Player Matchup

Awilix
Awilix
Gold IV
DerMischa
Awilix
Gold IV
Level 143
God Stats
22W - 11L
1,685 SR
Queue Stats
61W - 37L
1,859 MMR
Party 3
Jing Wei
Jing Wei
Gold I
Elxungo69
Jing Wei
Gold I
Level 69
God Stats
10W - 13L
1,358 SR
Queue Stats
271W - 251L
1,672 MMR
Party 2
Mercury
Mercury
Platinum II
Nestirio
Mercury
Platinum II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 73L
1,969 MMR
Party 2
Nox
Nox
Platinum V
Recon4YT
Nox
Platinum V
Level 64
God Stats
6W - 5L
1,500 SR
Queue Stats
269W - 266L
1,821 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Shayoko
Guan Yu
Platinum II
Level 160
God Stats
5W - 4L
1,706 SR
Queue Stats
304W - 294L
1,775 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,550 SR
1,819 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,616 SR
1,818 MMR
Nemesis
Nemesis
Gold I
ATwistOfFate
Nemesis
Gold I
Level 108
God Stats
14W - 9L
1,703 SR
Queue Stats
169W - 147L
1,812 MMR
Solo
The Morrigan
The Morrigan
Platinum II
Ayman0012
The Morrigan
Platinum II
Level 69
God Stats
5W - 3L
1,634 SR
Queue Stats
111W - 103L
1,810 MMR
Solo
Anhur
Anhur
Platinum II
Azreill
Anhur
Platinum II
Level 160
God Stats
6W - 6L
1,500 SR
Queue Stats
516W - 505L
1,747 MMR
Party 1
Eset
Eset
Platinum III
Nectura
Eset
Platinum III
Level 109
God Stats
17W - 10L
1,454 SR
Queue Stats
245W - 236L
1,783 MMR
Solo
Achilles
Achilles
Diamond V
Ralman
Achilles
Diamond V
Level 160
God Stats
2W - 1L
1,789 SR
Queue Stats
227W - 221L
1,937 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DerMischa
Awilix
14
6 / 12 / 2
10,049
437
13,379
25,006
8,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Elxungo69
Jing Wei
19
2 / 4 / 3
12,255
533
12,804
22,269
7,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Nestirio
Mercury
18
2 / 6 / 5
11,429
497
10,517
22,382
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
1 / 4 / 6
11,241
489
7,555
10,090
3,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Shayoko
Guan Yu
18
6 / 8 / 3
11,816
514
17,746
32,235
29,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
TsukuyomiScyllaSetAphrodite

VS

Bans
PersephoneApolloKhepriMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ATwistOfFate
Nemesis
20
6 / 2 / 6
15,461
672
13,141
17,447
11,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Ayman0012
The Morrigan
20
11 / 4 / 9
14,661
637
17,700
14,775
6,723
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Azreill
Anhur
20
7 / 4 / 8
13,174
573
23,926
20,306
11,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Eset
Nectura
Eset
18
5 / 1 / 16
13,259
576
15,818
20,063
26,399
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Ralman
Achilles
18
5 / 6 / 9
12,568
546
16,373
22,293
24,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
82
17
Kills
34
34
Deaths
17
19
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Nemesis
ATwistOfFate
Nemesis
6
2
6
4.5
W
The Morrigan
Ayman0012
The Morrigan
11
4
9
3.88
W
Anhur
Azreill
Anhur
7
4
8
2.75
L
Awilix
DerMischa
Awilix
6
12
2
0.58
L
Jing Wei
Elxungo69
Jing Wei
2
4
3
0.88
W
Eset
Nectura
Eset
5
1
16
13
L
Mercury
Nestirio
Mercury
2
6
5
0.75
W
Achilles
Ralman
Achilles
5
6
9
1.58
L
1
4
6
1
L
Guan Yu
Shayoko
Guan Yu
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,001
Damage
86,958
111,982
Taken
94,884
57,982
Mitigated
81,098
30,320
Healing
28,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
ATwistOfFate
Nemesis
13,141
6,514
0
2,887
17,447
11,684
2,250
1,287
16,078
0
140,244
W
The Morrigan
Ayman0012
The Morrigan
17,700
2,568
582
3,975
14,775
6,723
1,077
1,771
11,962
109,139
5,996
W
Anhur
Azreill
Anhur
23,926
10,580
0
5,999
20,306
11,610
2,192
356
19,914
0
105,350
L
Awilix
DerMischa
Awilix
13,379
5,965
0
1,499
25,006
8,678
0
8,528
16,348
0
56,097
L
Jing Wei
Elxungo69
Jing Wei
12,804
9,933
0
9,035
22,269
7,118
360
7,026
15,165
0
94,905
W
Eset
Nectura
Eset
15,818
1,807
1,257
8,370
20,063
26,399
642
2,643
17,144
49,170
0
L
Mercury
Nestirio
Mercury
10,517
4,877
0
4,438
22,382
8,758
622
4,641
17,463
0
83,646
W
Achilles
Ralman
Achilles
16,373
7,158
0
5,572
22,293
24,682
1,084
2,257
19,893
0
74,868
L
7,555
536
0
704
10,090
3,852
0
3,739
6,088
73,933
0
L
Guan Yu
Shayoko
Guan Yu
17,746
4,158
3,164
11,480
32,235
29,576
562
5,975
26,139
0
68,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,790
Gold Earned
69,123
627
Minions Killed
745
0
Camps Cleared
0
2,281,500
Distance Traveled
2,343,182
32
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
15,461
672
215
9
0
543,790
7
W
The Morrigan
14,661
637
189
8
0
423,113
6
W
Anhur
13,174
573
148
6
0
432,608
5
L
Awilix
10,049
437
69
3
0
450,699
7
L
Jing Wei
12,255
533
171
7
0
413,320
2
W
Eset
13,259
576
69
3
0
507,972
5
L
Mercury
11,429
497
135
6
0
511,252
5
W
Achilles
12,568
546
124
5
0
435,699
3
L
Nox
11,241
489
136
6
0
455,682
11
L
Guan Yu
11,816
514
116
5
0
450,547
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role