Player Matchup

Danzaburou
Danzaburou
Miguel_Viera
Danzaburou
Level 64
God Stats
11W - 4L
1,558 SR
Queue Stats
56W - 85L
1,529 Elo+
Party 1
Chang'e
Chang'e
Raulcraft007
Chang'e
Level 83
God Stats
15W - 13L
1,439 SR
Queue Stats
159W - 252L
1,349 Elo+
Party 1
Chaac
Chaac
Rubio_Panda
Chaac
Level 69
God Stats
33W - 31L
1,642 SR
Queue Stats
144W - 243L
1,345 Elo+
Party 1
Team Averages
Level 72
1,546 SR
1,408 Elo+

VS

Team Averages
Level 55
1,426 SR
1,342 Elo+
Tiamat
Tiamat
KendoTheNinja
Tiamat
Level 36
God Stats
0W - 2L
1,260 SR
Queue Stats
44W - 73L
1,288 Elo+
Solo
Skadi
Skadi
RavenCrowSting
Skadi
Level 86
God Stats
1W - 2L
1,518 SR
Queue Stats
92W - 133L
1,402 Elo+
Solo
Zeus
Zeus
tarif_direct8
Zeus
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 103L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Miguel_Viera
Danzaburou
16
6 / 0 / 9
10,611
816
17,628
15,468
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
Raulcraft007
Chang'e
14
8 / 5 / 5
10,289
791
7,342
10,679
3,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

6
1 / 1 / 0
7,413
570
1,244
3,214
1,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
8,743
673
3,646
11,092
5,212
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 5 / 3
8,686
668
6,379
11,207
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 4 / 2
8,696
669
12,636
9,037
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
15
Kills
6
6
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Danzaburou
Miguel_Viera
Danzaburou
6
0
9
10.5
W
Chang'e
Raulcraft007
Chang'e
8
5
5
2.1
L
1
5
3
0.5
W
1
1
0
1
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,214
Damage
22,661
29,361
Taken
31,336
11,114
Mitigated
11,804
15,474
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,646
656
882
2,674
11,092
5,212
492
2,212
8,880
15,841
0
W
Danzaburou
Miguel_Viera
Danzaburou
17,628
9,110
0
5,075
15,468
6,108
1,641
9,761
5,707
0
57,268
W
Chang'e
Raulcraft007
Chang'e
7,342
995
4,814
4,111
10,679
3,880
1,036
5,446
5,233
33,526
0
L
6,379
2,435
0
1,726
11,207
3,597
125
3,549
7,658
0
35,882
W
1,244
89
219
1,255
3,214
1,126
20
1,107
2,107
0
7,895
L
12,636
743
342
672
9,037
2,995
492
1,621
7,416
37,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,313
Gold Earned
26,125
139
Minions Killed
135
0
Camps Cleared
0
504,924
Distance Traveled
596,761
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,743
673
22
2
0
198,465
1
W
Danzaburou
10,611
816
73
6
0
243,350
0
W
Chang'e
10,289
791
55
4
0
189,135
2
L
Skadi
8,686
668
54
4
0
191,177
0
W
Chaac
7,413
570
11
1
0
72,439
2
L
Zeus
8,696
669
59
5
0
207,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role