Player Matchup

Arachne
Arachne
DoctorBourbon
Arachne
Level 127
God Stats
12W - 5L
1,711 SR
Queue Stats
217W - 181L
1,609 Elo+
Party 2
Ganesha
Ganesha
OurSupport
Ganesha
Level 25
God Stats
6W - 1L
1,711 SR
Queue Stats
18W - 10L
1,695 Elo+
Party 3
Heimdallr
Heimdallr
SaneQ
Heimdallr
Level 123
God Stats
4W - 4L
1,521 SR
Queue Stats
74W - 53L
1,646 Elo+
Party 3
Tiamat
Tiamat
ScrobbleGobble
Tiamat
Level 50
God Stats
9W - 0L
1,918 SR
Queue Stats
55W - 33L
1,702 Elo+
Party 2
Bellona
Bellona
TheWolffe
Bellona
Level 69
God Stats
7W - 4L
1,651 SR
Queue Stats
93W - 72L
1,588 Elo+
Party 2
Team Averages
Level 79
1,702 SR
1,648 Elo+

VS

Team Averages
Level 52
1,454 SR
1,553 Elo+
Fenrir
Fenrir
Diliraem
Fenrir
Level 49
God Stats
3W - 5L
1,647 SR
Queue Stats
7W - 12L
1,845 Elo+
Solo
Poseidon
Poseidon
Hynmz
Poseidon
Level 138
God Stats
0W - 2L
1,290 SR
Queue Stats
63W - 65L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheHornyShrimp
Ah Muzen Cab
Level 27
God Stats
1W - 4L
1,332 SR
Queue Stats
69W - 70L
1,459 Elo+
Party 1
Sobek
Sobek
Torenciel
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,468 Elo+
Party 1
Tyr
Tyr
Yfrit
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
17
15 / 0 / 3
10,904
682
10,744
14,270
7,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
OurSupport
Ganesha
14
0 / 4 / 13
9,366
585
7,343
12,597
11,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
SaneQ
Heimdallr
17
12 / 3 / 4
10,605
663
13,396
12,073
6,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 0 / 12
9,955
622
5,873
4,631
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
TheWolffe
Bellona
16
3 / 2 / 3
10,050
628
6,509
11,857
9,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diliraem
Fenrir
11
1 / 5 / 2
6,915
432
4,186
13,210
4,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Hynmz
Poseidon
15
8 / 8 / 1
9,307
582
8,563
10,385
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
TheHornyShrimp
Ah Muzen Cab
10
0 / 6 / 5
6,528
408
7,103
9,570
1,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Sobek
Torenciel
Sobek
10
0 / 6 / 4
6,464
404
3,601
11,941
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
Yfrit
Tyr
11
0 / 6 / 1
5,767
360
5,017
11,492
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
31
Kills
9
9
Deaths
31
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Diliraem
Fenrir
1
5
2
0.4
W
Arachne
15
0
3
16.5
L
Poseidon
Hynmz
Poseidon
8
8
1
1.06
W
Ganesha
OurSupport
Ganesha
0
4
13
1.63
W
Heimdallr
SaneQ
Heimdallr
12
3
4
4.67
W
1
0
12
7
L
Ah Muzen Cab
TheHornyShrimp
Ah Muzen Cab
0
6
5
0.42
W
Bellona
TheWolffe
Bellona
3
2
3
2.25
L
Sobek
Torenciel
Sobek
0
6
4
0.33
L
Tyr
Yfrit
Tyr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,865
Damage
28,470
55,428
Taken
56,598
37,300
Mitigated
27,624
23,081
Healing
9,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Diliraem
Fenrir
4,186
743
0
2,696
13,210
4,547
0
3,149
9,954
0
34,437
W
Arachne
10,744
8,008
0
7,861
14,270
7,314
339
2,155
12,095
0
71,312
L
Poseidon
Hynmz
Poseidon
8,563
786
0
250
10,385
3,170
0
2,391
7,745
46,153
0
W
Ganesha
OurSupport
Ganesha
7,343
1,256
0
2,273
12,597
11,039
157
3,962
8,585
23,838
0
W
Heimdallr
SaneQ
Heimdallr
13,396
6,861
0
5,132
12,073
6,295
4,070
2,456
9,617
0
69,871
W
5,873
1,128
0
2,404
4,631
3,507
833
883
3,703
48,704
0
L
Ah Muzen Cab
TheHornyShrimp
Ah Muzen Cab
7,103
2,220
0
2,614
9,570
1,893
0
1,870
7,700
0
43,346
W
Bellona
TheWolffe
Bellona
6,509
2,676
0
5,411
11,857
9,145
2,757
2,708
8,899
0
55,310
L
Sobek
Torenciel
Sobek
3,601
548
0
2,719
11,941
9,383
0
3,450
8,463
12,207
0
L
Tyr
Yfrit
Tyr
5,017
1,516
0
1,044
11,492
8,631
0
1,942
9,514
0
16,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,880
Gold Earned
34,981
526
Minions Killed
274
0
Camps Cleared
0
1,550,475
Distance Traveled
1,542,654
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,915
432
73
5
0
320,769
1
W
Arachne
10,904
682
92
6
0
387,070
3
L
Poseidon
9,307
582
90
6
0
289,447
3
W
Ganesha
9,366
585
14
1
0
303,112
2
W
Heimdallr
10,605
663
171
11
0
262,425
3
W
Tiamat
9,955
622
113
7
0
301,872
5
L
Ah Muzen Cab
6,528
408
68
4
0
289,560
3
W
Bellona
10,050
628
136
9
0
295,996
7
L
Sobek
6,464
404
15
1
0
362,789
3
L
Tyr
5,767
360
28
2
0
280,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role