Player Matchup

Sol
Sol
Gold IV
BlackHeartSuave_
Sol
Gold IV
Level 144
God Stats
79W - 63L
1,619 SR
Queue Stats
646W - 638L
1,496 MMR
Solo
Awilix
Awilix
Gold V
EviIRick
Awilix
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Gold II
Mohlicks
Janus
Gold II
Level 143
God Stats
6W - 2L
1,910 SR
Queue Stats
31W - 30L
1,581 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
TooAteWon
Sun Wukong
Gold I
Level 160
God Stats
13W - 8L
1,744 SR
Queue Stats
496W - 502L
1,490 MMR
Solo
Jormungandr
Jormungandr
Bronze III
bramvanbruwaene
Jormungandr
Bronze III
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,655 SR
1,513 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,549 SR
1,497 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
Godsend_Prodigy
Chang'e
Silver I
Level 140
God Stats
7W - 4L
1,520 SR
Queue Stats
66W - 67L
1,486 MMR
Solo
Fenrir
Fenrir
Silver I
Lykos159
Fenrir
Silver I
Level 103
God Stats
7W - 2L
1,723 SR
Queue Stats
21W - 21L
1,506 MMR
Party 1
Anhur
Anhur
Silver I
strikeman31
Anhur
Silver I
Level 98
God Stats
2W - 3L
1,527 SR
Queue Stats
24W - 22L
1,506 MMR
Party 1
Ra
Ra
Gold V
xPurpleR41Nx
Ra
Gold V
Level 65
God Stats
6W - 1L
1,476 SR
Queue Stats
30W - 24L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 7 / 1
8,313
396
7,243
14,064
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
EviIRick
Awilix
12
1 / 8 / 4
8,366
398
3,177
15,371
5,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
Mohlicks
Janus
16
4 / 4 / 1
9,953
474
11,774
10,711
3,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
TooAteWon
Sun Wukong
16
1 / 9 / 0
10,006
476
7,763
23,049
15,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
bramvanbruwaene
Jormungandr
10
0 / 10 / 4
6,999
333
4,023
25,460
17,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bans
PersephoneTsukuyomiCthulhuHe BoSet

VS

Bans
Nu WaDanzaburouKhepriCu ChulainnGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
9 / 1 / 6
14,224
677
17,469
21,013
16,827
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 3 / 9
10,576
504
8,553
16,056
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Lykos159
Fenrir
18
12 / 2 / 10
12,333
587
18,644
15,625
7,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
5 / 2 / 12
12,171
580
8,251
12,729
5,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 1 / 8
12,740
607
13,947
10,710
4,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
9
Kills
37
38
Deaths
9
10
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
9
1
6
12
L
3
7
1
0.5
L
Awilix
EviIRick
Awilix
1
8
4
0.38
W
5
3
9
3.17
W
Fenrir
Lykos159
Fenrir
12
2
10
8.5
L
Janus
Mohlicks
Janus
4
4
1
1.13
L
Sun Wukong
TooAteWon
Sun Wukong
1
9
0
0.11
L
Jormungandr
bramvanbruwaene
Jormungandr
0
10
4
0.2
W
5
2
12
5.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,980
Damage
66,864
88,655
Taken
76,133
45,954
Mitigated
40,760
15,565
Healing
34,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
17,469
1,721
0
8,125
21,013
16,827
230
2,247
18,646
0
104,050
L
7,243
1,785
0
4,406
14,064
3,772
43
2,062
11,826
38,652
0
L
Awilix
EviIRick
Awilix
3,177
1,514
0
1,168
15,371
5,200
0
3,039
12,142
0
37,193
W
8,553
845
1,116
7,970
16,056
6,657
2,275
5,083
10,759
44,049
0
W
Fenrir
Lykos159
Fenrir
18,644
5,811
0
5,393
15,625
7,099
2,949
4,388
10,726
0
77,475
L
Janus
Mohlicks
Janus
11,774
477
0
1,532
10,711
3,683
0
4,494
5,841
70,413
0
L
Sun Wukong
TooAteWon
Sun Wukong
7,763
1,187
0
7,162
23,049
15,368
0
1,988
20,891
0
71,918
L
Jormungandr
bramvanbruwaene
Jormungandr
4,023
891
181
1,116
25,460
17,931
0
9,411
15,399
18,994
0
W
8,251
5,085
0
3,193
12,729
5,302
4,895
4,757
7,805
0
82,035
W
13,947
1,200
3,276
5,882
10,710
4,875
858
5,522
4,755
105,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,637
Gold Earned
62,044
438
Minions Killed
664
0
Camps Cleared
0
1,660,641
Distance Traveled
2,062,903
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,224
677
207
10
0
414,536
4
L
Sol
8,313
396
74
4
0
325,496
5
L
Awilix
8,366
398
62
3
0
275,796
2
W
Chang'e
10,576
504
49
2
0
392,707
3
W
Fenrir
12,333
587
95
5
0
436,149
1
L
Janus
9,953
474
130
6
0
365,248
5
L
Sun Wukong
10,006
476
149
7
0
373,909
3
L
Jormungandr
6,999
333
23
1
0
320,192
0
W
Anhur
12,171
580
130
6
0
360,282
5
W
Ra
12,740
607
183
9
0
459,229
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role