984
3,228
148
1,945
9,039
0
30,931
W
6,268
794
0
3,585
10,299
5,189
0
3,343
6,956
0
16,050
L
4,775
585
0
728
9,588
5,388
0
4,317
5,271
18,106
0
L
2,347
66
0
602
7,834
2,219
308
1,178
6,656
5,453
0
W
Ne Zha
Vrett077
Ne Zha
8,301
1,197
0
2,249
8,685
3,417
0
1,752
6,933
0
18,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
20,728
100
Minions Killed
84
0
Camps Cleared
0
647,532
Distance Traveled
555,117
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,945
813
63
6
0
198,370
3
L
Skadi
7,176
652
51
5
0
175,728
2
W
Chaac
8,038
731
24
2
0
218,758
0
L
Geb
6,974
634
22
2
0
211,717
1
L
Sol
6,578
598
11
1
0
167,672
1
W
Ne Zha
8,100
736
13
1
0
230,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role