Player Matchup

Rama
Rama
ChawiixTv
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 97L
1,477 Elo+
Solo
Thor
Thor
Madlay
Thor
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 62L
1,507 Elo+
Solo
Anubis
Anubis
PS0815xD
Anubis
Level 32
God Stats
52W - 53L
1,501 SR
Queue Stats
74W - 88L
1,499 Elo+
Party 1
Aphrodite
Aphrodite
Waters21
Aphrodite
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Tiamat
Tiamat
pk0815xd
Tiamat
Level 28
God Stats
5W - 4L
1,500 SR
Queue Stats
21W - 24L
1,384 Elo+
Party 1
Team Averages
Level 25
1,500 SR
1,473 Elo+

VS

Team Averages
Level 16
1,481 SR
1,378 Elo+
Horus
Horus
Fortex7
Horus
Level 26
God Stats
2W - 6L
1,407 SR
Queue Stats
75W - 66L
1,496 Elo+
Solo
Danzaburou
Danzaburou
Gwynbleïdd
Danzaburou
Level 28
God Stats
5W - 2L
1,500 SR
Queue Stats
49W - 52L
1,455 Elo+
Solo
Tiamat
Tiamat
Sarelius
Tiamat
Level 16
God Stats
8W - 12L
1,500 SR
Queue Stats
37W - 42L
1,359 Elo+
Solo
Ares
Ares
UltraWave8
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,435 Elo+
Solo
Thor
Thor
xSzymekk
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
6 / 3 / 3
11,966
544
10,272
13,169
4,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Madlay
Thor
19
4 / 4 / 4
12,210
555
8,779
19,891
7,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
PS0815xD
Anubis
20
20 / 1 / 4
14,421
656
28,130
13,133
7,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Waters21
Aphrodite
17
2 / 2 / 16
11,905
541
9,968
17,201
19,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
pk0815xd
Tiamat
16
4 / 7 / 3
11,154
507
9,598
13,828
8,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Fortex7
Horus
17
9 / 4 / 0
10,523
478
11,442
18,170
11,598
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Gwynbleïdd
Danzaburou
18
7 / 6 / 0
11,632
529
18,942
22,607
7,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Sarelius
Tiamat
16
0 / 5 / 2
9,599
436
8,912
11,935
5,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 13 / 4
7,811
355
5,026
22,426
14,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
9
1 / 9 / 2
7,526
342
3,391
13,270
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
36
Kills
17
17
Deaths
37
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Rama
6
3
3
2.5
L
Horus
Fortex7
Horus
9
4
0
2.25
L
Danzaburou
Gwynbleïdd
Danzaburou
7
6
0
1.17
W
Thor
Madlay
Thor
4
4
4
1.5
W
Anubis
PS0815xD
Anubis
20
1
4
22
L
Tiamat
Sarelius
Tiamat
0
5
2
0.2
L
0
13
4
0.15
W
Aphrodite
Waters21
Aphrodite
2
2
16
5
W
Tiamat
pk0815xd
Tiamat
4
7
3
0.79
L
Thor
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,747
Damage
47,713
77,222
Taken
88,408
46,969
Mitigated
43,778
43,527
Healing
19,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
10,272
7,922
0
6,644
13,169
4,867
8,094
568
12,601
0
61,452
L
Horus
Fortex7
Horus
11,442
6,827
277
3,608
18,170
11,598
338
10,324
7,556
0
41,535
L
Danzaburou
Gwynbleïdd
Danzaburou
18,942
11,077
0
9,312
22,607
7,924
856
9,086
13,496
0
84,129
W
Thor
Madlay
Thor
8,779
3,516
0
7,987
19,891
7,784
2,020
1,796
18,055
0
101,734
W
Anubis
PS0815xD
Anubis
28,130
785
589
8,838
13,133
7,213
974
5,219
7,560
108,931
0
L
Tiamat
Sarelius
Tiamat
8,912
907
243
3,274
11,935
5,924
145
6,751
5,146
61,892
0
L
5,026
335
0
771
22,426
14,777
0
16,088
6,266
12,325
0
W
Aphrodite
Waters21
Aphrodite
9,968
1,610
4,574
11,188
17,201
19,034
1,004
3,915
13,076
52,755
0
W
Tiamat
pk0815xd
Tiamat
9,598
506
315
3,392
13,828
8,071
1,957
1,796
11,992
56,282
0
L
Thor
3,391
983
0
2,010
13,270
3,555
0
5,022
8,248
0
32,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,656
Gold Earned
47,091
643
Minions Killed
391
0
Camps Cleared
0
1,924,356
Distance Traveled
1,678,444
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,966
544
109
5
0
366,125
4
L
Horus
10,523
478
65
3
0
386,594
6
L
Danzaburou
11,632
529
130
6
0
311,563
0
W
Thor
12,210
555
137
6
0
426,757
0
W
Anubis
14,421
656
176
8
0
388,332
0
L
Tiamat
9,599
436
134
6
0
381,710
3
L
Ares
7,811
355
13
1
0
322,661
3
W
Aphrodite
11,905
541
99
5
0
381,108
2
W
Tiamat
11,154
507
122
6
0
362,034
1
L
Thor
7,526
342
49
2
0
275,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role