Player Matchup

Anubis
Anubis
Eskimoz
Anubis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,684 Elo+
Solo
Cerberus
Cerberus
LeDooodeeee
Cerberus
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 25L
1,734 Elo+
Party 1
Artemis
Artemis
OXAID
Artemis
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 26L
1,546 Elo+
Solo
King Arthur
King Arthur
Promisenotasmurf
King Arthur
Level 27
God Stats
7W - 9L
1,481 SR
Queue Stats
102W - 79L
1,601 Elo+
Solo
Thanatos
Thanatos
kilava12
Thanatos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 31L
1,734 Elo+
Party 1
Team Averages
Level 18
1,496 SR
1,660 Elo+

VS

Team Averages
Level 18
1,642 SR
1,669 Elo+
Anhur
Anhur
Asphaltie
Anhur
Level 18
God Stats
5W - 2L
1,832 SR
Queue Stats
74W - 66L
1,622 Elo+
Solo
Ra
Ra
ITSTORMY
Ra
Level 22
God Stats
3W - 2L
1,501 SR
Queue Stats
147W - 80L
1,708 Elo+
Party 2
Fafnir
Fafnir
L0CH1E
Fafnir
Level 29
God Stats
10W - 7L
1,531 SR
Queue Stats
498W - 427L
1,570 Elo+
Solo
Neith
Neith
RodTommy
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,822 Elo+
Solo
Nemesis
Nemesis
Sociorengo
Nemesis
Level 15
God Stats
6W - 1L
1,846 SR
Queue Stats
44W - 30L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Eskimoz
Anubis
19
4 / 8 / 3
12,182
554
13,124
17,078
7,716
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
LeDooodeeee
Cerberus
15
2 / 2 / 8
10,735
488
9,574
17,016
15,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
OXAID
Artemis
15
4 / 8 / 5
9,675
440
15,069
18,665
6,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Promisenotasmurf
King Arthur
17
2 / 10 / 0
11,530
524
14,467
31,400
25,137
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thanatos
kilava12
Thanatos
15
4 / 12 / 2
9,873
449
8,506
22,103
7,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Asphaltie
Anhur
20
10 / 2 / 14
13,394
609
26,531
22,198
11,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
17 / 3 / 11
14,501
659
29,406
17,850
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
L0CH1E
Fafnir
15
1 / 4 / 6
10,849
493
7,627
16,655
16,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
RodTommy
Neith
16
1 / 6 / 11
10,145
461
4,841
13,556
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Sociorengo
Nemesis
20
11 / 2 / 9
13,699
623
14,892
20,294
13,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
91
16
Kills
40
40
Deaths
17
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Anhur
Asphaltie
Anhur
10
2
14
8.5
L
Anubis
Eskimoz
Anubis
4
8
3
0.69
W
17
3
11
7.5
W
Fafnir
L0CH1E
Fafnir
1
4
6
1
L
Cerberus
LeDooodeeee
Cerberus
2
2
8
3
L
Artemis
OXAID
Artemis
4
8
5
0.81
L
King Arthur
Promisenotasmurf
King Arthur
2
10
0
0.2
W
Neith
RodTommy
Neith
1
6
11
1.08
W
Nemesis
Sociorengo
Nemesis
11
2
9
7.75
L
Thanatos
kilava12
Thanatos
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,740
Damage
83,297
106,262
Taken
90,553
62,363
Mitigated
55,146
37,278
Healing
39,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Asphaltie
Anhur
26,531
16,046
0
11,186
22,198
11,949
732
3,540
18,658
0
89,765
L
Anubis
Eskimoz
Anubis
13,124
411
0
7,122
17,078
7,716
540
6,750
9,954
69,954
0
W
29,406
4,505
4,910
10,908
17,850
8,254
1,106
6,278
11,572
112,992
0
W
Fafnir
L0CH1E
Fafnir
7,627
1,184
0
6,568
16,655
16,926
475
3,768
12,887
36,915
0
L
Cerberus
LeDooodeeee
Cerberus
9,574
832
0
4,927
17,016
15,247
328
6,486
10,276
32,149
0
L
Artemis
OXAID
Artemis
15,069
8,061
0
5,797
18,665
6,961
1,602
11,015
7,414
0
56,463
L
King Arthur
Promisenotasmurf
King Arthur
14,467
1,538
0
6,904
31,400
25,137
0
6,219
25,022
0
65,308
W
Neith
RodTommy
Neith
4,841
1,271
0
3,000
13,556
4,251
492
4,570
8,986
0
50,694
W
Nemesis
Sociorengo
Nemesis
14,892
9,104
0
2,640
20,294
13,766
0
5,830
14,248
0
121,560
L
Thanatos
kilava12
Thanatos
8,506
3,333
0
12,528
22,103
7,302
0
5,329
16,563
0
69,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,995
Gold Earned
62,588
470
Minions Killed
581
0
Camps Cleared
0
1,803,206
Distance Traveled
1,933,471
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,394
609
128
6
0
370,844
2
L
Anubis
12,182
554
118
5
0
359,964
0
W
Ra
14,501
659
168
8
0
445,341
5
W
Fafnir
10,849
493
43
2
0
372,954
6
L
Cerberus
10,735
488
45
2
0
426,365
1
L
Artemis
9,675
440
73
3
0
328,060
3
L
King Arthur
11,530
524
122
6
0
362,310
4
W
Neith
10,145
461
75
3
0
315,800
0
W
Nemesis
13,699
623
167
8
0
428,532
2
L
Thanatos
9,873
449
112
5
0
326,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role