Player Matchup

Serqet
Serqet
Fortney19
Serqet
Level 28
God Stats
6W - 8L
1,278 SR
Queue Stats
539W - 512L
1,400 Elo+
Solo
Amaterasu
Amaterasu
Lilheven
Amaterasu
Level 14
God Stats
0W - 1L
1,293 SR
Queue Stats
7W - 5L
1,343 Elo+
Solo
Danzaburou
Danzaburou
TrippinNutz6996
Danzaburou
Level 6
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Ymir
Ymir
btk6199
Ymir
Level 17
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 14L
1,512 Elo+
Party 3
Jing Wei
Jing Wei
lMonka
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,509 Elo+
Solo
Team Averages
Level 18
1,327 SR
1,453 Elo+

VS

Team Averages
Level 16
1,573 SR
1,356 Elo+
Sol
Sol
CardiX
Sol
Level 7
God Stats
1W - 0L
1,525 SR
Queue Stats
6W - 9L
1,482 Elo+
Party 1
Guan Yu
Guan Yu
ElGato28
Guan Yu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Glooow
Chang'e
Level 7
God Stats
3W - 1L
1,529 SR
Queue Stats
10W - 12L
1,069 Elo+
Party 1
Thanatos
Thanatos
OsmarHunter
Thanatos
Level 29
God Stats
6W - 4L
1,818 SR
Queue Stats
177W - 245L
1,362 Elo+
Solo
Chiron
Chiron
cactus_012
Chiron
Level 17
God Stats
2W - 1L
1,494 SR
Queue Stats
24W - 27L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Fortney19
Serqet
15
7 / 7 / 4
9,525
454
10,568
16,396
5,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Lilheven
Amaterasu
15
2 / 3 / 5
9,191
438
11,355
25,275
23,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
TrippinNutz6996
Danzaburou
17
7 / 2 / 7
10,856
517
21,038
16,076
6,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
btk6199
Ymir
13
2 / 3 / 4
8,193
390
7,511
15,135
9,857
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
lMonka
Jing Wei
7
0 / 4 / 2
6,494
309
3,111
7,130
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CardiX
Sol
17
3 / 3 / 4
10,792
514
10,734
16,848
5,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
ElGato28
Guan Yu
15
4 / 4 / 2
10,322
492
15,130
16,872
17,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
Glooow
Chang'e
15
4 / 3 / 5
10,612
505
9,449
12,504
5,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
OsmarHunter
Thanatos
14
3 / 7 / 4
9,329
444
6,842
18,843
7,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
cactus_012
Chiron
16
5 / 2 / 6
10,059
479
12,901
11,259
4,321
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
40
18
Kills
19
19
Deaths
19
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
CardiX
Sol
3
3
4
1.67
W
Guan Yu
ElGato28
Guan Yu
4
4
2
1.25
L
Serqet
Fortney19
Serqet
7
7
4
1.29
W
Chang'e
Glooow
Chang'e
4
3
5
2.17
L
Amaterasu
Lilheven
Amaterasu
2
3
5
1.5
W
Thanatos
OsmarHunter
Thanatos
3
7
4
0.71
L
Danzaburou
TrippinNutz6996
Danzaburou
7
2
7
5.25
L
Ymir
btk6199
Ymir
2
3
4
1.33
W
Chiron
cactus_012
Chiron
5
2
6
4
L
Jing Wei
lMonka
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,583
Damage
55,056
80,012
Taken
76,326
47,590
Mitigated
40,417
23,028
Healing
41,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
CardiX
Sol
10,734
3,250
0
9,771
16,848
5,852
3,557
303
16,516
67,974
0
W
Guan Yu
ElGato28
Guan Yu
15,130
4,636
1,177
6,072
16,872
17,346
1,090
832
15,779
182
49,312
L
Serqet
Fortney19
Serqet
10,568
3,032
0
2,972
16,396
5,974
151
5,878
10,468
0
43,759
W
Chang'e
Glooow
Chang'e
9,449
899
3,578
4,206
12,504
5,457
1,286
2,213
9,993
35,176
0
L
Amaterasu
Lilheven
Amaterasu
11,355
5,703
0
7,426
25,275
23,062
97
3,479
21,084
0
36,814
W
Thanatos
OsmarHunter
Thanatos
6,842
1,514
307
11,534
18,843
7,441
382
631
17,705
0
36,851
L
Danzaburou
TrippinNutz6996
Danzaburou
21,038
10,997
255
8,332
16,076
6,646
1,144
5,478
10,598
0
73,803
L
Ymir
btk6199
Ymir
7,511
1,054
262
1,769
15,135
9,857
105
3,000
12,069
36,018
0
W
Chiron
cactus_012
Chiron
12,901
3,212
1,315
3,307
11,259
4,321
1,772
3,532
7,720
0
56,180
L
Jing Wei
lMonka
Jing Wei
3,111
2,344
0
2,012
7,130
2,051
0
2,455
4,675
0
18,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,259
Gold Earned
51,114
309
Minions Killed
401
0
Camps Cleared
0
1,711,916
Distance Traveled
1,872,628
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,792
514
126
6
0
331,593
0
W
Guan Yu
10,322
492
71
3
0
387,905
1
L
Serqet
9,525
454
64
3
0
407,375
6
W
Chang'e
10,612
505
44
2
0
411,329
4
L
Amaterasu
9,191
438
61
3
0
387,760
1
W
Thanatos
9,329
444
62
3
0
365,802
2
L
Danzaburou
10,856
517
105
5
0
372,927
3
L
Ymir
8,193
390
49
2
0
346,572
7
W
Chiron
10,059
479
98
5
0
375,999
0
L
Jing Wei
6,494
309
30
1
0
197,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role