Player Matchup

Athena
Athena
KurtyV
Athena
Level 120
God Stats
3W - 3L
1,285 SR
Queue Stats
158W - 157L
1,563 Elo+
Party 3
Nemesis
Nemesis
NelTheKiller
Nemesis
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 2
Artemis
Artemis
NoLifeOverlord
Artemis
Level 129
God Stats
0W - 1L
1,667 SR
Queue Stats
93W - 76L
1,560 Elo+
Party 2
He Bo
He Bo
SpyRingNO
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 82L
1,646 Elo+
Party 3
Achilles
Achilles
Zant41
Achilles
Level 98
God Stats
0W - 3L
1,449 SR
Queue Stats
180W - 157L
1,556 Elo+
Solo
Team Averages
Level 119
1,480 SR
1,565 Elo+

VS

Team Averages
Level 136
1,690 SR
1,504 Elo+
Amaterasu
Amaterasu
IlDioMalvaporco
Amaterasu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
JaxeLagoon
Janus
Level 109
God Stats
1W - 3L
1,858 SR
Queue Stats
29W - 36L
1,368 Elo+
Party 1
Nemesis
Nemesis
OPHIS_0
Nemesis
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
279W - 247L
1,587 Elo+
Party 1
Terra
Terra
PedroLira
Terra
Level 141
God Stats
4W - 1L
1,606 SR
Queue Stats
164W - 169L
1,536 Elo+
Solo
Hou Yi
Hou Yi
SCICU
Hou Yi
Level 141
God Stats
4W - 0L
1,984 SR
Queue Stats
179W - 165L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
KurtyV
Athena
11
0 / 2 / 3
6,907
493
3,675
12,884
9,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
NelTheKiller
Nemesis
12
1 / 2 / 1
6,877
491
1,714
6,742
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 3 / 1
6,761
483
5,011
6,619
1,970
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
SpyRingNO
He Bo
13
3 / 4 / 0
7,569
541
8,713
10,035
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Zant41
Achilles
12
0 / 4 / 0
7,029
502
6,090
10,715
8,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IlDioMalvaporco
Amaterasu
15
3 / 0 / 2
8,832
631
6,096
9,730
7,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
14
2 / 2 / 5
8,420
601
7,923
7,143
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
OPHIS_0
Nemesis
14
4 / 1 / 4
8,157
583
4,840
9,304
3,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
PedroLira
Terra
12
2 / 1 / 6
7,578
541
5,949
9,722
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
SCICU
Hou Yi
14
4 / 1 / 3
8,217
587
7,795
10,991
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
15
15
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
IlDioMalvaporco
Amaterasu
3
0
2
4
W
Janus
2
2
5
2.25
L
Athena
KurtyV
Athena
0
2
3
0.75
L
Nemesis
NelTheKiller
Nemesis
1
2
1
0.75
L
1
3
1
0.5
W
Nemesis
OPHIS_0
Nemesis
4
1
4
6
W
Terra
PedroLira
Terra
2
1
6
5
W
Hou Yi
SCICU
Hou Yi
4
1
3
5.5
L
He Bo
SpyRingNO
He Bo
3
4
0
0.75
L
Achilles
Zant41
Achilles
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
32,603
46,995
Taken
46,890
27,049
Mitigated
24,690
9,523
Healing
21,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
IlDioMalvaporco
Amaterasu
6,096
2,382
0
6,779
9,730
7,258
280
991
8,356
0
48,833
W
Janus
7,923
1,137
0
1,540
7,143
2,364
0
2,941
4,002
59,142
0
L
Athena
KurtyV
Athena
3,675
1,854
0
1,420
12,884
9,374
0
5,673
7,074
27,029
0
L
Nemesis
NelTheKiller
Nemesis
1,714
459
0
649
6,742
4,106
0
418
6,287
0
39,558
L
5,011
1,768
0
1,401
6,619
1,970
0
1,478
5,133
0
34,252
W
Nemesis
OPHIS_0
Nemesis
4,840
2,342
0
2,015
9,304
3,892
16
1,618
7,583
0
53,419
W
Terra
PedroLira
Terra
5,949
1,142
1,925
2,877
9,722
6,847
0
3,546
6,054
16,708
0
W
Hou Yi
SCICU
Hou Yi
7,795
3,863
0
6,722
10,991
4,329
104
2,807
8,068
0
55,849
L
He Bo
SpyRingNO
He Bo
8,713
432
108
2,090
10,035
3,340
0
5,112
4,697
39,175
0
L
Achilles
Zant41
Achilles
6,090
1,888
0
3,855
10,715
8,259
0
765
9,932
0
40,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,143
Gold Earned
41,204
350
Minions Killed
436
0
Camps Cleared
0
1,318,977
Distance Traveled
1,521,661
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,832
631
102
7
0
298,982
0
W
Janus
8,420
601
118
8
0
306,542
4
L
Athena
6,907
493
33
2
0
286,794
4
L
Nemesis
6,877
491
75
5
0
263,165
0
L
Artemis
6,761
483
75
5
0
233,586
0
W
Nemesis
8,157
583
99
7
0
334,096
2
W
Terra
7,578
541
23
2
0
331,386
7
W
Hou Yi
8,217
587
94
7
0
250,655
5
L
He Bo
7,569
541
80
6
0
250,731
5
L
Achilles
7,029
502
87
6
0
284,701
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role