Player Matchup

He Bo
He Bo
Akabsitu
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 41L
1,741 Elo+
Party 1
Ares
Ares
Antoniotemato007
Ares
Level 24
God Stats
28W - 15L
1,598 SR
Queue Stats
169W - 122L
1,606 Elo+
Party 2
Tiamat
Tiamat
Micrack12
Tiamat
Level 28
God Stats
20W - 13L
1,296 SR
Queue Stats
143W - 103L
1,537 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RN_Cheo
Tsukuyomi
Level 29
God Stats
11W - 7L
1,902 SR
Queue Stats
253W - 219L
1,617 Elo+
Party 1
Artemis
Artemis
abraGT200kill
Artemis
Level 18
God Stats
4W - 5L
1,728 SR
Queue Stats
63W - 39L
1,564 Elo+
Party 2
Team Averages
Level 25
1,605 SR
1,613 Elo+

VS

Team Averages
Level 27
1,619 SR
1,578 Elo+
Cerberus
Cerberus
Cueia
Cerberus
Level 27
God Stats
4W - 1L
1,555 SR
Queue Stats
62W - 59L
1,589 Elo+
Solo
Ne Zha
Ne Zha
Doomfeeder7105
Ne Zha
Level 29
God Stats
11W - 9L
1,696 SR
Queue Stats
211W - 114L
1,628 Elo+
Solo
Artemis
Artemis
DritzDobsessed
Artemis
Level 27
God Stats
26W - 21L
1,658 SR
Queue Stats
162W - 158L
1,586 Elo+
Solo
Discordia
Discordia
Moelat_xX
Discordia
Level 25
God Stats
16W - 12L
1,468 SR
Queue Stats
130W - 82L
1,584 Elo+
Solo
Erlang Shen
Erlang Shen
akkeloja
Erlang Shen
Level 27
God Stats
7W - 1L
1,716 SR
Queue Stats
99W - 104L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Akabsitu
He Bo
15
5 / 8 / 6
10,001
1,000
12,571
11,867
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 1 / 13
11,579
1,158
7,210
12,324
14,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Micrack12
Tiamat
17
5 / 4 / 11
10,861
1,086
17,132
14,561
9,913
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
RN_Cheo
Tsukuyomi
16
7 / 12 / 9
11,116
1,112
15,222
18,882
7,723
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Artemis
16
2 / 6 / 11
9,850
985
12,310
16,176
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

115

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cueia
Cerberus
17
2 / 6 / 17
10,904
1,090
6,313
20,415
20,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
8 / 1 / 18
12,299
1,230
16,021
9,187
3,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

17
4 / 6 / 17
10,818
1,082
12,286
12,651
5,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
Moelat_xX
Discordia
18
7 / 7 / 20
11,908
1,191
16,253
11,513
4,852
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
akkeloja
Erlang Shen
18
10 / 2 / 10
12,364
1,236
16,607
16,402
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
113
22
Kills
31
31
Deaths
22
50
Assists
82
Player
Kills
Deaths
Assists
KDA
L
He Bo
Akabsitu
He Bo
5
8
6
1
L
3
1
13
9.5
W
Cerberus
Cueia
Cerberus
2
6
17
1.75
W
8
1
18
17
W
4
6
17
2.08
L
Tiamat
Micrack12
Tiamat
5
4
11
2.63
W
Discordia
Moelat_xX
Discordia
7
7
20
2.43
L
Tsukuyomi
RN_Cheo
Tsukuyomi
7
12
9
0.96
L
Artemis
2
6
11
1.25
W
Erlang Shen
akkeloja
Erlang Shen
10
2
10
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,445
Damage
67,480
73,810
Taken
70,168
44,166
Mitigated
45,018
8,487
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Akabsitu
He Bo
12,571
438
0
377
11,867
4,563
0
2,930
8,837
21,084
0
L
7,210
276
0
1,301
12,324
14,955
0
3,827
8,472
13,134
0
W
Cerberus
Cueia
Cerberus
6,313
393
0
1,969
20,415
20,759
0
11,469
8,752
17,514
0
W
16,021
2,754
0
3,125
9,187
3,910
0
5,078
4,035
0
33,459
W
12,286
5,805
0
425
12,651
5,841
0
6,616
5,931
0
36,529
L
Tiamat
Micrack12
Tiamat
17,132
1,322
828
4,081
14,561
9,913
0
4,857
9,679
40,212
0
W
Discordia
Moelat_xX
Discordia
16,253
1,693
0
0
11,513
4,852
0
5,424
5,979
27,055
0
L
Tsukuyomi
RN_Cheo
Tsukuyomi
15,222
8,848
0
342
18,882
7,723
0
3,617
14,965
0
27,329
L
Artemis
12,310
5,127
0
1,558
16,176
7,012
0
7,335
8,741
0
34,072
W
Erlang Shen
akkeloja
Erlang Shen
16,607
9,527
0
4,153
16,402
9,656
0
7,780
8,558
0
41,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,407
Gold Earned
58,293
159
Minions Killed
198
5
Camps Cleared
10
903,040
Distance Traveled
969,632
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,001
1,000
27
3
0
143,755
1
L
Ares
11,579
1,158
7
1
1
216,635
0
W
Cerberus
10,904
1,090
33
3
0
198,547
1
W
Ne Zha
12,299
1,230
37
4
2
217,180
1
W
Artemis
10,818
1,082
70
7
1
159,903
0
L
Tiamat
10,861
1,086
65
7
0
192,723
0
W
Discordia
11,908
1,191
21
2
1
176,623
0
L
Tsukuyomi
11,116
1,112
16
2
2
168,991
1
L
Artemis
9,850
985
44
4
2
180,936
0
W
Erlang Shen
12,364
1,236
37
4
6
217,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role