Player Matchup

Chernobog
Chernobog
Han1709
Chernobog
Level 31
God Stats
2W - 5L
1,310 SR
Queue Stats
352W - 462L
1,403 Elo+
Party 1
Nemesis
Nemesis
Ignacio_Station_
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,473 Elo+
Party 1
Bellona
Bellona
JJDM
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,652 Elo+
Solo
Sol
Sol
MatyG05
Sol
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 313L
1,398 Elo+
Party 1
Nu Wa
Nu Wa
Meliwiii001
Nu Wa
Level 17
God Stats
6W - 6L
1,532 SR
Queue Stats
25W - 33L
1,409 Elo+
Party 1
Team Averages
Level 24
1,468 SR
1,467 Elo+

VS

Team Averages
Level 21
1,472 SR
1,522 Elo+
Thoth
Thoth
CthulhuGX
Thoth
Level 18
God Stats
5W - 8L
1,558 SR
Queue Stats
105W - 103L
1,451 Elo+
Solo
Hachiman
Hachiman
Mashimotsu
Hachiman
Level 21
God Stats
1W - 1L
1,358 SR
Queue Stats
3W - 2L
1,682 Elo+
Solo
Nemesis
Nemesis
PedaZrt
Nemesis
Level 18
God Stats
53W - 32L
1,494 SR
Queue Stats
131W - 113L
1,484 Elo+
Party 2
Sobek
Sobek
Tetsucabra
Sobek
Level 28
God Stats
10W - 10L
1,381 SR
Queue Stats
124W - 109L
1,519 Elo+
Solo
Bellona
Bellona
juanchotron
Bellona
Level 22
God Stats
10W - 8L
1,569 SR
Queue Stats
95W - 64L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Han1709
Chernobog
7
0 / 0 / 0
4,261
473
2,636
2,176
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 2 / 0
3,588
399
0
1,913
431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
JJDM
Bellona
10
2 / 2 / 0
5,723
636
4,891
8,811
4,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
5
0 / 3 / 0
3,743
416
1,300
4,089
704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 1 / 0
3,528
392
354
736
170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
CthulhuGX
Thoth
10
2 / 0 / 1
6,295
699
1,681
1,496
353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
Mashimotsu
Hachiman
9
2 / 0 / 0
5,324
592
1,777
3,799
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
PedaZrt
Nemesis
10
3 / 0 / 1
6,056
673
1,660
3,793
1,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
7
0 / 0 / 2
4,859
540
866
4,830
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
juanchotron
Bellona
8
0 / 2 / 1
4,604
512
3,330
5,749
4,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
7
8
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
CthulhuGX
Thoth
2
0
1
2.5
L
Chernobog
Han1709
Chernobog
0
0
0
0
L
0
2
0
0
L
Bellona
JJDM
Bellona
2
2
0
1
W
Hachiman
Mashimotsu
Hachiman
2
0
0
2
L
Sol
0
3
0
0
L
0
1
0
0
W
Nemesis
PedaZrt
Nemesis
3
0
1
3.5
W
Sobek
0
0
2
1
W
Bellona
juanchotron
Bellona
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,181
Damage
9,314
17,725
Taken
19,667
6,789
Mitigated
9,184
6,920
Healing
9,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
CthulhuGX
Thoth
1,681
158
0
730
1,496
353
1,752
448
998
32,780
0
L
Chernobog
Han1709
Chernobog
2,636
1,212
0
938
2,176
530
0
535
1,605
0
16,696
L
0
0
0
0
1,913
431
0
440
1,439
0
3,858
L
Bellona
JJDM
Bellona
4,891
1,292
0
4,643
8,811
4,954
220
0
8,486
0
34,379
W
Hachiman
Mashimotsu
Hachiman
1,777
871
0
2,460
3,799
947
977
650
3,149
0
20,899
L
Sol
1,300
357
0
1,199
4,089
704
0
987
3,062
10,450
0
L
354
64
0
140
736
170
0
399
261
2,936
0
W
Nemesis
PedaZrt
Nemesis
1,660
592
0
1,848
3,793
1,332
0
39
3,754
0
25,079
W
Sobek
866
144
0
2,837
4,830
2,076
0
467
4,363
10,148
0
W
Bellona
juanchotron
Bellona
3,330
819
0
1,176
5,749
4,476
0
0
5,749
0
13,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,843
Gold Earned
27,138
143
Minions Killed
234
0
Camps Cleared
0
506,921
Distance Traveled
865,240
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,295
699
86
10
0
122,587
0
L
Chernobog
4,261
473
27
3
0
150,860
2
L
Nemesis
3,588
399
8
1
0
78,608
0
L
Bellona
5,723
636
81
9
0
168,030
2
W
Hachiman
5,324
592
48
5
0
151,254
1
L
Sol
3,743
416
16
2
0
82,843
1
L
Nu Wa
3,528
392
11
1
0
26,580
0
W
Nemesis
6,056
673
60
7
0
218,245
0
W
Sobek
4,859
540
16
2
0
197,568
0
W
Bellona
4,604
512
24
3
0
175,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role