Player Matchup

Bacchus
Bacchus
AS average
Bacchus
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
283W - 218L
1,619 Elo+
Party 1
Artemis
Artemis
Pandamoyer
Artemis
Level 5
God Stats
1W - 4L
1,130 SR
Queue Stats
2W - 13L
1,028 Elo+
Solo
Tiamat
Tiamat
Riggs18
Tiamat
Level 5
God Stats
3W - 3L
1,405 SR
Queue Stats
5W - 5L
1,374 Elo+
Party 1
Team Averages
Level 53
1,345 SR
1,341 Elo+

VS

Team Averages
Level 29
1,467 SR
1,586 Elo+
Baron Samedi
Baron Samedi
Bjoerger
Baron Samedi
Level 58
God Stats
8W - 8L
1,238 SR
Queue Stats
41W - 36L
1,745 Elo+
Solo
Cerberus
Cerberus
DarkArthur03
Cerberus
Level 24
God Stats
26W - 17L
1,664 SR
Queue Stats
167W - 169L
1,512 Elo+
Solo
Danzaburou
Danzaburou
JimJohnBobby
Danzaburou
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AS average
Bacchus
13
1 / 6 / 3
10,138
676
9,488
20,488
22,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
Pandamoyer
Artemis
10
0 / 13 / 3
8,251
550
4,996
14,408
4,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Riggs18
Tiamat
13
2 / 7 / 1
9,430
629
7,342
11,255
5,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bjoerger
Baron Samedi
17
17 / 2 / 5
12,994
866
15,756
10,306
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
DarkArthur03
Cerberus
15
7 / 1 / 14
12,308
821
11,406
16,566
17,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
JimJohnBobby
Danzaburou
13
2 / 1 / 15
10,578
705
8,630
7,970
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
3
Kills
26
26
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AS average
Bacchus
1
6
3
0.42
W
Baron Samedi
Bjoerger
Baron Samedi
17
2
5
9.75
W
Cerberus
DarkArthur03
Cerberus
7
1
14
14
W
Danzaburou
JimJohnBobby
Danzaburou
2
1
15
9.5
L
Artemis
Pandamoyer
Artemis
0
13
3
0.12
L
Tiamat
Riggs18
Tiamat
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,826
Damage
35,792
46,151
Taken
34,842
32,106
Mitigated
26,070
7,186
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AS average
Bacchus
9,488
766
373
4,531
20,488
22,026
0
8,450
11,661
36,874
0
W
Baron Samedi
Bjoerger
Baron Samedi
15,756
1,208
2,128
4,442
10,306
4,806
106
5,803
4,503
60,719
0
W
Cerberus
DarkArthur03
Cerberus
11,406
778
0
3,991
16,566
17,585
295
6,601
9,965
45,159
0
W
Danzaburou
JimJohnBobby
Danzaburou
8,630
5,606
0
1,586
7,970
3,679
2,340
4,957
3,013
0
31,232
L
Artemis
Pandamoyer
Artemis
4,996
2,545
0
341
14,408
4,501
168
10,728
3,284
0
17,851
L
Tiamat
Riggs18
Tiamat
7,342
1,029
0
1,941
11,255
5,579
0
7,008
4,035
23,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,819
Gold Earned
35,880
96
Minions Killed
213
0
Camps Cleared
0
639,804
Distance Traveled
758,584
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,138
676
52
3
0
250,012
0
W
Baron Samedi
12,994
866
86
6
0
257,237
2
W
Cerberus
12,308
821
69
5
0
274,714
1
W
Danzaburou
10,578
705
58
4
0
226,633
0
L
Artemis
8,251
550
17
1
0
146,330
0
L
Tiamat
9,430
629
27
2
0
243,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role