Player Matchup

Janus
Janus
K2 Kilimanjaro
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
KickedPick68282
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,535 Elo+
Solo
Anubis
Anubis
holly-hollywood
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,392 Elo+
Solo
Ares
Ares
jjbevs2
Ares
Level 1
God Stats
0W - 2L
1,353 SR
Queue Stats
0W - 2L
1,215 Elo+
Solo
Jing Wei
Jing Wei
mr-venomoth
Jing Wei
Level 29
God Stats
3W - 6L
1,501 SR
Queue Stats
65W - 67L
1,512 Elo+
Solo
Team Averages
Level 13
1,471 SR
1,431 Elo+

VS

Team Averages
Level 27
1,457 SR
1,530 Elo+
Hercules
Hercules
BUBUDAFOOLL
Hercules
Level 12
God Stats
1W - 0L
1,303 SR
Queue Stats
2W - 0L
1,655 Elo+
Party 2
Janus
Janus
Kaiibitt
Janus
Level 7
God Stats
2W - 3L
1,671 SR
Queue Stats
5W - 6L
1,648 Elo+
Party 1
Cthulhu
Cthulhu
Scooby_DaddyD00
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 101L
1,566 Elo+
Party 1
Set
Set
UltraSkys
Set
Level 25
God Stats
4W - 5L
1,312 SR
Queue Stats
84W - 99L
1,583 Elo+
Solo
Sol
Sol
blinedheart1
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
5,810
342
504
2,419
679
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 8 / 3
7,866
463
8,023
12,513
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 5 / 2
8,946
526
12,751
12,593
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
jjbevs2
Ares
9
0 / 9 / 2
6,704
394
1,730
11,574
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
mr-venomoth
Jing Wei
14
3 / 2 / 0
8,568
504
6,809
14,696
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BUBUDAFOOLL
Hercules
13
1 / 5 / 8
8,075
475
5,801
14,567
9,755
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Kaiibitt
Janus
15
5 / 2 / 0
9,583
564
3,671
6,943
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 1 / 1
9,632
567
16,360
15,077
10,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 0 / 1
10,174
598
6,889
11,612
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 4 / 3
8,003
471
6,747
8,838
2,335
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
12
Kills
25
26
Deaths
12
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
BUBUDAFOOLL
Hercules
1
5
8
1
L
0
2
1
0.25
W
Janus
Kaiibitt
Janus
5
2
0
2.5
L
2
8
3
0.44
W
8
1
1
8.5
W
7
0
1
7.5
W
4
4
3
1.38
L
7
5
2
1.6
L
Ares
jjbevs2
Ares
0
9
2
0.11
L
Jing Wei
mr-venomoth
Jing Wei
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
39,468
53,795
Taken
57,037
24,502
Mitigated
28,605
13,897
Healing
18,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BUBUDAFOOLL
Hercules
5,801
2,946
0
3,761
14,567
9,755
0
7,171
7,396
0
23,654
L
504
352
0
385
2,419
679
140
1,719
700
5,758
0
W
Janus
Kaiibitt
Janus
3,671
1,519
0
1,523
6,943
2,240
3,848
1,525
5,418
49,682
0
L
8,023
3,448
0
2,472
12,513
7,942
1,563
3,662
8,851
0
24,209
W
16,360
2,448
0
5,343
15,077
10,028
152
981
14,096
61,523
0
W
6,889
4,348
0
5,750
11,612
4,247
560
1,538
10,074
0
79,812
W
6,747
1,746
0
2,011
8,838
2,335
69
3,770
5,068
24,330
0
L
12,751
3,253
0
5,363
12,593
5,521
1,777
4,281
8,280
47,581
0
L
Ares
jjbevs2
Ares
1,730
522
0
247
11,574
5,291
0
6,593
4,901
15,950
0
L
Jing Wei
mr-venomoth
Jing Wei
6,809
5,319
0
5,430
14,696
5,069
771
10,369
4,285
0
39,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,894
Gold Earned
45,467
212
Minions Killed
426
0
Camps Cleared
0
1,265,629
Distance Traveled
1,550,853
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,075
475
41
2
0
243,063
1
L
Janus
5,810
342
13
1
0
114,628
0
W
Janus
9,583
564
116
7
0
266,673
0
L
Fenrir
7,866
463
51
3
0
344,585
2
W
Cthulhu
9,632
567
101
6
0
354,179
0
W
Set
10,174
598
129
8
0
400,104
12
W
Sol
8,003
471
39
2
0
286,834
2
L
Anubis
8,946
526
64
4
0
273,341
0
L
Ares
6,704
394
15
1
0
216,816
0
L
Jing Wei
8,568
504
69
4
0
316,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role