Player Matchup

Kuzenbo
Kuzenbo
Happster115
Kuzenbo
Level 83
God Stats
6W - 6L
1,525 SR
Queue Stats
153W - 179L
1,525 Elo+
Solo
Kukulkan
Kukulkan
StreakierFrame
Kukulkan
Level 4
God Stats
0W - 1L
1,249 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Xanthous2
Ah Muzen Cab
Level 29
God Stats
5W - 2L
1,577 SR
Queue Stats
76W - 40L
1,636 Elo+
Solo
Team Averages
Level 39
1,450 SR
1,554 Elo+

VS

Team Averages
Level 93
1,474 SR
1,527 Elo+
Arachne
Arachne
MDX Dr Barde
Arachne
Level 60
God Stats
5W - 6L
1,656 SR
Queue Stats
89W - 102L
1,472 Elo+
Solo
Bacchus
Bacchus
Violent Plug
Bacchus
Level 60
God Stats
4W - 2L
1,592 SR
Queue Stats
170W - 113L
1,614 Elo+
Solo
Freya
Freya
con-man36
Freya
Level 158
God Stats
2W - 4L
1,173 SR
Queue Stats
498W - 566L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Happster115
Kuzenbo
10
1 / 1 / 0
6,597
600
4,373
7,621
7,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
8
0 / 6 / 2
6,345
577
3,065
5,980
2,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Muzen Cab
Xanthous2
Ah Muzen Cab
9
1 / 5 / 1
6,562
597
4,747
6,899
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MDX Dr Barde
Arachne
11
3 / 1 / 7
7,636
694
5,193
5,305
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bacchus
Violent Plug
Bacchus
12
5 / 1 / 6
8,223
748
9,633
8,663
4,554
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
con-man36
Freya
12
4 / 0 / 6
8,267
752
3,694
5,494
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
12
12
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Happster115
Kuzenbo
1
1
0
1
W
Arachne
MDX Dr Barde
Arachne
3
1
7
6.5
L
Kukulkan
0
6
2
0.17
W
Bacchus
Violent Plug
Bacchus
5
1
6
8
L
Ah Muzen Cab
Xanthous2
Ah Muzen Cab
1
5
1
0.3
W
Freya
con-man36
Freya
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,185
Damage
18,520
20,500
Taken
19,462
12,481
Mitigated
9,697
1,212
Healing
7,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Happster115
Kuzenbo
4,373
1,512
0
0
7,621
7,777
40
3,452
4,169
15,364
0
W
Arachne
MDX Dr Barde
Arachne
5,193
3,139
0
1,090
5,305
3,156
200
2,347
2,958
0
22,767
L
Kukulkan
3,065
735
0
68
5,980
2,156
38
5,292
688
17,225
0
W
Bacchus
Violent Plug
Bacchus
9,633
737
313
1,808
8,663
4,554
0
3,872
4,791
42,074
0
L
Ah Muzen Cab
Xanthous2
Ah Muzen Cab
4,747
1,601
0
1,144
6,899
2,548
429
4,598
2,301
0
23,488
W
Freya
con-man36
Freya
3,694
1,180
0
4,019
5,494
1,987
917
1,285
4,209
26,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,504
Gold Earned
24,126
126
Minions Killed
165
0
Camps Cleared
0
558,923
Distance Traveled
631,607
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,597
600
19
2
0
208,997
3
W
Arachne
7,636
694
52
5
0
230,681
0
L
Kukulkan
6,345
577
56
5
0
163,967
3
W
Bacchus
8,223
748
50
5
0
206,764
0
L
Ah Muzen Cab
6,562
597
51
5
0
185,959
4
W
Freya
8,267
752
63
6
0
194,162
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role