Player Matchup

Achilles
Achilles
Audi808
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,369 Elo+
Solo
Neith
Neith
BitSubset645771
Neith
Level 8
God Stats
14W - 24L
1,282 SR
Queue Stats
325W - 452L
1,181 Elo+
Solo
Nu Wa
Nu Wa
Madruga LoW
Nu Wa
Level 21
God Stats
1W - 4L
1,186 SR
Queue Stats
11W - 14L
1,241 Elo+
Solo
Artemis
Artemis
Weweman4
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,325 Elo+
Solo
Anubis
Anubis
arcane-bling7
Anubis
Level 14
God Stats
2W - 4L
1,147 SR
Queue Stats
116W - 165L
1,108 Elo+
Solo
Team Averages
Level 15
1,323 SR
1,245 Elo+

VS

Team Averages
Level 13
1,500 SR
1,306 Elo+
Anubis
Anubis
DeJayeDiamond92
Anubis
Level 18
God Stats
79W - 51L
1,525 SR
Queue Stats
481W - 507L
1,297 Elo+
Solo
Cthulhu
Cthulhu
Mattdenis3675
Cthulhu
Level 17
God Stats
84W - 83L
1,477 SR
Queue Stats
160W - 141L
1,339 Elo+
Solo
Bakasura
Bakasura
Tinoum 8
Bakasura
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
fordsSUPERMAN
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
896 Elo+
Solo
Guan Yu
Guan Yu
pocket69pushy
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Audi808
Achilles
14
2 / 1 / 5
9,876
823
2,372
4,228
1,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 6 / 6
10,053
838
1,860
8,054
2,458
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
8 / 0 / 3
12,137
1,011
19,265
9,203
2,775
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Weweman4
Artemis
14
0 / 2 / 3
8,984
749
2,094
2,576
810
17
2 / 14 / 7
10,761
897
9,463
20,043
17,410
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 1 / 7
13,687
1,141
17,953
13,037
4,791
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
19
4 / 2 / 11
11,701
975
8,880
12,598
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Tinoum 8
Bakasura
16
0 / 6 / 9
10,202
850
1,403
10,496
2,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

18
7 / 1 / 10
11,972
998
11,086
5,488
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
13
1 / 3 / 0
9,044
754
1,126
3,384
1,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
60
13
Kills
23
23
Deaths
13
24
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Achilles
Audi808
Achilles
2
1
5
4.5
L
1
6
6
0.67
W
11
1
7
14.5
L
8
0
3
9.5
W
Cthulhu
4
2
11
4.75
W
Bakasura
Tinoum 8
Bakasura
0
6
9
0.75
L
Artemis
Weweman4
Artemis
0
2
3
0.75
L
2
14
7
0.39
W
7
1
10
12
W
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,054
Damage
40,448
44,104
Taken
45,003
25,173
Mitigated
14,040
1,689
Healing
13,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Audi808
Achilles
2,372
1,654
0
200
4,228
1,720
0
2,239
1,844
0
3,705
L
1,860
1,081
0
272
8,054
2,458
0
7,317
712
0
6,330
W
17,953
1,699
0
8,067
13,037
4,791
0
8,672
4,340
69,528
0
L
19,265
5,701
0
684
9,203
2,775
0
8,131
1,047
38,950
0
W
Cthulhu
8,880
937
1,008
2,204
12,598
4,387
0
8,188
4,385
34,090
0
W
Bakasura
Tinoum 8
Bakasura
1,403
824
0
798
10,496
2,325
0
5,877
3,481
0
4,131
L
Artemis
Weweman4
Artemis
2,094
1,049
0
0
2,576
810
0
1,893
683
0
3,104
L
9,463
706
0
533
20,043
17,410
0
18,339
1,614
19,105
0
W
11,086
1,838
512
1,081
5,488
1,211
0
4,195
1,268
27,544
0
W
Guan Yu
1,126
1,001
0
100
3,384
1,326
0
1,796
1,563
0
1,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,811
Gold Earned
56,606
79
Minions Killed
229
0
Camps Cleared
0
533,878
Distance Traveled
753,932
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,876
823
4
0
0
79,999
0
L
Neith
10,053
838
9
1
0
104,241
2
W
Anubis
13,687
1,141
138
12
0
175,101
0
L
Nu Wa
12,137
1,011
35
3
0
187,907
0
W
Cthulhu
11,701
975
61
5
0
201,245
0
W
Bakasura
10,202
850
4
0
0
150,583
4
L
Artemis
8,984
749
1
0
0
57,194
0
L
Anubis
10,761
897
30
3
0
104,537
0
W
Merlin
11,972
998
26
2
0
193,251
0
W
Guan Yu
9,044
754
0
0
0
33,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role