Player Matchup

Geb
Geb
BomB625
Geb
Level 145
God Stats
2W - 1L
1,756 SR
Queue Stats
35W - 36L
1,587 Elo+
Party 3
Hercules
Hercules
ElCapitáno
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,636 Elo+
Party 3
Osiris
Osiris
Kronopoly
Osiris
Level 115
God Stats
1W - 3L
1,308 SR
Queue Stats
162W - 137L
1,526 Elo+
Party 1
Vulcan
Vulcan
Omegalexx66
Vulcan
Level 120
God Stats
18W - 17L
1,457 SR
Queue Stats
200W - 172L
1,557 Elo+
Party 1
Olorun
Olorun
Real7
Olorun
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 225L
1,583 Elo+
Solo
Team Averages
Level 114
1,504 SR
1,578 Elo+

VS

Team Averages
Level 146
1,468 SR
1,534 Elo+
Izanami
Izanami
REZK1YPOWER
Izanami
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
194W - 186L
1,563 Elo+
Party 2
Da Ji
Da Ji
XeniiyaRisa
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
robifran
Cerberus
Level 120
God Stats
12W - 21L
1,409 SR
Queue Stats
156W - 141L
1,557 Elo+
Solo
Nu Wa
Nu Wa
ЛиллаКаттен
Nu Wa
Level 156
God Stats
41W - 34L
1,563 SR
Queue Stats
291W - 278L
1,501 Elo+
Party 2
Ao Kuang
Ao Kuang
МутареДрейк
Ao Kuang
Level 148
God Stats
3W - 3L
1,366 SR
Queue Stats
449W - 437L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
7
0 / 3 / 0
4,297
391
2,733
8,274
2,970
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
ElCapitáno
Hercules
11
2 / 1 / 0
6,628
603
6,249
8,114
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Osiris
Kronopoly
Osiris
11
2 / 1 / 1
6,176
561
3,158
4,874
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vulcan
9
0 / 5 / 0
5,437
494
3,962
5,709
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
Real7
Olorun
9
0 / 5 / 1
5,087
462
2,877
8,209
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
REZK1YPOWER
Izanami
11
3 / 2 / 3
6,828
621
5,482
7,577
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 0 / 1
6,123
557
2,599
5,668
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
robifran
Cerberus
10
1 / 1 / 6
6,126
557
4,766
9,152
4,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
4 / 1 / 2
6,323
575
5,204
5,603
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 1 / 0
6,835
621
6,460
8,866
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
15
15
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Geb
0
3
0
0
L
Hercules
ElCapitáno
Hercules
2
1
0
2
L
Osiris
Kronopoly
Osiris
2
1
1
2.5
L
Vulcan
0
5
0
0
W
Izanami
REZK1YPOWER
Izanami
3
2
3
2.25
L
Olorun
Real7
Olorun
0
5
1
0.1
W
4
0
1
4.5
W
Cerberus
robifran
Cerberus
1
1
6
4
W
4
1
2
5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,979
Damage
24,511
35,180
Taken
36,866
14,224
Mitigated
13,671
10,434
Healing
19,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
2,733
408
0
1,331
8,274
2,970
0
2,421
5,769
11,924
0
L
Hercules
ElCapitáno
Hercules
6,249
3,482
0
4,868
8,114
4,863
0
5,491
2,569
0
29,138
L
Osiris
Kronopoly
Osiris
3,158
1,064
0
500
4,874
3,547
0
1,824
2,982
0
32,114
L
Vulcan
3,962
559
0
894
5,709
1,250
0
4,179
1,324
29,372
0
W
Izanami
REZK1YPOWER
Izanami
5,482
3,617
0
3,908
7,577
2,279
1,484
2,076
5,501
0
53,970
L
Olorun
Real7
Olorun
2,877
1,454
0
2,841
8,209
1,594
0
2,079
6,106
28,489
0
W
2,599
568
0
2,648
5,668
1,903
86
194
5,416
0
30,355
W
Cerberus
robifran
Cerberus
4,766
206
0
4,783
9,152
4,711
202
4,077
4,997
19,929
0
W
5,204
932
0
1,583
5,603
1,817
336
2,774
2,599
26,790
0
W
6,460
1,202
0
6,312
8,866
2,961
0
85
8,781
34,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,625
Gold Earned
32,235
243
Minions Killed
353
0
Camps Cleared
0
998,890
Distance Traveled
1,033,734
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,297
391
7
1
0
218,641
3
L
Hercules
6,628
603
61
6
0
210,071
2
L
Osiris
6,176
561
68
6
0
203,429
1
L
Vulcan
5,437
494
63
6
0
204,273
5
W
Izanami
6,828
621
121
11
0
186,559
3
L
Olorun
5,087
462
44
4
0
162,476
0
W
Da Ji
6,123
557
61
6
0
222,801
2
W
Cerberus
6,126
557
41
4
0
214,290
3
W
Nu Wa
6,323
575
59
5
0
198,287
3
W
Ao Kuang
6,835
621
71
6
0
211,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role