Player Matchup

Da Ji
Da Ji
FatherlyName66
Da Ji
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 46L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
MGF_Tomy
Baron Samedi
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 203L
1,518 Elo+
Solo
Hera
Hera
SlimFat_HiFi
Hera
Level 117
God Stats
11W - 10L
1,785 SR
Queue Stats
1,043W - 1,085L
1,469 Elo+
Party 1
Neith
Neith
mikypapa93
Neith
Level 141
God Stats
31W - 20L
1,753 SR
Queue Stats
268W - 258L
1,397 Elo+
Party 1
Chaac
Chaac
victorstefanc466
Chaac
Level 52
God Stats
16W - 12L
1,706 SR
Queue Stats
94W - 119L
1,536 Elo+
Solo
Team Averages
Level 102
1,649 SR
1,503 Elo+

VS

Team Averages
Level 130
1,474 SR
1,565 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ALE-VEN
Anhur
Level 156
God Stats
5W - 2L
1,456 SR
Queue Stats
86W - 57L
1,601 Elo+
Party 2
Tiamat
Tiamat
ALEX92JUVE
Tiamat
Level 154
God Stats
19W - 13L
1,428 SR
Queue Stats
204W - 167L
1,558 Elo+
Party 2
Camazotz
Camazotz
DePupils
Camazotz
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 103L
1,603 Elo+
Party 2
Chang'e
Chang'e
drake_pp
Chang'e
Level 68
God Stats
18W - 10L
1,484 SR
Queue Stats
189W - 176L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
7,790
458
9,061
15,570
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
MGF_Tomy
Baron Samedi
11
2 / 6 / 1
7,045
414
3,494
10,263
7,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

14
3 / 3 / 2
8,752
515
6,296
7,962
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
13
3 / 7 / 3
7,817
460
7,558
13,813
4,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
0 / 2 / 1
8,116
477
4,237
10,381
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
1 / 5 / 10
7,751
456
6,493
15,144
8,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Anhur
ALE-VEN
Anhur
15
8 / 3 / 5
9,834
578
11,803
12,102
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
ALEX92JUVE
Tiamat
16
7 / 1 / 3
9,521
560
6,852
6,297
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Camazotz
DePupils
Camazotz
16
5 / 0 / 7
9,270
545
7,438
13,865
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chang'e
drake_pp
Chang'e
16
4 / 1 / 1
9,784
576
9,543
8,161
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
10
Kills
25
25
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
5
10
1.2
W
Anhur
ALE-VEN
Anhur
8
3
5
3.5
W
Tiamat
ALEX92JUVE
Tiamat
7
1
3
8.5
W
Camazotz
DePupils
Camazotz
5
0
7
8.5
L
2
7
2
0.43
L
Baron Samedi
MGF_Tomy
Baron Samedi
2
6
1
0.42
L
3
3
2
1.33
W
Chang'e
drake_pp
Chang'e
4
1
1
4.5
L
Neith
3
7
3
0.64
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,646
Damage
42,129
57,989
Taken
55,569
26,253
Mitigated
23,590
15,088
Healing
29,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,493
715
0
4,847
15,144
8,171
0
2,340
12,779
32,742
0
W
Anhur
ALE-VEN
Anhur
11,803
5,832
0
5,701
12,102
4,107
919
3,953
8,081
0
55,027
W
Tiamat
ALEX92JUVE
Tiamat
6,852
746
0
3,810
6,297
3,691
628
1,837
4,352
52,677
0
W
Camazotz
DePupils
Camazotz
7,438
2,913
0
10,165
13,865
4,887
65
1,389
12,381
0
56,110
L
9,061
2,099
0
4,031
15,570
5,447
0
5,684
9,625
0
44,029
L
Baron Samedi
MGF_Tomy
Baron Samedi
3,494
324
655
1,889
10,263
7,419
88
4,329
5,758
23,279
0
L
6,296
2,245
0
1,620
7,962
2,505
0
1,963
5,819
52,129
0
W
Chang'e
drake_pp
Chang'e
9,543
841
411
4,727
8,161
2,734
192
0
7,886
65,386
0
L
Neith
7,558
2,480
0
2,343
13,813
4,033
240
3,086
10,669
0
46,106
L
4,237
472
0
4,550
10,381
6,849
295
6,754
3,230
0
55,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
46,160
445
Minions Killed
477
0
Camps Cleared
0
1,469,489
Distance Traveled
1,595,233
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,751
456
28
2
0
348,115
6
W
Anhur
9,834
578
101
6
0
263,789
6
W
Tiamat
9,521
560
108
6
0
325,162
6
W
Camazotz
9,270
545
98
6
0
374,359
8
L
Da Ji
7,790
458
83
5
0
308,173
3
L
Baron Samedi
7,045
414
32
2
0
282,982
5
L
Hera
8,752
515
120
7
0
300,142
4
W
Chang'e
9,784
576
142
8
0
283,808
2
L
Neith
7,817
460
93
5
0
261,095
8
L
Chaac
8,116
477
117
7
0
317,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role