Player Matchup

Fenrir
Fenrir
Cameld
Fenrir
Level 7
God Stats
6W - 18L
1,218 SR
Queue Stats
22W - 29L
1,280 Elo+
Party 1
Hel
Hel
Emirrika
Hel
Level 28
God Stats
31W - 21L
1,585 SR
Queue Stats
98W - 102L
1,460 Elo+
Party 3
Jormungandr
Jormungandr
FaKe Stanni
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,248 Elo+
Party 1
Erlang Shen
Erlang Shen
Sakushre
Erlang Shen
Level 7
God Stats
3W - 2L
1,601 SR
Queue Stats
9W - 13L
1,353 Elo+
Solo
Da Ji
Da Ji
Азалька
Da Ji
Level 6
God Stats
1W - 2L
1,536 SR
Queue Stats
7W - 10L
1,418 Elo+
Party 3
Team Averages
Level 11
1,488 SR
1,352 Elo+

VS

Team Averages
Level 19
1,478 SR
1,506 Elo+
Bakasura
Bakasura
FiresGunAtKyle
Bakasura
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
287W - 151L
1,755 Elo+
Party 2
Tiamat
Tiamat
SohaiWatterson
Tiamat
Level 24
God Stats
6W - 5L
1,356 SR
Queue Stats
7W - 5L
1,338 Elo+
Solo
Geb
Geb
StasMikhailow
Geb
Level 28
God Stats
31W - 11L
1,867 SR
Queue Stats
269W - 157L
1,650 Elo+
Party 2
Danzaburou
Danzaburou
Xunotos
Danzaburou
Level 7
God Stats
1W - 2L
1,166 SR
Queue Stats
15W - 17L
1,367 Elo+
Solo
Neith
Neith
ZenonZkonopi
Neith
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 31L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cameld
Fenrir
16
2 / 12 / 6
10,600
964
14,106
26,715
11,032
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
2 / 9 / 6
10,755
978
14,848
22,101
8,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
FaKe Stanni
Jormungandr
16
1 / 11 / 7
10,120
920
10,408
22,637
18,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
Sakushre
Erlang Shen
16
2 / 10 / 6
10,116
920
6,909
27,350
17,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 9 / 5
11,065
1,006
11,933
22,542
8,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
29 / 3 / 13
16,136
1,467
45,553
20,716
12,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
6 / 3 / 29
12,168
1,106
16,857
8,051
8,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
3 / 2 / 37
12,313
1,119
13,016
18,373
23,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Xunotos
Danzaburou
19
10 / 3 / 20
13,156
1,196
27,262
12,908
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 0 / 23
11,224
1,020
9,447
5,597
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
173
11
Kills
51
51
Deaths
11
30
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cameld
Fenrir
2
12
6
0.42
L
2
9
6
0.56
L
Jormungandr
FaKe Stanni
Jormungandr
1
11
7
0.41
W
Bakasura
29
3
13
11.83
L
Erlang Shen
Sakushre
Erlang Shen
2
10
6
0.5
W
6
3
29
6.83
W
3
2
37
10.75
W
Danzaburou
Xunotos
Danzaburou
10
3
20
6.67
W
3
0
23
14.5
L
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,204
Damage
112,135
121,345
Taken
65,645
63,507
Mitigated
53,423
23,944
Healing
19,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cameld
Fenrir
14,106
5,115
0
3,440
26,715
11,032
0
6,645
18,857
0
35,084
L
14,848
679
8,788
8,049
22,101
8,529
0
6,547
14,811
46,081
0
L
Jormungandr
FaKe Stanni
Jormungandr
10,408
3,149
0
500
22,637
18,299
0
6,593
14,572
25,966
0
W
Bakasura
45,553
37,466
0
8,355
20,716
12,232
0
6,878
13,538
0
50,134
L
Erlang Shen
Sakushre
Erlang Shen
6,909
4,078
0
2,165
27,350
17,025
0
3,655
21,068
159
14,891
W
16,857
1,374
0
2,512
8,051
8,949
0
4,084
3,847
27,189
0
W
13,016
964
1,195
524
18,373
23,835
0
5,503
12,545
25,981
0
W
Danzaburou
Xunotos
Danzaburou
27,262
14,064
0
4,197
12,908
5,795
0
6,012
6,696
0
55,070
W
9,447
5,147
0
3,075
5,597
2,612
0
2,378
3,094
0
30,394
L
11,933
3,741
0
1,002
22,542
8,622
0
6,433
15,020
0
20,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,656
Gold Earned
64,997
193
Minions Killed
188
5
Camps Cleared
10
1,016,007
Distance Traveled
1,046,511
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,600
964
44
4
4
193,934
6
L
Hel
10,755
978
86
8
1
230,255
0
L
Jormungandr
10,120
920
30
3
0
164,233
0
W
Bakasura
16,136
1,467
34
3
6
236,323
1
L
Erlang Shen
10,116
920
17
2
0
224,870
1
W
Tiamat
12,168
1,106
25
2
1
205,033
0
W
Geb
12,313
1,119
24
2
1
238,216
1
W
Danzaburou
13,156
1,196
55
5
0
158,955
2
W
Neith
11,224
1,020
50
5
2
207,984
0
L
Da Ji
11,065
1,006
16
1
0
202,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role