Player Matchup

Danzaburou
Danzaburou
MegaMatt62
Danzaburou
Level 27
God Stats
28W - 32L
1,444 SR
Queue Stats
102W - 121L
1,230 Elo+
Solo
Yemoja
Yemoja
RainingWinner48
Yemoja
Level 26
God Stats
4W - 6L
1,500 SR
Queue Stats
100W - 128L
1,500 Elo+
Solo
Skadi
Skadi
sergioleonne
Skadi
Level 25
God Stats
25W - 28L
1,436 SR
Queue Stats
43W - 88L
1,234 Elo+
Solo
Team Averages
Level 26
1,460 SR
1,321 Elo+

VS

Team Averages
Level 17
1,385 SR
1,232 Elo+
Fenrir
Fenrir
EZ Ehummer12
Fenrir
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Anubis
Anubis
STICKYFIN63RS
Anubis
Level 26
God Stats
25W - 43L
1,155 SR
Queue Stats
40W - 79L
1,098 Elo+
Solo
Bakasura
Bakasura
hhs75
Bakasura
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 22L
1,097 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MegaMatt62
Danzaburou
18
12 / 8 / 9
14,907
877
17,909
16,938
4,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
6 / 9 / 11
12,644
744
8,734
17,536
13,406
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
7 / 8 / 9
13,113
771
12,007
15,637
4,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
13 / 5 / 8
13,747
809
21,875
17,771
21,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
11 / 8 / 9
13,859
815
17,428
16,765
7,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
hhs75
Bakasura
13
1 / 15 / 12
10,545
620
1,566
17,373
6,423

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
54
25
Kills
25
25
Deaths
28
29
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fenrir
13
5
8
3.4
W
Danzaburou
MegaMatt62
Danzaburou
12
8
9
2.06
W
6
9
11
1.28
L
11
8
9
1.94
L
Bakasura
hhs75
Bakasura
1
15
12
0.47
W
7
8
9
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,650
Damage
40,869
50,111
Taken
51,909
21,883
Mitigated
35,600
9,097
Healing
5,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
21,875
4,000
720
1,786
17,771
21,281
90
2,674
15,097
0
54,882
W
Danzaburou
MegaMatt62
Danzaburou
17,909
13,226
226
4,083
16,938
4,169
1,010
7,707
9,210
0
59,619
W
8,734
4,395
1,748
558
17,536
13,406
853
5,891
11,485
22,898
0
L
17,428
1,790
0
2,863
16,765
7,896
841
2,606
14,159
54,733
0
L
Bakasura
hhs75
Bakasura
1,566
1,106
0
0
17,373
6,423
243
3,511
13,862
0
8,146
W
12,007
7,264
0
2,482
15,637
4,308
604
3,830
11,782
0
42,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,664
Gold Earned
38,151
161
Minions Killed
150
0
Camps Cleared
0
599,291
Distance Traveled
714,552
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,747
809
62
4
0
298,690
2
W
Danzaburou
14,907
877
73
4
0
200,526
2
W
Yemoja
12,644
744
34
2
0
182,835
1
L
Anubis
13,859
815
70
4
0
212,427
0
L
Bakasura
10,545
620
18
1
0
203,435
0
W
Skadi
13,113
771
54
3
0
215,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role