Player Matchup

Arachne
Arachne
CeppieGoBrrr
Arachne
Level 140
God Stats
7W - 2L
1,841 SR
Queue Stats
123W - 70L
1,705 Elo+
Party 2
Hou Yi
Hou Yi
CraZy_x_Rush
Hou Yi
Level 79
God Stats
36W - 13L
1,812 SR
Queue Stats
86W - 40L
1,700 Elo+
Party 2
King Arthur
King Arthur
JaYeeted
King Arthur
Level 16
God Stats
3W - 0L
1,962 SR
Queue Stats
49W - 14L
1,871 Elo+
Party 2
Baron Samedi
Baron Samedi
LilLettnMorettn
Baron Samedi
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 49L
1,688 Elo+
Party 2
Ymir
Ymir
xondr
Ymir
Level 127
God Stats
4W - 0L
1,729 SR
Queue Stats
139W - 90L
1,681 Elo+
Party 2
Team Averages
Level 96
1,769 SR
1,729 Elo+

VS

Team Averages
Level 49
1,453 SR
1,349 Elo+
Anubis
Anubis
SoloAlfonsito
Anubis
Level 15
God Stats
2W - 6L
1,284 SR
Queue Stats
6W - 10L
1,328 Elo+
Party 1
Ao Kuang
Ao Kuang
alfre01
Ao Kuang
Level 83
God Stats
0W - 2L
1,238 SR
Queue Stats
27W - 28L
1,406 Elo+
Party 1
Izanami
Izanami
gorgonzola2121
Izanami
Level 56
God Stats
1W - 1L
1,744 SR
Queue Stats
94W - 101L
1,330 Elo+
Party 3
Horus
Horus
rafaxdddhttp530
Horus
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 47L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
sepix04
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 36L
1,300 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CeppieGoBrrr
Arachne
12
11 / 1 / 3
7,641
695
8,469
8,436
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hou Yi
11
7 / 1 / 4
6,713
610
6,294
6,299
2,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
JaYeeted
King Arthur
11
1 / 1 / 2
6,544
595
3,799
7,400
3,275
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
LilLettnMorettn
Baron Samedi
11
6 / 0 / 3
6,644
604
5,256
3,647
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
xondr
Ymir
10
3 / 1 / 14
6,694
609
5,149
8,150
4,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 7 / 0
4,897
445
2,164
7,164
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ao Kuang
alfre01
Ao Kuang
7
1 / 5 / 1
5,099
464
3,449
8,780
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 7 / 0
5,123
466
2,828
7,128
1,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 0
5,200
473
3,045
6,427
4,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
sepix04
Cthulhu
5
0 / 6 / 1
4,316
392
2,289
6,874
3,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
28
Kills
4
4
Deaths
28
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
CeppieGoBrrr
Arachne
11
1
3
12.5
W
Hou Yi
7
1
4
9
W
King Arthur
JaYeeted
King Arthur
1
1
2
2
W
Baron Samedi
LilLettnMorettn
Baron Samedi
6
0
3
7.5
L
1
7
0
0.14
L
Ao Kuang
alfre01
Ao Kuang
1
5
1
0.3
L
1
7
0
0.14
L
1
3
0
0.33
L
Cthulhu
sepix04
Cthulhu
0
6
1
0.08
W
Ymir
xondr
Ymir
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,967
Damage
13,775
33,932
Taken
36,373
14,360
Mitigated
14,548
16,717
Healing
5,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CeppieGoBrrr
Arachne
8,469
5,984
0
5,942
8,436
2,743
0
1,854
6,401
0
38,870
W
Hou Yi
6,294
3,134
0
2,696
6,299
2,301
0
2,542
3,615
0
33,026
W
King Arthur
JaYeeted
King Arthur
3,799
316
0
2,079
7,400
3,275
28
0
7,143
0
36,910
W
Baron Samedi
LilLettnMorettn
Baron Samedi
5,256
624
112
1,903
3,647
1,190
384
1,400
2,101
33,292
0
L
2,164
74
0
495
7,164
2,653
125
4,208
2,711
18,134
0
L
Ao Kuang
alfre01
Ao Kuang
3,449
632
0
2,948
8,780
2,404
0
1,916
6,783
17,131
0
L
2,828
1,644
0
518
7,128
1,816
584
2,589
4,495
0
21,451
L
3,045
1,645
0
1,016
6,427
4,602
0
0
6,427
0
22,444
L
Cthulhu
sepix04
Cthulhu
2,289
626
0
395
6,874
3,073
0
1,322
5,552
9,632
0
W
Ymir
xondr
Ymir
5,149
1,255
0
3,985
8,150
4,851
0
1,460
6,488
14,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,236
Gold Earned
24,635
295
Minions Killed
187
0
Camps Cleared
0
1,046,433
Distance Traveled
954,167
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,641
695
80
7
0
239,414
0
W
Hou Yi
6,713
610
62
6
0
177,329
0
W
King Arthur
6,544
595
82
7
0
223,041
1
W
Baron Samedi
6,644
604
52
5
0
196,401
0
L
Anubis
4,897
445
48
4
0
179,007
2
L
Ao Kuang
5,099
464
39
4
0
207,200
1
L
Izanami
5,123
466
42
4
0
181,681
2
L
Horus
5,200
473
42
4
0
184,198
1
L
Cthulhu
4,316
392
16
1
0
202,081
3
W
Ymir
6,694
609
19
2
0
210,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role