Player Matchup

Freya
Freya
CubikNoobik
Freya
Level 104
God Stats
4W - 2L
1,749 SR
Queue Stats
69W - 67L
1,602 Elo+
Party 1
Eset
Eset
Eritic20161
Eset
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
InquiSitoR34Rus
Bellona
Level 143
God Stats
15W - 21L
1,645 SR
Queue Stats
518W - 524L
1,555 Elo+
Party 1
Heimdallr
Heimdallr
pripiti
Heimdallr
Level 160
God Stats
22W - 23L
1,522 SR
Queue Stats
968W - 879L
1,483 Elo+
Party 1
Ravana
Ravana
ШестьПутейПэйна
Ravana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 106
1,583 SR
1,528 Elo+

VS

Team Averages
Level 73
1,407 SR
1,509 Elo+
Anhur
Anhur
Bart0l0mew
Anhur
Level 159
God Stats
7W - 3L
1,319 SR
Queue Stats
248W - 241L
1,577 Elo+
Solo
Thor
Thor
Misanthropistar
Thor
Level 144
God Stats
7W - 2L
1,500 SR
Queue Stats
225W - 219L
1,524 Elo+
Solo
Nemesis
Nemesis
TypicalEzva
Nemesis
Level 15
God Stats
1W - 0L
1,214 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ganesha
Ganesha
UnluckyMonster1
Ganesha
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 113L
1,504 Elo+
Party 2
Merlin
Merlin
xXZôôtXx
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 5
8,726
671
14,005
16,255
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 3 / 2
7,019
540
795
3,284
752
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 4 / 5
10,244
788
11,911
20,538
18,594
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
pripiti
Heimdallr
17
4 / 6 / 8
9,984
768
17,276
13,716
4,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 7 / 11
10,078
775
9,293
14,994
7,184
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
12 / 2 / 16
12,075
929
16,754
12,845
7,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
14 / 2 / 12
12,657
974
14,005
14,033
8,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
TypicalEzva
Nemesis
14
0 / 3 / 12
8,943
688
6,373
10,818
5,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
0 / 5 / 22
9,458
728
8,584
17,635
21,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
xXZôôtXx
Merlin
17
2 / 2 / 20
10,290
792
10,817
8,794
5,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
110
14
Kills
28
28
Deaths
14
31
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Anhur
12
2
16
10
L
2
8
5
0.56
L
0
3
2
0.33
L
6
4
5
2.13
W
14
2
12
10
W
Nemesis
TypicalEzva
Nemesis
0
3
12
2
W
0
5
22
2.2
L
Heimdallr
pripiti
Heimdallr
4
6
8
1.33
W
Merlin
xXZôôtXx
Merlin
2
2
20
6
L
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,280
Damage
56,533
68,787
Taken
64,125
35,840
Mitigated
49,015
20,848
Healing
24,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
16,754
9,707
3,955
4,774
12,845
7,200
3,065
4,363
8,482
0
36,824
L
14,005
3,874
842
4,635
16,255
4,476
580
3,747
12,508
19,808
0
L
795
53
48
73
3,284
752
0
520
2,764
2,700
0
L
11,911
1,497
1,853
7,258
20,538
18,594
244
6,093
14,445
0
22,888
W
14,005
2,391
2,843
3,581
14,033
8,716
862
2,464
11,569
0
25,869
W
Nemesis
TypicalEzva
Nemesis
6,373
2,395
160
1,282
10,818
5,859
396
2,262
8,556
0
18,544
W
8,584
739
1,191
960
17,635
21,981
0
3,939
13,696
16,082
0
L
Heimdallr
pripiti
Heimdallr
17,276
5,986
899
2,615
13,716
4,834
461
3,448
10,268
0
37,157
W
Merlin
xXZôôtXx
Merlin
10,817
1,182
3,287
2,525
8,794
5,259
865
1,772
7,022
26,216
0
L
9,293
1,318
127
2,498
14,994
7,184
382
5,593
9,401
0
23,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,051
Gold Earned
53,423
101
Minions Killed
145
0
Camps Cleared
0
900,471
Distance Traveled
1,274,024
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,075
929
51
4
0
258,857
0
L
Freya
8,726
671
18
1
0
181,135
1
L
Eset
7,019
540
4
0
0
90,593
1
L
Bellona
10,244
788
15
1
0
236,580
1
W
Thor
12,657
974
32
2
0
291,510
0
W
Nemesis
8,943
688
18
1
0
258,395
2
W
Ganesha
9,458
728
3
0
0
238,949
2
L
Heimdallr
9,984
768
39
3
0
183,270
0
W
Merlin
10,290
792
41
3
0
226,313
0
L
Ravana
10,078
775
25
2
0
208,893
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role