Player Matchup

Tiamat
Tiamat
PeprmintBtlr
Tiamat
Level 69
God Stats
31W - 20L
1,878 SR
Queue Stats
263W - 363L
1,350 Elo+
Party 2
Bellona
Bellona
ReliaxX777809
Bellona
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
62W - 81L
1,201 Elo+
Party 2
Fenrir
Fenrir
SM_Sway23
Fenrir
Level 26
God Stats
6W - 5L
1,471 SR
Queue Stats
91W - 114L
1,362 Elo+
Solo
Poseidon
Poseidon
TeteRota2000
Poseidon
Level 15
God Stats
41W - 38L
1,326 SR
Queue Stats
44W - 44L
1,203 Elo+
Party 3
Cthulhu
Cthulhu
abrahamdelrio7
Cthulhu
Level 8
God Stats
1W - 1L
1,345 SR
Queue Stats
22W - 19L
1,144 Elo+
Party 3
Team Averages
Level 25
1,504 SR
1,252 Elo+

VS

Team Averages
Level 23
1,436 SR
1,336 Elo+
Tsukuyomi
Tsukuyomi
DAQV
Tsukuyomi
Level 28
God Stats
1W - 1L
1,655 SR
Queue Stats
78W - 90L
1,262 Elo+
Solo
Jormungandr
Jormungandr
Hudsucker hank
Jormungandr
Level 17
God Stats
4W - 7L
1,208 SR
Queue Stats
21W - 34L
1,246 Elo+
Solo
Bakasura
Bakasura
JoelTheM0nkey
Bakasura
Level 27
God Stats
1W - 1L
1,438 SR
Queue Stats
6W - 9L
1,334 Elo+
Solo
Chaac
Chaac
monster13243omar
Chaac
Level 28
God Stats
20W - 19L
1,536 SR
Queue Stats
65W - 80L
1,458 Elo+
Party 1
Ra
Ra
soul-_hunter-53
Ra
Level 16
God Stats
2W - 5L
1,343 SR
Queue Stats
8W - 9L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
10 / 3 / 10
13,442
611
23,422
19,906
15,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
18
5 / 3 / 6
12,203
555
10,037
11,284
10,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
SM_Sway23
Fenrir
18
14 / 2 / 4
12,881
586
13,479
15,851
7,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
TeteRota2000
Poseidon
16
5 / 5 / 4
11,200
509
9,446
8,998
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 4
10,214
464
3,133
10,826
10,241
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DAQV
Tsukuyomi
14
2 / 9 / 2
9,378
426
5,061
20,609
7,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Hudsucker hank
Jormungandr
8
0 / 1 / 2
6,740
306
1,199
2,672
1,222
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
JoelTheM0nkey
Bakasura
11
2 / 10 / 1
8,035
365
4,871
14,312
5,061
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
12 / 8 / 0
12,909
587
19,392
32,666
18,308
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 9 / 4
8,708
396
5,040
15,685
9,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
35
Kills
16
17
Deaths
37
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DAQV
Tsukuyomi
2
9
2
0.33
L
Jormungandr
Hudsucker hank
Jormungandr
0
1
2
1
L
Bakasura
JoelTheM0nkey
Bakasura
2
10
1
0.25
W
Tiamat
10
3
10
5
W
Bellona
5
3
6
2.67
W
Fenrir
SM_Sway23
Fenrir
14
2
4
8
W
Poseidon
TeteRota2000
Poseidon
5
5
4
1.4
W
1
4
4
0.75
L
12
8
0
1.5
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,517
Damage
35,563
66,865
Taken
85,944
47,430
Mitigated
41,642
16,926
Healing
21,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DAQV
Tsukuyomi
5,061
697
0
4,157
20,609
7,171
42
2,543
17,994
0
44,817
L
Jormungandr
Hudsucker hank
Jormungandr
1,199
485
0
0
2,672
1,222
0
1,015
1,657
8,165
0
L
Bakasura
JoelTheM0nkey
Bakasura
4,871
3,148
0
632
14,312
5,061
754
5,278
8,712
0
22,536
W
Tiamat
23,422
4,109
304
12,458
19,906
15,728
4,947
2,159
17,459
92,584
0
W
Bellona
10,037
3,810
0
1,475
11,284
10,783
3,393
990
10,121
197
62,570
W
Fenrir
SM_Sway23
Fenrir
13,479
4,289
0
2,191
15,851
7,233
2,952
1,337
13,463
0
65,362
W
Poseidon
TeteRota2000
Poseidon
9,446
1,383
0
0
8,998
3,445
357
1,028
7,970
61,762
0
W
3,133
270
234
264
10,826
10,241
1,106
725
10,101
28,353
0
L
19,392
6,612
171
13,740
32,666
18,308
298
17,574
14,666
0
69,167
L
5,040
687
837
2,319
15,685
9,880
525
8,720
6,717
43,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,940
Gold Earned
45,770
507
Minions Killed
342
0
Camps Cleared
0
1,975,189
Distance Traveled
1,519,107
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,378
426
74
3
0
419,696
0
L
Jormungandr
6,740
306
22
1
0
159,428
0
L
Bakasura
8,035
365
49
2
0
259,893
0
W
Tiamat
13,442
611
158
7
0
393,682
2
W
Bellona
12,203
555
133
6
0
367,672
4
W
Fenrir
12,881
586
100
5
0
424,997
1
W
Poseidon
11,200
509
77
4
0
424,927
0
W
Cthulhu
10,214
464
39
2
0
363,911
2
L
Chaac
12,909
587
97
4
0
361,973
1
L
Ra
8,708
396
100
5
0
318,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role