Player Matchup

Anubis
Anubis
END_AYD
Anubis
Level 2
God Stats
0W - 2L
1,228 SR
Queue Stats
0W - 4L
1,112 Elo+
Party 2
Kuzenbo
Kuzenbo
GenieTrashBoi
Kuzenbo
Level 25
God Stats
0W - 3L
1,270 SR
Queue Stats
84W - 55L
1,479 Elo+
Solo
Fenrir
Fenrir
RAZER-KAKASHI_YT
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,112 Elo+
Party 2
Tiamat
Tiamat
Tacotheonly
Tiamat
Level 29
God Stats
5W - 10L
1,810 SR
Queue Stats
14W - 17L
1,713 Elo+
Solo
Yemoja
Yemoja
jeremsibb
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 17
1,462 SR
1,383 Elo+

VS

Team Averages
Level 21
1,405 SR
1,323 Elo+
Ra
Ra
BurritoGuy
Ra
Level 6
God Stats
8W - 14L
1,037 SR
Queue Stats
19W - 42L
1,324 Elo+
Solo
Sun Wukong
Sun Wukong
Hammond-OwO96
Sun Wukong
Level 14
God Stats
7W - 8L
1,545 SR
Queue Stats
31W - 43L
1,384 Elo+
Party 1
Pele
Pele
daddycrawfish
Pele
Level 24
God Stats
2W - 0L
1,716 SR
Queue Stats
21W - 13L
1,375 Elo+
Solo
Bacchus
Bacchus
ditto31
Bacchus
Level 43
God Stats
6W - 2L
1,500 SR
Queue Stats
28W - 45L
1,294 Elo+
Party 1
Neith
Neith
zBaiiTvleXx-cL
Neith
Level 20
God Stats
4W - 1L
1,227 SR
Queue Stats
11W - 20L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
END_AYD
Anubis
18
3 / 13 / 6
12,689
976
12,282
17,580
9,624
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
15
0 / 4 / 2
9,861
759
2,146
4,497
2,547
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 11 / 10
14,569
1,121
17,538
23,840
13,825
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
20
9 / 3 / 9
15,092
1,161
32,367
16,733
15,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
jeremsibb
Yemoja
18
0 / 12 / 11
12,309
947
9,810
26,694
33,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

0

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 21
12,737
980
9,004
13,288
5,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Hammond-OwO96
Sun Wukong
19
7 / 4 / 20
13,315
1,024
13,445
17,853
16,859
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
20 / 7 / 16
15,746
1,211
31,234
23,009
9,040
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
ditto31
Bacchus
20
9 / 1 / 24
14,657
1,127
15,612
14,306
21,209
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
4 / 2 / 23
13,015
1,001
12,117
13,500
8,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
146
20
Kills
42
43
Deaths
20
38
Assists
104
Player
Kills
Deaths
Assists
KDA
W
2
6
21
2.08
L
Anubis
END_AYD
Anubis
3
13
6
0.46
L
Kuzenbo
0
4
2
0.25
W
Sun Wukong
Hammond-OwO96
Sun Wukong
7
4
20
4.25
L
8
11
10
1.18
L
Tiamat
9
3
9
4.5
W
20
7
16
4
W
Bacchus
ditto31
Bacchus
9
1
24
21
L
Yemoja
jeremsibb
Yemoja
0
12
11
0.46
W
4
2
23
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,143
Damage
81,412
89,344
Taken
81,956
74,571
Mitigated
61,508
10,464
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,004
2,776
1,341
771
13,288
5,859
0
7,791
5,351
34,414
0
L
Anubis
END_AYD
Anubis
12,282
2,035
191
93
17,580
9,624
0
4,438
13,094
32,004
0
L
Kuzenbo
2,146
1,363
135
135
4,497
2,547
0
1,140
3,329
2,332
0
W
Sun Wukong
Hammond-OwO96
Sun Wukong
13,445
5,581
968
2,079
17,853
16,859
0
11,515
6,056
0
25,352
L
17,538
8,249
0
3,884
23,840
13,825
0
6,658
17,088
0
41,760
L
Tiamat
32,367
2,964
0
3,945
16,733
15,299
0
4,875
11,772
67,435
0
W
31,234
16,171
0
3,547
23,009
9,040
0
16,981
5,612
0
52,414
W
Bacchus
ditto31
Bacchus
15,612
2,465
291
550
14,306
21,209
0
9,668
4,312
35,659
0
L
Yemoja
jeremsibb
Yemoja
9,810
3,132
1,321
760
26,694
33,276
0
7,067
19,445
30,240
0
W
12,117
8,403
0
179
13,500
8,541
0
9,282
4,020
0
30,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,520
Gold Earned
69,470
178
Minions Killed
235
6
Camps Cleared
8
841,058
Distance Traveled
1,030,036
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,737
980
79
6
1
175,741
1
L
Anubis
12,689
976
27
2
6
140,862
0
L
Kuzenbo
9,861
759
0
0
0
52,129
1
W
Sun Wukong
13,315
1,024
20
2
3
231,173
0
L
Fenrir
14,569
1,121
47
4
0
238,359
1
L
Tiamat
15,092
1,161
72
6
0
221,480
0
W
Pele
15,746
1,211
52
4
3
208,396
0
W
Bacchus
14,657
1,127
44
3
1
234,362
0
L
Yemoja
12,309
947
32
2
0
188,228
0
W
Neith
13,015
1,001
40
3
0
180,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role