Player Matchup

Janus
Janus
MrSCR98
Janus
Level 109
God Stats
1W - 1L
1,485 SR
Queue Stats
92W - 80L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
Willgase
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Ravana
Ravana
josenh
Ravana
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 104L
1,499 Elo+
Party 1
Team Averages
Level 78
1,495 SR
1,438 Elo+

VS

Team Averages
Level 53
1,573 SR
1,640 Elo+
Scylla
Scylla
Dave1SL
Scylla
Level 7
God Stats
6W - 0L
1,720 SR
Queue Stats
17W - 4L
1,680 Elo+
Party 2
Arachne
Arachne
F0rLex555
Arachne
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 43L
1,675 Elo+
Party 2
Khepri
Khepri
debasz
Khepri
Level 93
God Stats
4W - 1L
1,500 SR
Queue Stats
114W - 104L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
MrSCR98
Janus
13
3 / 5 / 2
9,327
666
9,482
8,198
2,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Willgase
Cthulhu
10
0 / 3 / 4
7,982
570
4,475
9,940
6,962
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
josenh
Ravana
12
3 / 5 / 3
8,803
629
9,359
9,871
3,868
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dave1SL
Scylla
13
2 / 3 / 10
9,202
657
7,060
7,126
2,513
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
F0rLex555
Arachne
13
8 / 1 / 5
10,109
722
10,627
10,352
4,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
debasz
Khepri
12
3 / 2 / 8
9,701
693
5,339
9,967
7,426
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
13
13
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
Dave1SL
Scylla
2
3
10
2.33
W
Arachne
F0rLex555
Arachne
8
1
5
10.5
L
Janus
MrSCR98
Janus
3
5
2
0.8
L
Cthulhu
Willgase
Cthulhu
0
3
4
0.67
W
Khepri
debasz
Khepri
3
2
8
3.5
L
Ravana
josenh
Ravana
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,316
Damage
23,026
28,009
Taken
27,445
13,364
Mitigated
14,095
2,066
Healing
7,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Dave1SL
Scylla
7,060
1,967
0
846
7,126
2,513
0
4,053
2,859
43,796
0
W
Arachne
F0rLex555
Arachne
10,627
6,064
0
4,021
10,352
4,156
0
4,417
5,741
0
22,752
L
Janus
MrSCR98
Janus
9,482
521
120
844
8,198
2,534
53
2,842
5,252
51,438
0
L
Cthulhu
Willgase
Cthulhu
4,475
341
102
420
9,940
6,962
150
5,256
4,550
14,618
0
W
Khepri
debasz
Khepri
5,339
799
0
2,315
9,967
7,426
0
4,978
4,781
14,040
0
L
Ravana
josenh
Ravana
9,359
1,960
0
580
9,871
3,868
463
3,942
5,768
0
28,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,112
Gold Earned
29,012
172
Minions Killed
130
0
Camps Cleared
0
716,216
Distance Traveled
743,116
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,202
657
74
5
0
226,253
4
W
Arachne
10,109
722
37
3
0
259,117
0
L
Janus
9,327
666
95
7
0
224,788
4
L
Cthulhu
7,982
570
35
3
0
239,829
4
W
Khepri
9,701
693
19
1
0
257,746
6
L
Ravana
8,803
629
42
3
0
251,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role