Player Matchup

Cerberus
Cerberus
Hurlgoofy
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,555 Elo+
Solo
Achilles
Achilles
OciBojeVISKIJA
Achilles
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,644 Elo+
Solo
Cupid
Cupid
Orochi46
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 59L
1,604 Elo+
Solo
Nemesis
Nemesis
SenorBuzzington
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,847 Elo+
Solo
Tiamat
Tiamat
Surrounder
Tiamat
Level 24
God Stats
0W - 2L
1,208 SR
Queue Stats
7W - 5L
1,698 Elo+
Solo
Team Averages
Level 15
1,442 SR
1,670 Elo+

VS

Team Averages
Level 16
1,619 SR
1,650 Elo+
Yemoja
Yemoja
AlSlD
Yemoja
Level 5
God Stats
2W - 0L
1,739 SR
Queue Stats
4W - 1L
1,590 Elo+
Solo
Achilles
Achilles
Gilbe
Achilles
Level 29
God Stats
41W - 20L
1,638 SR
Queue Stats
154W - 143L
1,546 Elo+
Solo
Merlin
Merlin
TruckLuck
Merlin
Level 6
God Stats
7W - 2L
1,500 SR
Queue Stats
79W - 55L
1,616 Elo+
Solo
Bellona
Bellona
UrkoOP7
Bellona
Level 15
God Stats
12W - 7L
1,718 SR
Queue Stats
22W - 13L
1,710 Elo+
Solo
Medusa
Medusa
Zoferruco
Medusa
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
103W - 60L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hurlgoofy
Cerberus
10
2 / 6 / 1
6,900
460
6,018
12,818
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
12
0 / 7 / 1
6,789
453
8,337
12,923
9,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Orochi46
Cupid
10
0 / 7 / 1
5,839
389
4,898
13,210
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
1 / 3 / 2
7,821
521
3,881
12,026
4,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Surrounder
Tiamat
13
2 / 5 / 1
7,567
504
4,763
9,168
5,141
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AlSlD
Yemoja
14
4 / 1 / 7
8,655
577
4,666
5,514
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Gilbe
Achilles
15
5 / 1 / 5
9,308
621
6,730
8,550
3,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
TruckLuck
Merlin
17
6 / 0 / 3
9,945
663
8,125
5,361
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
UrkoOP7
Bellona
15
6 / 1 / 2
9,042
603
8,565
12,066
7,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
Zoferruco
Medusa
15
7 / 2 / 6
8,858
591
16,106
12,086
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
5
Kills
28
28
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AlSlD
Yemoja
4
1
7
7.5
W
Achilles
Gilbe
Achilles
5
1
5
7.5
L
Cerberus
Hurlgoofy
Cerberus
2
6
1
0.42
L
Achilles
0
7
1
0.07
L
Cupid
Orochi46
Cupid
0
7
1
0.07
L
1
3
2
0.67
L
Tiamat
Surrounder
Tiamat
2
5
1
0.5
W
Merlin
TruckLuck
Merlin
6
0
3
7.5
W
Bellona
UrkoOP7
Bellona
6
1
2
7
W
Medusa
Zoferruco
Medusa
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,897
Damage
44,192
60,145
Taken
43,577
30,131
Mitigated
19,037
17,540
Healing
18,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AlSlD
Yemoja
4,666
858
2,583
1,494
5,514
2,265
0
2,132
3,382
23,463
0
W
Achilles
Gilbe
Achilles
6,730
1,839
0
705
8,550
3,686
0
1,708
6,767
0
59,812
L
Cerberus
Hurlgoofy
Cerberus
6,018
631
0
3,156
12,818
6,913
0
3,054
9,724
13,828
0
L
Achilles
8,337
1,460
0
500
12,923
9,809
956
2,202
10,635
5,890
30,414
L
Cupid
Orochi46
Cupid
4,898
1,899
153
5,150
13,210
3,360
0
2,659
10,471
0
31,725
L
3,881
1,328
0
5,843
12,026
4,908
0
2,169
9,725
0
54,958
L
Tiamat
Surrounder
Tiamat
4,763
482
0
2,738
9,168
5,141
0
2,128
6,772
34,700
0
W
Merlin
TruckLuck
Merlin
8,125
872
128
1,823
5,361
2,131
610
1,007
4,354
72,582
0
W
Bellona
UrkoOP7
Bellona
8,565
4,029
0
7,487
12,066
7,778
2,216
2,078
9,488
27
44,307
W
Medusa
Zoferruco
Medusa
16,106
9,491
0
4,130
12,086
3,177
679
5,033
7,053
0
69,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,916
Gold Earned
45,808
326
Minions Killed
505
0
Camps Cleared
0
1,351,185
Distance Traveled
1,472,877
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,655
577
52
3
0
279,092
0
W
Achilles
9,308
621
99
7
0
358,830
1
L
Cerberus
6,900
460
23
2
0
265,954
6
L
Achilles
6,789
453
75
5
0
268,790
3
L
Cupid
5,839
389
57
4
0
238,675
4
L
Nemesis
7,821
521
102
7
0
316,095
2
L
Tiamat
7,567
504
69
5
0
261,671
0
W
Merlin
9,945
663
139
9
0
296,900
3
W
Bellona
9,042
603
97
6
0
269,837
1
W
Medusa
8,858
591
118
8
0
268,218
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role