Player Matchup

Neith
Neith
CrasPfire
Neith
Level 22
God Stats
42W - 43L
1,406 SR
Queue Stats
45W - 47L
1,393 Elo+
Solo
Bakasura
Bakasura
DERIVAypunto
Bakasura
Level 10
God Stats
4W - 9L
1,342 SR
Queue Stats
25W - 28L
1,306 Elo+
Solo
Skadi
Skadi
ahighelf1173
Skadi
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 42L
1,345 Elo+
Solo
Ra
Ra
bold-jupiter695
Ra
Level 28
God Stats
4W - 7L
1,572 SR
Queue Stats
41W - 55L
1,566 Elo+
Solo
Loki
Loki
franmndezz
Loki
Level 17
God Stats
14W - 8L
1,627 SR
Queue Stats
25W - 17L
1,509 Elo+
Solo
Team Averages
Level 17
1,489 SR
1,424 Elo+

VS

Team Averages
Level 18
1,540 SR
1,445 Elo+
Hachiman
Hachiman
Angry_Suslik1209
Hachiman
Level 16
God Stats
7W - 6L
1,816 SR
Queue Stats
42W - 32L
1,442 Elo+
Solo
Pele
Pele
EmEkin29
Pele
Level 28
God Stats
17W - 33L
1,511 SR
Queue Stats
103W - 139L
1,361 Elo+
Solo
Vulcan
Vulcan
Kwamayo
Vulcan
Level 22
God Stats
3W - 4L
1,380 SR
Queue Stats
14W - 15L
1,532 Elo+
Solo
Bellona
Bellona
james23lakers23
Bellona
Level 8
God Stats
6W - 4L
1,548 SR
Queue Stats
19W - 22L
1,397 Elo+
Solo
Scylla
Scylla
monkesauce234
Scylla
Level 18
God Stats
6W - 6L
1,444 SR
Queue Stats
52W - 49L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CrasPfire
Neith
17
3 / 6 / 8
10,781
1,078
8,866
18,744
6,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
DERIVAypunto
Bakasura
17
1 / 14 / 9
10,501
1,050
6,897
23,163
8,972
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 3 / 4
10,062
1,006
2,996
7,119
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 10 / 7
12,460
1,246
22,453
23,051
8,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 10 / 9
10,791
1,079
6,854
19,189
5,987
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

18

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 23
11,858
1,186
10,163
11,044
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
17
9 / 7 / 10
11,889
1,189
17,535
14,181
5,235
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
Kwamayo
Vulcan
20
16 / 1 / 16
13,811
1,381
24,373
4,930
1,866
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 5 / 21
11,400
1,140
13,768
15,549
13,350
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
10 / 2 / 21
13,271
1,327
19,186
6,721
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
134
18
Kills
43
43
Deaths
18
37
Assists
91
Player
Kills
Deaths
Assists
KDA
W
3
3
23
4.83
L
Neith
CrasPfire
Neith
3
6
8
1.17
L
Bakasura
DERIVAypunto
Bakasura
1
14
9
0.39
W
Pele
9
7
10
2
W
Vulcan
Kwamayo
Vulcan
16
1
16
24
L
3
3
4
1.67
L
8
10
7
1.15
L
3
10
9
0.75
W
5
5
21
3.1
W
10
2
21
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,066
Damage
85,025
91,266
Taken
52,425
32,164
Mitigated
27,273
4,730
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,163
4,847
0
2,769
11,044
4,560
0
4,813
5,861
0
26,877
L
Neith
CrasPfire
Neith
8,866
5,719
0
193
18,744
6,636
0
9,106
9,552
0
26,599
L
Bakasura
DERIVAypunto
Bakasura
6,897
5,334
0
659
23,163
8,972
0
10,744
12,369
0
14,911
W
Pele
17,535
4,387
0
1,776
14,181
5,235
0
6,291
7,415
0
27,069
W
Vulcan
Kwamayo
Vulcan
24,373
7,629
1,134
1,437
4,930
1,866
0
1,674
3,108
42,729
0
L
2,996
1,680
0
522
7,119
2,039
0
2,609
4,510
0
12,827
L
22,453
2,346
839
2,517
23,051
8,530
0
10,555
12,446
49,980
0
L
6,854
1,670
0
0
19,189
5,987
0
10,771
8,418
0
18,618
W
13,768
4,423
0
677
15,549
13,350
0
7,192
7,925
226
21,779
W
19,186
1,142
80
562
6,721
2,262
0
1,451
5,079
50,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,595
Gold Earned
62,229
163
Minions Killed
196
10
Camps Cleared
6
843,510
Distance Traveled
926,785
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,858
1,186
25
3
0
186,941
0
L
Neith
10,781
1,078
43
4
0
162,593
0
L
Bakasura
10,501
1,050
14
1
5
198,409
0
W
Pele
11,889
1,189
20
2
0
165,599
0
W
Vulcan
13,811
1,381
52
5
5
217,083
1
L
Skadi
10,062
1,006
17
2
1
78,008
1
L
Ra
12,460
1,246
74
7
1
182,465
0
L
Loki
10,791
1,079
15
2
3
222,035
0
W
Bellona
11,400
1,140
10
1
1
174,023
2
W
Scylla
13,271
1,327
89
9
0
183,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role