Player Matchup

Tiamat
Tiamat
Reyall
Tiamat
Level 57
God Stats
4W - 3L
1,500 SR
Queue Stats
186W - 222L
1,385 Elo+
Party 1
Amaterasu
Amaterasu
VATTUSAI
Amaterasu
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
156W - 168L
1,383 Elo+
Party 1
Danzaburou
Danzaburou
nat108
Danzaburou
Level 34
God Stats
6W - 5L
1,400 SR
Queue Stats
29W - 23L
1,444 Elo+
Solo
Cthulhu
Cthulhu
raskoprasko
Cthulhu
Level 67
God Stats
12W - 16L
1,360 SR
Queue Stats
493W - 504L
1,440 Elo+
Solo
Serqet
Serqet
sp0ukTV
Serqet
Level 67
God Stats
2W - 3L
1,737 SR
Queue Stats
268W - 283L
1,504 Elo+
Solo
Team Averages
Level 50
1,499 SR
1,431 Elo+

VS

Team Averages
Level 56
1,454 SR
1,379 Elo+
Cerberus
Cerberus
DEADLYxWOLFx2
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,331 Elo+
Solo
Neith
Neith
KainGoethia
Neith
Level 47
God Stats
4W - 11L
1,134 SR
Queue Stats
467W - 477L
1,390 Elo+
Solo
King Arthur
King Arthur
Markailhal
King Arthur
Level 49
God Stats
5W - 7L
1,780 SR
Queue Stats
98W - 123L
1,357 Elo+
Solo
Anhur
Anhur
Mauricio21
Anhur
Level 60
God Stats
20W - 29L
1,323 SR
Queue Stats
62W - 76L
1,322 Elo+
Solo
Ao Kuang
Ao Kuang
TaintedTurtle
Ao Kuang
Level 86
God Stats
25W - 28L
1,532 SR
Queue Stats
102W - 127L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Reyall
Tiamat
20
5 / 7 / 16
16,437
483
29,393
22,420
16,677
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Amaterasu
VATTUSAI
Amaterasu
20
4 / 5 / 17
16,285
479
19,424
26,104
22,924
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
nat108
Danzaburou
20
15 / 6 / 5
19,271
567
29,389
26,018
10,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
raskoprasko
Cthulhu
20
2 / 11 / 15
16,780
494
21,182
35,629
44,325
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
sp0ukTV
Serqet
20
5 / 8 / 11
17,652
519
17,451
29,900
15,451
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DEADLYxWOLFx2
Cerberus
19
3 / 10 / 8
14,115
415
12,174
35,659
46,863
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
9 / 3 / 10
17,455
513
20,380
20,319
8,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Markailhal
King Arthur
20
9 / 3 / 17
16,333
480
22,832
39,341
40,301
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
20
1 / 8 / 9
15,640
460
14,005
28,305
12,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
TaintedTurtle
Ao Kuang
20
14 / 7 / 9
18,056
531
24,992
33,726
15,652
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
89
31
Kills
36
37
Deaths
31
64
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DEADLYxWOLFx2
Cerberus
3
10
8
0.7
L
9
3
10
4.67
L
King Arthur
Markailhal
King Arthur
9
3
17
5.83
L
Anhur
1
8
9
0.69
W
Tiamat
Reyall
Tiamat
5
7
16
1.86
L
Ao Kuang
TaintedTurtle
Ao Kuang
14
7
9
2.64
W
Amaterasu
VATTUSAI
Amaterasu
4
5
17
2.5
W
Danzaburou
nat108
Danzaburou
15
6
5
2.92
W
Cthulhu
raskoprasko
Cthulhu
2
11
15
0.86
W
Serqet
sp0ukTV
Serqet
5
8
11
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,839
Damage
94,383
140,071
Taken
157,350
109,848
Mitigated
123,190
33,566
Healing
50,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DEADLYxWOLFx2
Cerberus
12,174
851
0
5,437
35,659
46,863
785
9,372
25,786
50,846
0
L
20,380
8,062
0
6,078
20,319
8,188
5,113
8,337
11,046
0
124,398
L
King Arthur
Markailhal
King Arthur
22,832
2,697
0
13,953
39,341
40,301
82
10,654
25,741
0
88,350
L
Anhur
14,005
7,797
0
9,878
28,305
12,186
543
13,161
14,419
0
115,004
W
Tiamat
Reyall
Tiamat
29,393
4,754
0
7,889
22,420
16,677
70
7,787
14,558
75,586
0
L
Ao Kuang
TaintedTurtle
Ao Kuang
24,992
7,473
0
14,708
33,726
15,652
957
7,604
25,245
132,196
0
W
Amaterasu
VATTUSAI
Amaterasu
19,424
7,975
0
5,930
26,104
22,924
1,060
9,143
16,961
0
90,117
W
Danzaburou
nat108
Danzaburou
29,389
13,370
0
4,723
26,018
10,471
3,812
9,627
16,391
0
136,782
W
Cthulhu
raskoprasko
Cthulhu
21,182
1,412
3,387
6,420
35,629
44,325
614
8,848
26,595
72,483
0
W
Serqet
sp0ukTV
Serqet
17,451
4,837
0
5,217
29,900
15,451
2,938
6,816
22,922
0
145,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,425
Gold Earned
81,599
632
Minions Killed
777
0
Camps Cleared
0
3,245,736
Distance Traveled
3,084,403
34
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
14,115
415
99
3
0
623,700
0
L
Neith
17,455
513
189
6
0
649,945
5
L
King Arthur
16,333
480
120
4
0
635,696
0
L
Anhur
15,640
460
196
6
0
529,798
6
W
Tiamat
16,437
483
106
3
0
598,383
0
L
Ao Kuang
18,056
531
173
5
0
645,264
1
W
Amaterasu
16,285
479
123
4
0
689,964
3
W
Danzaburou
19,271
567
157
5
0
610,450
18
W
Cthulhu
16,780
494
80
2
0
632,837
8
W
Serqet
17,652
519
166
5
0
714,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role