Player Matchup

Osiris
Osiris
AARONSD914
Osiris
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Veezarа
Odin
Level 15
God Stats
19W - 7L
1,852 SR
Queue Stats
213W - 228L
1,600 Elo+
Solo
Ne Zha
Ne Zha
doomwolf8605
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,618 Elo+
Solo
Apollo
Apollo
kurjaky
Apollo
Level 28
God Stats
12W - 15L
1,565 SR
Queue Stats
776W - 764L
1,578 Elo+
Solo
Scylla
Scylla
zephyxxthegod
Scylla
Level 22
God Stats
0W - 2L
1,319 SR
Queue Stats
163W - 112L
1,619 Elo+
Solo
Team Averages
Level 18
1,547 SR
1,583 Elo+

VS

Team Averages
Level 20
1,549 SR
1,554 Elo+
Artemis
Artemis
Akilto
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,514 Elo+
Solo
Amaterasu
Amaterasu
BLAQUEBLUES
Amaterasu
Level 24
God Stats
25W - 30L
1,473 SR
Queue Stats
76W - 97L
1,369 Elo+
Solo
Nu Wa
Nu Wa
DrBubi48
Nu Wa
Level 15
God Stats
6W - 3L
1,565 SR
Queue Stats
14W - 17L
1,364 Elo+
Solo
Chernobog
Chernobog
NevS5
Chernobog
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 3L
1,895 Elo+
Solo
Bakasura
Bakasura
agilitymuffin
Bakasura
Level 23
God Stats
4W - 0L
1,708 SR
Queue Stats
17W - 12L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AARONSD914
Osiris
16
12 / 5 / 6
11,073
583
13,555
23,211
17,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
14
4 / 4 / 1
8,640
455
6,592
14,590
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
13
3 / 6 / 7
8,723
459
7,972
14,674
4,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
kurjaky
Apollo
14
7 / 8 / 10
9,609
506
10,154
15,707
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

16
2 / 5 / 4
9,423
496
9,640
10,503
3,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akilto
Artemis
12
1 / 7 / 3
8,114
427
6,303
12,313
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
BLAQUEBLUES
Amaterasu
15
6 / 4 / 6
10,205
537
8,802
11,566
8,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
DrBubi48
Nu Wa
12
1 / 8 / 10
8,548
450
10,770
10,955
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
NevS5
Chernobog
20
13 / 5 / 7
12,719
669
23,756
22,200
10,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
agilitymuffin
Bakasura
18
7 / 4 / 7
11,594
610
10,579
15,771
7,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
61
28
Kills
28
28
Deaths
28
28
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Osiris
AARONSD914
Osiris
12
5
6
3
W
Artemis
Akilto
Artemis
1
7
3
0.36
W
Amaterasu
BLAQUEBLUES
Amaterasu
6
4
6
2.25
W
Nu Wa
DrBubi48
Nu Wa
1
8
10
0.75
W
Chernobog
NevS5
Chernobog
13
5
7
3.3
L
Odin
4
4
1
1.13
W
Bakasura
agilitymuffin
Bakasura
7
4
7
2.63
L
Ne Zha
3
6
7
1.08
L
Apollo
kurjaky
Apollo
7
8
10
1.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,913
Damage
60,210
78,685
Taken
72,805
42,925
Mitigated
32,692
17,421
Healing
23,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AARONSD914
Osiris
13,555
4,611
0
6,029
23,211
17,794
204
3,308
18,720
9,216
52,526
W
Artemis
Akilto
Artemis
6,303
2,755
0
3,993
12,313
3,676
2,672
713
11,524
0
32,425
W
Amaterasu
BLAQUEBLUES
Amaterasu
8,802
3,366
0
1,909
11,566
8,487
259
1,343
9,835
0
40,845
W
Nu Wa
DrBubi48
Nu Wa
10,770
1,650
0
317
10,955
2,667
475
3,150
7,627
34,364
0
W
Chernobog
NevS5
Chernobog
23,756
16,541
0
11,068
22,200
10,143
2,389
4,598
17,327
0
102,962
L
Odin
6,592
1,597
0
3,396
14,590
11,974
0
1,129
13,106
204
35,910
W
Bakasura
agilitymuffin
Bakasura
10,579
7,762
0
6,085
15,771
7,719
286
1,921
13,840
0
54,640
L
Ne Zha
7,972
3,462
0
2,553
14,674
4,538
429
2,160
11,621
0
38,007
L
Apollo
kurjaky
Apollo
10,154
5,643
0
4,249
15,707
4,830
436
2,075
12,941
0
37,788
L
9,640
1,088
0
1,194
10,503
3,789
0
1,058
9,305
64,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,468
Gold Earned
51,180
411
Minions Killed
472
0
Camps Cleared
0
1,656,459
Distance Traveled
1,707,568
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,073
583
87
5
0
345,223
1
W
Artemis
8,114
427
66
3
0
292,306
0
W
Amaterasu
10,205
537
70
4
0
366,222
5
W
Nu Wa
8,548
450
41
2
0
314,695
2
W
Chernobog
12,719
669
160
8
0
355,110
5
L
Odin
8,640
455
68
4
0
330,977
4
W
Bakasura
11,594
610
135
7
0
379,235
6
L
Ne Zha
8,723
459
75
4
0
336,684
1
L
Apollo
9,609
506
56
3
0
327,574
1
L
Scylla
9,423
496
125
7
0
316,001
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role