Player Matchup

Bellona
Bellona
CrypticAx
Bellona
Level 78
God Stats
10W - 7L
1,634 SR
Queue Stats
229W - 219L
1,513 Elo+
Party 1
Set
Set
Mirellstein
Set
Level 100
God Stats
18W - 9L
1,627 SR
Queue Stats
44W - 65L
1,400 Elo+
Party 1
Achilles
Achilles
SWAGKKK
Achilles
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Merlin
Merlin
cYrWs
Merlin
Level 87
God Stats
1W - 0L
1,306 SR
Queue Stats
6W - 8L
1,398 Elo+
Party 1
Neith
Neith
painkiller994srb
Neith
Level 33
God Stats
42W - 28L
1,492 SR
Queue Stats
49W - 39L
1,438 Elo+
Solo
Team Averages
Level 64
1,512 SR
1,450 Elo+

VS

Team Averages
Level 55
1,377 SR
1,398 Elo+
Bellona
Bellona
BoomnastyHD
Bellona
Level 105
God Stats
33W - 33L
1,136 SR
Queue Stats
442W - 415L
1,407 Elo+
Party 3
Fenrir
Fenrir
Kresalya
Fenrir
Level 87
God Stats
49W - 44L
1,496 SR
Queue Stats
172W - 189L
1,349 Elo+
Party 3
Jing Wei
Jing Wei
framedraptor25
Jing Wei
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
mrmchypester
Cerberus
Level 27
God Stats
11W - 14L
1,483 SR
Queue Stats
92W - 117L
1,435 Elo+
Party 2
Hel
Hel
ryujileneko
Hel
Level 8
God Stats
3W - 6L
1,268 SR
Queue Stats
9W - 11L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CrypticAx
Bellona
13
3 / 1 / 2
7,899
608
8,162
10,268
7,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 0 / 1
8,240
634
8,536
7,879
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
SWAGKKK
Achilles
9
0 / 2 / 1
5,778
444
3,939
8,239
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
cYrWs
Merlin
13
1 / 0 / 1
7,536
580
2,185
4,852
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
5,639
434
6,793
6,077
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BoomnastyHD
Bellona
11
1 / 4 / 0
6,320
486
7,361
10,636
9,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Kresalya
Fenrir
9
0 / 3 / 0
5,420
417
2,051
6,882
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
10
1 / 2 / 1
5,697
438
6,381
9,456
3,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
mrmchypester
Cerberus
10
0 / 1 / 3
6,270
482
5,509
11,688
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 1 / 0
6,168
474
1,683
5,047
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
4
4
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
BoomnastyHD
Bellona
1
4
0
0.25
W
Bellona
CrypticAx
Bellona
3
1
2
4
L
Fenrir
Kresalya
Fenrir
0
3
0
0
W
7
0
1
7.5
W
Achilles
SWAGKKK
Achilles
0
2
1
0.25
W
Merlin
cYrWs
Merlin
1
0
1
1.5
L
Jing Wei
1
2
1
0.75
L
Cerberus
mrmchypester
Cerberus
0
1
3
1.5
W
0
1
2
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,615
Damage
22,985
37,315
Taken
43,709
18,020
Mitigated
26,891
15,867
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BoomnastyHD
Bellona
7,361
2,724
0
2,544
10,636
9,515
0
0
10,636
0
36,957
W
Bellona
CrypticAx
Bellona
8,162
3,680
0
6,087
10,268
7,000
0
0
10,268
0
44,511
L
Fenrir
Kresalya
Fenrir
2,051
610
0
1,289
6,882
3,667
0
437
6,445
0
25,206
W
8,536
3,583
0
3,392
7,879
3,314
0
1,112
6,767
0
53,986
W
Achilles
SWAGKKK
Achilles
3,939
781
0
970
8,239
4,380
0
2,983
5,256
0
15,675
W
Merlin
cYrWs
Merlin
2,185
136
0
2,599
4,852
1,671
287
1,298
3,554
49,732
0
L
Jing Wei
6,381
3,742
588
4,148
9,456
3,444
755
0
9,456
0
32,590
L
Cerberus
mrmchypester
Cerberus
5,509
75
258
5,081
11,688
8,700
126
0
11,688
32,390
0
W
6,793
3,097
0
2,819
6,077
1,655
0
1,799
4,278
0
29,208
L
1,683
69
197
2,530
5,047
1,565
0
1,748
3,299
27,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,092
Gold Earned
29,875
376
Minions Killed
345
0
Camps Cleared
0
1,258,217
Distance Traveled
1,182,114
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,320
486
79
6
0
219,161
3
W
Bellona
7,899
608
97
7
0
262,553
1
L
Fenrir
5,420
417
50
4
0
277,768
8
W
Set
8,240
634
106
8
0
267,275
4
W
Achilles
5,778
444
38
3
0
272,888
0
W
Merlin
7,536
580
90
7
0
227,552
7
L
Jing Wei
5,697
438
66
5
0
236,779
2
L
Cerberus
6,270
482
79
6
0
229,827
0
W
Neith
5,639
434
45
3
0
227,949
0
L
Hel
6,168
474
71
5
0
218,579
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role