Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Divion_
Achilles
Level 80
God Stats
135W - 111L
1,074 SR
Queue Stats
395W - 336L
1,548 Elo+
Solo
Mercury
Mercury
MDOG6475
Mercury
Level 80
God Stats
3W - 0L
1,815 SR
Queue Stats
193W - 152L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
StrvinMrvin4863
Danzaburou
Level 148
God Stats
18W - 12L
1,645 SR
Queue Stats
227W - 220L
1,526 Elo+
Solo
Pele
Pele
devastater2000
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 116
1,507 SR
1,524 Elo+

VS

Team Averages
Level 113
1,522 SR
1,503 Elo+
Ne Zha
Ne Zha
DeskTopDoor7813
Ne Zha
Level 109
God Stats
2W - 2L
1,542 SR
Queue Stats
331W - 300L
1,612 Elo+
Party 2
Artemis
Artemis
El_Compu
Artemis
Level 156
God Stats
1W - 6L
1,606 SR
Queue Stats
371W - 383L
1,520 Elo+
Solo
Guan Yu
Guan Yu
Family_RC
Guan Yu
Level 69
God Stats
3W - 2L
1,461 SR
Queue Stats
194W - 175L
1,538 Elo+
Solo
Yemoja
Yemoja
Gran TUN TUN
Yemoja
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
86W - 106L
1,454 Elo+
Solo
Olorun
Olorun
PENGUIN GAMING9
Olorun
Level 70
God Stats
3W - 8L
1,500 SR
Queue Stats
13W - 22L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 1 / 10
8,222
514
7,800
10,888
10,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Achilles
Divion_
Achilles
14
5 / 1 / 1
8,654
541
9,774
12,061
9,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
MDOG6475
Mercury
13
0 / 2 / 6
7,606
475
4,531
10,620
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
StrvinMrvin4863
Danzaburou
16
9 / 3 / 5
10,541
659
12,399
10,582
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 4 / 2
8,440
528
11,287
12,229
4,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 3
8,619
539
8,951
15,954
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
El_Compu
Artemis
11
0 / 6 / 2
6,554
410
7,750
12,592
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Family_RC
Guan Yu
11
3 / 5 / 4
6,940
434
6,584
17,875
7,503
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
11
1 / 3 / 1
7,146
447
3,285
9,067
6,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 5
8,009
501
6,331
13,529
5,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
26
21
Kills
11
11
Deaths
21
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
10
7
L
6
5
3
1.5
W
Achilles
Divion_
Achilles
5
1
1
5.5
L
Artemis
El_Compu
Artemis
0
6
2
0.17
L
Guan Yu
Family_RC
Guan Yu
3
5
4
1
L
Yemoja
1
3
1
0.5
W
Mercury
MDOG6475
Mercury
0
2
6
1.5
L
1
2
5
1.75
W
Danzaburou
StrvinMrvin4863
Danzaburou
9
3
5
3.83
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,791
Damage
32,901
56,380
Taken
69,017
31,817
Mitigated
28,771
20,365
Healing
28,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,800
4,118
0
3,876
10,888
10,606
72
1,156
9,732
24,889
0
L
8,951
4,172
0
5,090
15,954
5,772
0
893
14,986
0
52,856
W
Achilles
Divion_
Achilles
9,774
2,742
0
3,833
12,061
9,626
0
3,232
8,829
0
51,287
L
Artemis
El_Compu
Artemis
7,750
3,348
357
4,292
12,592
3,400
779
2,792
9,775
0
43,668
L
Guan Yu
Family_RC
Guan Yu
6,584
912
1,469
7,025
17,875
7,503
0
3,033
14,792
0
22,154
L
Yemoja
3,285
748
372
2,497
9,067
6,889
0
107
8,685
24,442
0
W
Mercury
MDOG6475
Mercury
4,531
2,353
0
5,664
10,620
4,200
29
995
9,625
0
43,244
L
6,331
2,617
383
6,958
13,529
5,207
326
975
12,504
48,744
0
W
Danzaburou
StrvinMrvin4863
Danzaburou
12,399
5,185
0
4,682
10,582
3,141
752
129
10,453
0
63,882
W
11,287
2,081
568
1,742
12,229
4,244
0
4,104
8,125
0
45,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,463
Gold Earned
37,268
368
Minions Killed
315
0
Camps Cleared
0
1,465,656
Distance Traveled
1,379,889
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,222
514
24
2
0
316,844
0
L
Ne Zha
8,619
539
97
6
0
322,275
1
W
Achilles
8,654
541
92
6
0
267,708
0
L
Artemis
6,554
410
68
4
0
247,328
3
L
Guan Yu
6,940
434
24
2
0
312,916
1
L
Yemoja
7,146
447
43
3
0
232,985
0
W
Mercury
7,606
475
76
5
0
321,198
2
L
Olorun
8,009
501
83
5
0
264,385
4
W
Danzaburou
10,541
659
108
7
0
280,354
4
W
Pele
8,440
528
68
4
0
279,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role