Player Matchup

Amaterasu
Amaterasu
DEMONIC SOUL94
Amaterasu
Level 124
God Stats
0W - 1L
1,395 SR
Queue Stats
37W - 37L
1,529 Elo+
Party 2
Ullr
Ullr
FrostyTips1570
Ullr
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,459 Elo+
Party 2
Ra
Ra
SmallCanOfSoup
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,501 Elo+
Party 2
Team Averages
Level 84
1,465 SR
1,496 Elo+

VS

Team Averages
Level 110
1,521 SR
1,574 Elo+
Tiamat
Tiamat
CallMeLibbs
Tiamat
Level 157
God Stats
37W - 35L
1,497 SR
Queue Stats
313W - 310L
1,490 Elo+
Party 1
Fenrir
Fenrir
Game God Gucci
Fenrir
Level 159
God Stats
18W - 12L
1,565 SR
Queue Stats
213W - 174L
1,658 Elo+
Solo
Chernobog
Chernobog
WitchBlaze
Chernobog
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 12L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DEMONIC SOUL94
Amaterasu
11
3 / 6 / 0
8,766
626
8,391
16,329
8,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 2
7,939
567
7,312
12,368
4,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

12
0 / 3 / 3
8,251
589
3,908
8,654
2,627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
4 / 1 / 8
9,735
695
13,644
7,770
7,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 5
10,249
732
6,360
12,144
7,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chernobog
WitchBlaze
Chernobog
13
4 / 1 / 6
9,695
693
12,712
10,702
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
1
8
8
L
Amaterasu
DEMONIC SOUL94
Amaterasu
3
6
0
0.5
L
0
3
2
0.33
W
4
1
5
6.5
L
0
3
3
0.5
W
Chernobog
WitchBlaze
Chernobog
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,611
Damage
32,716
37,351
Taken
30,616
15,174
Mitigated
18,802
13,225
Healing
9,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
13,644
638
0
1,576
7,770
7,197
286
1,059
6,711
40,173
0
L
Amaterasu
DEMONIC SOUL94
Amaterasu
8,391
3,916
0
4,298
16,329
8,508
0
5,391
10,505
0
27,982
L
7,312
4,531
727
3,163
12,368
4,039
0
3,936
8,144
0
30,392
W
6,360
1,833
0
4,287
12,144
7,017
134
569
11,575
0
34,342
L
3,908
76
2,364
2,673
8,654
2,627
0
3,348
4,972
34,173
0
W
Chernobog
WitchBlaze
Chernobog
12,712
6,907
0
3,784
10,702
4,588
2,103
2,456
8,246
0
41,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,956
Gold Earned
29,679
145
Minions Killed
178
0
Camps Cleared
0
745,492
Distance Traveled
713,409
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,735
695
69
5
0
246,399
1
L
Amaterasu
8,766
626
43
3
0
241,566
4
L
Ullr
7,939
567
44
3
0
257,083
2
W
Fenrir
10,249
732
48
3
0
265,006
2
L
Ra
8,251
589
58
4
0
246,843
2
W
Chernobog
9,695
693
61
4
0
202,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role