Player Matchup

Hachiman
Hachiman
ChocSwifter
Hachiman
Level 22
God Stats
32W - 38L
1,505 SR
Queue Stats
197W - 252L
1,427 Elo+
Solo
Mercury
Mercury
DirectImpact155
Mercury
Level 18
God Stats
78W - 44L
1,607 SR
Queue Stats
190W - 154L
1,474 Elo+
Party 2
Sylvanus
Sylvanus
EpicBaileyking9
Sylvanus
Level 25
God Stats
50W - 35L
1,635 SR
Queue Stats
269W - 225L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
Halo1033
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,231 Elo+
Solo
Baron Samedi
Baron Samedi
Mastahkillerh98
Baron Samedi
Level 12
God Stats
10W - 3L
1,800 SR
Queue Stats
67W - 70L
1,423 Elo+
Party 2
Team Averages
Level 16
1,609 SR
1,408 Elo+

VS

Team Averages
Level 11
1,550 SR
1,424 Elo+
Kumbhakarna
Kumbhakarna
Camalin420_ttv
Kumbhakarna
Level 17
God Stats
4W - 10L
1,500 SR
Queue Stats
159W - 198L
1,382 Elo+
Party 1
Merlin
Merlin
HannahDearman
Merlin
Level 15
God Stats
9W - 5L
1,918 SR
Queue Stats
181W - 187L
1,751 Elo+
Solo
Skadi
Skadi
Haxvalue
Skadi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,140 Elo+
Solo
Thor
Thor
Xxelias2001xX
Thor
Level 7
God Stats
2W - 2L
1,715 SR
Queue Stats
5W - 10L
1,473 Elo+
Party 1
Chernobog
Chernobog
xXpetuca12Xx
Chernobog
Level 7
God Stats
4W - 11L
1,115 SR
Queue Stats
363W - 423L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChocSwifter
Hachiman
11
0 / 4 / 4
8,356
348
5,482
9,704
3,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 5 / 6
11,686
487
9,488
22,883
10,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
19
8 / 0 / 11
12,592
525
11,252
21,939
32,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Halo1033
Cthulhu
6
1 / 7 / 0
7,037
293
2,833
8,244
3,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Mastahkillerh98
Baron Samedi
17
7 / 3 / 5
10,838
452
13,097
14,503
7,806
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Camalin420_ttv
Kumbhakarna
16
0 / 3 / 6
11,631
485
4,534
17,381
18,970
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
5 / 1 / 0
14,599
608
11,506
14,958
7,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Haxvalue
Skadi
16
0 / 8 / 5
11,267
469
11,397
20,585
7,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 7 / 6
11,972
499
8,833
16,298
6,284
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chernobog
xXpetuca12Xx
Chernobog
15
5 / 7 / 8
11,589
483
18,181
15,202
6,346
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
23
Kills
18
19
Deaths
26
26
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Camalin420_ttv
Kumbhakarna
0
3
6
1
L
Hachiman
ChocSwifter
Hachiman
0
4
4
0.5
L
7
5
6
2
L
Sylvanus
8
0
11
13.5
L
Cthulhu
Halo1033
Cthulhu
1
7
0
0.14
W
5
1
0
5
W
Skadi
Haxvalue
Skadi
0
8
5
0.31
L
Baron Samedi
Mastahkillerh98
Baron Samedi
7
3
5
3.17
W
8
7
6
1.57
W
Chernobog
xXpetuca12Xx
Chernobog
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,152
Damage
54,451
77,273
Taken
84,424
57,276
Mitigated
46,434
21,837
Healing
18,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Camalin420_ttv
Kumbhakarna
4,534
818
529
4,178
17,381
18,970
1,166
5,610
11,771
51,583
0
L
Hachiman
ChocSwifter
Hachiman
5,482
2,578
0
0
9,704
3,257
322
1,324
8,112
0
33,624
L
9,488
3,082
0
8,358
22,883
10,122
0
2,849
19,988
0
78,441
L
Sylvanus
11,252
3,101
3,147
6,099
21,939
32,998
885
4,265
17,468
49,753
0
L
Cthulhu
Halo1033
Cthulhu
2,833
1,070
0
96
8,244
3,093
0
1,801
6,351
10,841
0
W
11,506
565
715
4,761
14,958
7,284
2,425
3,145
11,813
121,682
0
W
Skadi
Haxvalue
Skadi
11,397
6,496
0
4,035
20,585
7,550
4,485
6,858
13,727
0
84,650
L
Baron Samedi
Mastahkillerh98
Baron Samedi
13,097
1,254
529
3,608
14,503
7,806
1,125
5,026
9,314
56,398
0
W
8,833
3,736
0
2,117
16,298
6,284
2,950
6,496
9,802
0
30,040
W
Chernobog
xXpetuca12Xx
Chernobog
18,181
10,996
0
1,905
15,202
6,346
6,606
5,073
9,121
0
64,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,509
Gold Earned
61,058
388
Minions Killed
528
0
Camps Cleared
0
1,687,274
Distance Traveled
2,011,106
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,631
485
81
3
0
415,088
0
L
Hachiman
8,356
348
72
3
0
200,686
0
L
Mercury
11,686
487
139
6
0
475,171
0
L
Sylvanus
12,592
525
78
3
0
421,168
2
L
Cthulhu
7,037
293
12
1
0
196,237
0
W
Merlin
14,599
608
216
9
0
413,205
5
W
Skadi
11,267
469
111
5
0
362,982
0
L
Baron Samedi
10,838
452
87
4
0
394,012
0
W
Thor
11,972
499
35
1
0
431,868
0
W
Chernobog
11,589
483
85
4
0
387,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role