Player Matchup

Chaac
Chaac
DeadpooL69XF
Chaac
Level 21
God Stats
5W - 6L
1,517 SR
Queue Stats
124W - 115L
1,592 Elo+
Solo
Janus
Janus
FeedinAintEasy
Janus
Level 29
God Stats
2W - 1L
1,417 SR
Queue Stats
31W - 29L
1,664 Elo+
Solo
Hou Yi
Hou Yi
Mental_Patient0
Hou Yi
Level 29
God Stats
27W - 30L
1,557 SR
Queue Stats
87W - 78L
1,596 Elo+
Solo
Hun Batz
Hun Batz
NukeThisPlanet07
Hun Batz
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,716 Elo+
Solo
Ares
Ares
OkayFine8748
Ares
Level 26
God Stats
1W - 1L
1,289 SR
Queue Stats
144W - 115L
1,720 Elo+
Solo
Team Averages
Level 22
1,456 SR
1,658 Elo+

VS

Team Averages
Level 15
1,560 SR
1,650 Elo+
Danzaburou
Danzaburou
BIGGYBIZZY
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,680 Elo+
Solo
Bakasura
Bakasura
CrackedWriter61
Bakasura
Level 25
God Stats
6W - 8L
1,617 SR
Queue Stats
49W - 50L
1,546 Elo+
Solo
Ymir
Ymir
TheImposterIsSus
Ymir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 20L
1,717 Elo+
Solo
Tyr
Tyr
missyjam
Tyr
Level 6
God Stats
1W - 4L
1,400 SR
Queue Stats
26W - 18L
1,663 Elo+
Solo
Tiamat
Tiamat
xvision157
Tiamat
Level 21
God Stats
6W - 3L
1,783 SR
Queue Stats
54W - 36L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 6
10,270
514
14,791
18,085
15,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
3 / 6 / 7
9,950
498
16,855
13,302
4,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
6 / 2 / 4
11,394
570
13,247
11,671
4,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 3 / 5
9,076
454
5,915
10,155
3,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 6 / 10
10,106
505
11,815
17,384
13,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIGGYBIZZY
Danzaburou
10
1 / 4 / 1
7,858
393
3,247
7,415
2,113
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
15
2 / 4 / 5
9,477
474
5,438
18,024
10,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 2 / 9
10,031
502
13,858
19,474
15,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
11 / 3 / 4
11,879
594
15,265
24,978
22,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
xvision157
Tiamat
16
2 / 6 / 8
9,888
494
10,716
15,590
8,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
49
19
Kills
22
22
Deaths
19
32
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIGGYBIZZY
Danzaburou
1
4
1
0.38
L
Bakasura
2
4
5
1.13
W
5
5
6
1.6
W
3
6
7
1.08
W
6
2
4
4
W
1
3
5
1.17
W
4
6
10
1.5
L
6
2
9
5.25
L
11
3
4
4.33
L
Tiamat
xvision157
Tiamat
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,623
Damage
48,524
70,597
Taken
85,481
40,509
Mitigated
60,022
22,600
Healing
25,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIGGYBIZZY
Danzaburou
3,247
1,188
0
2,462
7,415
2,113
0
614
6,801
0
28,413
L
Bakasura
5,438
3,622
0
6,207
18,024
10,683
619
6,141
11,491
0
40,215
W
14,791
3,192
0
6,260
18,085
15,402
0
5,314
11,917
0
50,880
W
16,855
741
0
3,602
13,302
4,536
0
6,690
6,078
81,489
0
W
13,247
5,973
0
6,425
11,671
4,165
2,112
2,360
9,015
0
80,791
W
5,915
596
0
2,595
10,155
3,345
0
3,238
6,820
0
39,741
W
11,815
564
0
3,718
17,384
13,061
0
6,054
10,808
32,125
0
L
13,858
2,681
0
2,803
19,474
15,811
0
7,447
11,620
36,559
0
L
15,265
2,300
0
10,320
24,978
22,531
1,054
5,684
18,708
0
73,719
L
Tiamat
xvision157
Tiamat
10,716
671
0
3,533
15,590
8,884
517
7,680
7,457
58,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,796
Gold Earned
49,133
467
Minions Killed
453
0
Camps Cleared
0
1,749,138
Distance Traveled
1,662,526
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,858
393
59
3
0
210,717
0
L
Bakasura
9,477
474
98
5
0
358,842
1
W
Chaac
10,270
514
108
5
0
337,000
0
W
Janus
9,950
498
137
7
0
366,193
2
W
Hou Yi
11,394
570
126
6
0
337,065
2
W
Hun Batz
9,076
454
74
4
0
329,894
1
W
Ares
10,106
505
22
1
0
378,986
3
L
Ymir
10,031
502
46
2
0
393,728
2
L
Tyr
11,879
594
129
6
0
367,235
2
L
Tiamat
9,888
494
121
6
0
332,004
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role