Player Matchup

King Arthur
King Arthur
Bakanochi84
King Arthur
Level 8
God Stats
8W - 11L
1,286 SR
Queue Stats
9W - 17L
1,268 Elo+
Party 2
Baron Samedi
Baron Samedi
Kangaboo
Baron Samedi
Level 74
God Stats
22W - 21L
1,507 SR
Queue Stats
541W - 524L
1,427 Elo+
Party 3
Neith
Neith
Sheep1957
Neith
Level 29
God Stats
4W - 5L
1,591 SR
Queue Stats
235W - 231L
1,564 Elo+
Party 3
Ymir
Ymir
beckofmen
Ymir
Level 87
God Stats
11W - 12L
1,401 SR
Queue Stats
182W - 194L
1,388 Elo+
Party 2
Fenrir
Fenrir
halloween84
Fenrir
Level 46
God Stats
4W - 6L
1,318 SR
Queue Stats
122W - 139L
1,381 Elo+
Party 2
Team Averages
Level 49
1,421 SR
1,406 Elo+

VS

Team Averages
Level 63
1,536 SR
1,570 Elo+
Nemesis
Nemesis
BoniVirus
Nemesis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 15L
1,716 Elo+
Party 1
Sobek
Sobek
CPTDarkflash1308
Sobek
Level 83
God Stats
16W - 18L
1,540 SR
Queue Stats
409W - 413L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
Frixkrux
Aphrodite
Level 141
God Stats
4W - 5L
1,639 SR
Queue Stats
482W - 434L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
KendoTheNinja
Danzaburou
Level 36
God Stats
0W - 3L
1,500 SR
Queue Stats
103W - 113L
1,521 Elo+
Solo
Bellona
Bellona
TeriTheTerrorist
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 42L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bakanochi84
King Arthur
11
4 / 0 / 1
6,514
592
5,279
4,573
2,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Kangaboo
Baron Samedi
10
0 / 0 / 2
5,615
510
3,928
4,624
1,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
Sheep1957
Neith
11
5 / 0 / 1
6,501
591
5,120
4,446
1,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
9
3 / 1 / 1
5,426
493
2,821
5,625
3,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Fenrir
9
0 / 2 / 3
5,538
503
3,456
7,685
2,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BoniVirus
Nemesis
10
1 / 1 / 0
5,659
514
1,462
6,094
1,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 0
5,101
464
2,013
7,219
3,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Frixkrux
Aphrodite
10
0 / 0 / 0
5,502
500
3,098
5,151
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
KendoTheNinja
Danzaburou
9
0 / 5 / 1
5,247
477
2,100
6,602
1,754
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 0
5,565
506
2,069
9,630
5,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
3
3
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bakanochi84
King Arthur
4
0
1
4.5
L
Nemesis
BoniVirus
Nemesis
1
1
0
1
L
1
1
0
1
L
Aphrodite
Frixkrux
Aphrodite
0
0
0
0
W
Baron Samedi
Kangaboo
Baron Samedi
0
0
2
1
L
Danzaburou
KendoTheNinja
Danzaburou
0
5
1
0.1
W
Neith
Sheep1957
Neith
5
0
1
5.5
L
1
5
0
0.2
W
Ymir
3
1
1
3.5
W
Fenrir
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,604
Damage
10,742
26,953
Taken
34,696
11,414
Mitigated
14,054
12,392
Healing
13,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bakanochi84
King Arthur
5,279
1,048
99
2,031
4,573
2,534
248
645
3,928
0
32,973
L
Nemesis
BoniVirus
Nemesis
1,462
271
0
642
6,094
1,842
0
839
5,155
0
36,167
L
2,013
118
0
2,597
7,219
3,051
0
2,481
4,713
9,315
0
L
Aphrodite
Frixkrux
Aphrodite
3,098
144
1,690
4,129
5,151
1,763
0
1,805
3,346
39,384
0
W
Baron Samedi
Kangaboo
Baron Samedi
3,928
323
321
2,670
4,624
1,805
0
741
3,883
36,963
0
L
Danzaburou
KendoTheNinja
Danzaburou
2,100
1,153
99
1,388
6,602
1,754
0
800
5,802
0
24,447
W
Neith
Sheep1957
Neith
5,120
2,971
0
2,909
4,446
1,230
0
243
4,203
0
31,574
L
2,069
876
0
3,206
9,630
5,644
0
824
8,556
0
23,599
W
Ymir
2,821
184
270
1,530
5,625
3,390
0
1,760
3,865
19,059
0
W
Fenrir
3,456
1,100
0
2,562
7,685
2,455
68
1,722
5,963
0
27,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,594
Gold Earned
27,074
295
Minions Killed
285
0
Camps Cleared
0
977,159
Distance Traveled
952,783
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,514
592
73
7
0
216,907
2
L
Nemesis
5,659
514
74
7
0
224,211
2
L
Sobek
5,101
464
16
1
0
183,549
1
L
Aphrodite
5,502
500
87
8
0
204,744
2
W
Baron Samedi
5,615
510
75
7
0
199,456
3
L
Danzaburou
5,247
477
51
5
0
176,774
2
W
Neith
6,501
591
57
5
0
162,287
1
L
Bellona
5,565
506
57
5
0
163,505
1
W
Ymir
5,426
493
30
3
0
195,978
1
W
Fenrir
5,538
503
60
5
0
202,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role