Player Matchup

Jormungandr
Jormungandr
Grandmaster
CowboyUp_911
Jormungandr
Grandmaster
Level 157
God Stats
2W - 0L
1,606 SR
Queue Stats
66W - 26L
3,170 MMR
Solo
Danzaburou
Danzaburou
Grandmaster
Marjhury
Danzaburou
Grandmaster
Level 157
God Stats
12W - 2L
1,976 SR
Queue Stats
96W - 51L
3,013 MMR
Solo
Khepri
Khepri
Masters
ZombifiedToast
Khepri
Masters
Level 111
God Stats
4W - 4L
1,635 SR
Queue Stats
365W - 212L
3,025 MMR
Solo
Fenrir
Fenrir
Grandmaster
miiddy
Fenrir
Grandmaster
Level 151
God Stats
2W - 0L
1,974 SR
Queue Stats
76W - 33L
3,027 MMR
Solo
Scylla
Scylla
Masters
vampcаt
Scylla
Masters
Level 81
God Stats
5W - 5L
1,619 SR
Queue Stats
150W - 92L
3,184 MMR
Solo
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 131
1,762 SR
3,084 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 129
1,588 SR
3,084 MMR
Sun Wukong
Sun Wukong
Grandmaster
Baetora
Sun Wukong
Grandmaster
Level 99
God Stats
0W - 1L
1,541 SR
Queue Stats
75W - 41L
3,079 MMR
Solo
The Morrigan
The Morrigan
Grandmaster
Barboosh
The Morrigan
Grandmaster
Level 160
God Stats
10W - 7L
1,728 SR
Queue Stats
442W - 368L
3,309 MMR
Solo
Artemis
Artemis
Masters
Peěp
Artemis
Masters
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 77L
2,970 MMR
Party 1
Ganesha
Ganesha
Grandmaster
SnipeStatus
Ganesha
Grandmaster
Level 160
God Stats
6W - 2L
1,883 SR
Queue Stats
667W - 589L
2,975 MMR
Solo
Bastet
Bastet
Masters
kiddiñg
Bastet
Masters
Level 160
God Stats
15W - 18L
1,286 SR
Queue Stats
481W - 348L
3,085 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CowboyUp_911
Jormungandr
20
3 / 0 / 9
14,448
602
21,192
20,104
19,705
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Marjhury
Danzaburou
20
8 / 3 / 14
15,675
653
24,014
21,017
11,196
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
5 / 2 / 20
12,935
539
8,293
14,049
14,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
miiddy
Fenrir
20
5 / 2 / 15
13,266
553
13,337
22,282
16,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
vampcаt
Scylla
20
14 / 2 / 7
14,477
603
26,631
11,627
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
NemesisSetChang'eApollo

VS

Bans
PeleGuan YuCupidAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Baetora
Sun Wukong
19
1 / 3 / 2
12,257
511
10,686
34,093
25,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Morrigan
Barboosh
The Morrigan
17
2 / 10 / 2
11,129
464
10,623
14,824
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Peěp
Artemis
19
4 / 6 / 0
12,333
514
12,916
18,696
8,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
SnipeStatus
Ganesha
14
0 / 9 / 6
9,686
404
5,564
28,504
19,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
kiddiñg
Bastet
19
2 / 7 / 3
11,877
495
14,190
20,770
10,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
22
35
Kills
9
9
Deaths
35
65
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Baetora
Sun Wukong
1
3
2
0.67
L
The Morrigan
Barboosh
The Morrigan
2
10
2
0.3
W
Jormungandr
CowboyUp_911
Jormungandr
3
0
9
7.5
W
Danzaburou
Marjhury
Danzaburou
8
3
14
5
L
Artemis
Peěp
Artemis
4
6
0
0.67
L
Ganesha
SnipeStatus
Ganesha
0
9
6
0.33
W
5
2
20
7.5
L
Bastet
kiddiñg
Bastet
2
7
3
0.5
W
Fenrir
miiddy
Fenrir
5
2
15
6.25
W
Scylla
vampcаt
Scylla
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,467
Damage
53,979
89,079
Taken
116,887
67,098
Mitigated
68,924
36,592
Healing
18,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Baetora
Sun Wukong
10,686
1,619
0
9,687
34,093
25,074
0
18,018
14,996
0
93,761
L
The Morrigan
Barboosh
The Morrigan
10,623
1,483
0
1,071
14,824
5,678
0
7,462
6,363
77,114
1,518
W
Jormungandr
CowboyUp_911
Jormungandr
21,192
5,090
0
9,234
20,104
19,705
750
715
18,655
111,501
0
W
Danzaburou
Marjhury
Danzaburou
24,014
15,243
0
11,653
21,017
11,196
4,530
3,783
15,324
0
123,072
L
Artemis
Peěp
Artemis
12,916
7,292
0
4,981
18,696
8,053
0
4,225
13,844
0
89,286
L
Ganesha
SnipeStatus
Ganesha
5,564
320
0
2,458
28,504
19,293
0
16,416
11,602
31,757
0
W
8,293
961
0
1,944
14,049
14,518
275
4,394
7,274
34,781
0
L
Bastet
kiddiñg
Bastet
14,190
3,343
0
275
20,770
10,826
0
6,467
13,954
0
102,411
W
Fenrir
miiddy
Fenrir
13,337
4,636
0
8,782
22,282
16,347
1,175
3,040
17,731
0
106,315
W
Scylla
vampcаt
Scylla
26,631
3,000
1,259
3,720
11,627
5,332
2,819
2,579
8,855
123,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,801
Gold Earned
57,282
762
Minions Killed
690
0
Camps Cleared
0
2,386,918
Distance Traveled
2,106,501
33
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,257
511
210
9
0
478,413
5
L
The Morrigan
11,129
464
165
7
0
359,748
6
W
Jormungandr
14,448
602
226
9
0
490,572
12
W
Danzaburou
15,675
653
192
8
0
450,782
5
L
Artemis
12,333
514
146
6
0
370,058
6
L
Ganesha
9,686
404
14
1
0
421,353
12
W
Khepri
12,935
539
31
1
0
490,453
4
L
Bastet
11,877
495
155
6
0
476,929
3
W
Fenrir
13,266
553
121
5
0
512,643
6
W
Scylla
14,477
603
192
8
0
442,468
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role