Player Matchup

Hercules
Hercules
RichardMccrayTM
Hercules
Level 48
God Stats
67W - 90L
1,378 SR
Queue Stats
482W - 673L
1,374 Elo+
Solo
Medusa
Medusa
iFinesse6375
Medusa
Level 68
God Stats
4W - 7L
1,500 SR
Queue Stats
95W - 116L
1,387 Elo+
Solo
Ah Puch
Ah Puch
raikerz
Ah Puch
Level 44
God Stats
2W - 4L
1,510 SR
Queue Stats
18W - 33L
1,307 Elo+
Solo
Team Averages
Level 53
1,462 SR
1,356 Elo+

VS

Team Averages
Level 105
1,697 SR
1,371 Elo+
Medusa
Medusa
Abroham702
Medusa
Level 126
God Stats
23W - 23L
1,664 SR
Queue Stats
132W - 165L
1,376 Elo+
Solo
Khepri
Khepri
datvenezuelan
Khepri
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 78L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
metlkriket
Baron Samedi
Level 96
God Stats
3W - 2L
1,927 SR
Queue Stats
47W - 54L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
5
0 / 0 / 2
4,940
706
265
1,492
500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
6
0 / 2 / 2
4,942
706
742
1,864
534
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
raikerz
Ah Puch
9
4 / 6 / 1
6,671
953
5,919
6,321
1,902
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abroham702
Medusa
9
4 / 2 / 2
6,124
875
3,179
5,225
1,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 4
6,003
858
1,994
5,984
4,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
metlkriket
Baron Samedi
9
3 / 1 / 5
6,466
924
3,261
4,447
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
8
8
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
Abroham702
Medusa
4
2
2
2.5
L
Hercules
0
0
2
1
W
1
2
4
1.5
L
Medusa
0
2
2
0.5
W
Baron Samedi
metlkriket
Baron Samedi
3
1
5
5.5
L
Ah Puch
raikerz
Ah Puch
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,926
Damage
8,434
9,677
Taken
15,656
2,936
Mitigated
7,763
119
Healing
4,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Abroham702
Medusa
3,179
858
406
1,169
5,225
1,726
590
2,318
2,907
0
12,677
L
Hercules
265
265
0
80
1,492
500
0
1,116
376
0
2,545
W
1,994
243
67
553
5,984
4,149
614
2,076
3,908
12,042
0
L
Medusa
742
436
0
0
1,864
534
0
685
1,179
0
3,660
W
Baron Samedi
metlkriket
Baron Samedi
3,261
146
543
1,579
4,447
1,888
950
1,559
2,888
19,343
0
L
Ah Puch
raikerz
Ah Puch
5,919
140
0
39
6,321
1,902
0
3,454
2,867
16,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,553
Gold Earned
18,593
33
Minions Killed
86
0
Camps Cleared
0
181,641
Distance Traveled
372,025
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,124
875
22
3
0
120,804
2
L
Hercules
4,940
706
5
1
0
27,948
1
W
Khepri
6,003
858
25
4
0
131,961
0
L
Medusa
4,942
706
8
1
0
50,246
0
W
Baron Samedi
6,466
924
39
6
0
119,260
1
L
Ah Puch
6,671
953
20
3
0
103,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role