Player Matchup

Ares
Ares
Bcaws16
Ares
Level 23
God Stats
2W - 3L
1,218 SR
Queue Stats
121W - 130L
1,321 Elo+
Party 3
Cthulhu
Cthulhu
Herr_Dre
Cthulhu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,159 Elo+
Party 2
Fenrir
Fenrir
Katzdumdof
Fenrir
Level 14
God Stats
3W - 4L
1,368 SR
Queue Stats
9W - 29L
1,248 Elo+
Party 2
Poseidon
Poseidon
RS500AARON
Poseidon
Level 21
God Stats
15W - 8L
1,799 SR
Queue Stats
161W - 168L
1,333 Elo+
Party 3
Chernobog
Chernobog
Ybivca228
Chernobog
Level 27
God Stats
0W - 2L
1,244 SR
Queue Stats
25W - 21L
1,476 Elo+
Solo
Team Averages
Level 17
1,426 SR
1,307 Elo+

VS

Team Averages
Level 9
1,606 SR
1,303 Elo+
Nemesis
Nemesis
Baddiv
Nemesis
Level 8
God Stats
2W - 0L
1,139 SR
Queue Stats
5W - 2L
1,341 Elo+
Solo
Ra
Ra
LANCENG
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
954 Elo+
Solo
Ares
Ares
Lycithicus
Ares
Level 9
God Stats
1W - 0L
1,809 SR
Queue Stats
49W - 47L
1,427 Elo+
Party 1
Amaterasu
Amaterasu
Pox Crusader
Amaterasu
Level 15
God Stats
20W - 16L
1,769 SR
Queue Stats
295W - 254L
1,452 Elo+
Party 1
Neith
Neith
Zankiri
Neith
Level 6
God Stats
3W - 0L
1,814 SR
Queue Stats
8W - 7L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Bcaws16
Ares
12
1 / 4 / 5
7,840
436
4,058
13,298
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
Herr_Dre
Cthulhu
13
4 / 5 / 4
8,932
496
3,312
14,605
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Katzdumdof
Fenrir
11
2 / 7 / 1
8,147
453
2,135
16,080
5,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Poseidon
RS500AARON
Poseidon
14
6 / 5 / 2
9,513
529
11,860
9,636
3,139
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Ybivca228
Chernobog
15
6 / 3 / 4
9,737
541
8,178
12,134
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Baddiv
Nemesis
17
13 / 3 / 3
10,770
598
18,538
17,888
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 5
8,572
476
6,228
6,339
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 6 / 3
8,352
464
4,767
11,386
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Pox Crusader
Amaterasu
16
2 / 2 / 2
9,425
524
3,839
11,961
6,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Zankiri
Neith
12
4 / 6 / 3
7,885
438
7,375
12,757
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
39
19
Kills
23
24
Deaths
21
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Baddiv
Nemesis
13
3
3
4.83
L
Ares
Bcaws16
Ares
1
4
5
0.88
L
Cthulhu
Herr_Dre
Cthulhu
4
5
4
1.2
L
Fenrir
Katzdumdof
Fenrir
2
7
1
0.36
W
2
4
5
1.13
W
2
6
3
0.58
W
Amaterasu
Pox Crusader
Amaterasu
2
2
2
1.5
L
Poseidon
RS500AARON
Poseidon
6
5
2
1.4
L
Chernobog
Ybivca228
Chernobog
6
3
4
2.67
W
Neith
Zankiri
Neith
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,543
Damage
40,747
65,753
Taken
60,331
30,885
Mitigated
26,831
14,597
Healing
21,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Baddiv
Nemesis
18,538
11,708
0
7,694
17,888
7,297
42
6,852
11,036
0
87,768
L
Ares
Bcaws16
Ares
4,058
97
0
2,696
13,298
7,112
0
1,403
11,783
22,471
0
L
Cthulhu
Herr_Dre
Cthulhu
3,312
380
0
492
14,605
10,247
1,138
2,126
12,442
30,319
0
L
Fenrir
Katzdumdof
Fenrir
2,135
603
0
3,424
16,080
5,633
168
2,440
13,494
0
22,702
W
6,228
946
432
1,084
6,339
2,427
332
3,416
2,923
35,983
0
W
4,767
508
0
612
11,386
6,424
567
2,598
8,788
29,661
0
W
Amaterasu
Pox Crusader
Amaterasu
3,839
1,554
0
7,538
11,961
6,647
1,274
2,772
9,189
0
53,181
L
Poseidon
RS500AARON
Poseidon
11,860
1,803
0
2,746
9,636
3,139
96
915
8,641
44,482
0
L
Chernobog
Ybivca228
Chernobog
8,178
5,022
0
5,239
12,134
4,754
1,115
3,681
8,398
0
53,685
W
Neith
Zankiri
Neith
7,375
3,713
0
4,038
12,757
4,036
322
3,592
9,165
0
34,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,169
Gold Earned
45,004
272
Minions Killed
373
0
Camps Cleared
0
1,540,543
Distance Traveled
1,464,548
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,770
598
118
7
0
323,541
2
L
Ares
7,840
436
43
2
0
347,530
3
L
Cthulhu
8,932
496
58
3
0
314,624
0
L
Fenrir
8,147
453
33
2
0
252,393
1
W
Ra
8,572
476
67
4
0
265,238
0
W
Ares
8,352
464
40
2
0
284,543
1
W
Amaterasu
9,425
524
111
6
0
308,630
6
L
Poseidon
9,513
529
50
3
0
302,758
6
L
Chernobog
9,737
541
88
5
0
323,238
0
W
Neith
7,885
438
37
2
0
282,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role