Player Matchup

Cthulhu
Cthulhu
Kasimier
Cthulhu
Level 27
God Stats
3W - 1L
1,699 SR
Queue Stats
27W - 21L
1,245 Elo+
Solo
Hel
Hel
Surgo252
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,210 Elo+
Party 1
Sun Wukong
Sun Wukong
Surgo95
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,210 Elo+
Party 1
Team Averages
Level 29
1,566 SR
1,221 Elo+

VS

Team Averages
Level 31
1,591 SR
1,429 Elo+
Heimdallr
Heimdallr
Juggz17th
Heimdallr
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TheIronButterfly
Medusa
Level 54
God Stats
2W - 3L
1,753 SR
Queue Stats
21W - 23L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
What1sL0Ve2000
Cthulhu
Level 24
God Stats
24W - 28L
1,521 SR
Queue Stats
27W - 32L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kasimier
Cthulhu
13
3 / 6 / 4
10,078
630
12,613
21,893
25,545
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 6 / 3
9,404
588
7,584
12,487
8,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Surgo95
Sun Wukong
12
6 / 13 / 2
10,509
657
13,794
19,732
10,799
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Juggz17th
Heimdallr
14
5 / 4 / 17
11,387
712
11,662
13,839
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 3 / 17
11,552
722
15,292
14,783
6,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
15 / 3 / 4
12,789
799
18,842
20,636
16,015
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
10
Kills
25
25
Deaths
10
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Juggz17th
Heimdallr
5
4
17
3.38
L
Cthulhu
Kasimier
Cthulhu
3
6
4
0.83
L
1
6
3
0.42
L
Sun Wukong
Surgo95
Sun Wukong
6
13
2
0.54
W
5
3
17
4.5
W
15
3
4
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,991
Damage
45,796
54,112
Taken
49,258
45,180
Mitigated
28,291
7,278
Healing
13,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Juggz17th
Heimdallr
11,662
7,120
0
4,058
13,839
5,517
939
5,607
8,232
0
37,301
L
Cthulhu
Kasimier
Cthulhu
12,613
1,799
65
610
21,893
25,545
252
5,450
16,443
29,302
0
L
7,584
1,022
1,952
2,765
12,487
8,836
480
6,718
5,769
30,228
0
L
Sun Wukong
Surgo95
Sun Wukong
13,794
5,141
454
1,432
19,732
10,799
0
6,674
13,058
0
30,519
W
15,292
6,336
696
5,084
14,783
6,759
1,119
5,515
9,268
0
33,281
W
18,842
1,655
1,096
2,662
20,636
16,015
286
9,075
11,561
46,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,991
Gold Earned
35,728
103
Minions Killed
140
0
Camps Cleared
0
882,420
Distance Traveled
803,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,387
712
45
3
0
197,390
0
L
Cthulhu
10,078
630
29
2
0
372,222
0
L
Hel
9,404
588
52
3
0
257,184
0
L
Sun Wukong
10,509
657
22
1
0
253,014
0
W
Medusa
11,552
722
35
2
0
270,191
0
W
Cthulhu
12,789
799
60
4
0
336,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role