Player Matchup

Danzaburou
Danzaburou
Sengra
Danzaburou
Level 144
God Stats
9W - 10L
1,678 SR
Queue Stats
234W - 238L
1,626 Elo+
Solo
Guan Yu
Guan Yu
TheKogux
Guan Yu
Level 64
God Stats
3W - 0L
1,921 SR
Queue Stats
21W - 21L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
ThePine
Baron Samedi
Level 119
God Stats
96W - 72L
1,694 SR
Queue Stats
982W - 883L
1,633 Elo+
Solo
Team Averages
Level 109
1,764 SR
1,580 Elo+

VS

Team Averages
Level 121
1,459 SR
1,596 Elo+
Cerberus
Cerberus
FrizZzZz
Cerberus
Level 129
God Stats
30W - 20L
1,500 SR
Queue Stats
1,291W - 839L
1,622 Elo+
Solo
Bellona
Bellona
Jeffrustok
Bellona
Level 86
God Stats
7W - 7L
1,283 SR
Queue Stats
117W - 121L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
charlyboy
Baron Samedi
Level 149
God Stats
42W - 27L
1,593 SR
Queue Stats
491W - 538L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sengra
Danzaburou
10
0 / 0 / 12
7,438
744
5,464
5,941
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
TheKogux
Guan Yu
11
7 / 0 / 6
8,722
872
5,102
8,570
5,494
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
ThePine
Baron Samedi
12
9 / 0 / 7
8,728
873
11,247
6,789
3,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FrizZzZz
Cerberus
9
0 / 4 / 0
6,236
624
6,033
11,369
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
Jeffrustok
Bellona
8
0 / 6 / 0
5,672
567
3,488
8,354
5,164
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
charlyboy
Baron Samedi
8
0 / 6 / 0
5,822
582
3,905
7,225
4,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
16
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FrizZzZz
Cerberus
0
4
0
0
L
Bellona
Jeffrustok
Bellona
0
6
0
0
W
Danzaburou
Sengra
Danzaburou
0
0
12
6
W
Guan Yu
TheKogux
Guan Yu
7
0
6
10
W
Baron Samedi
ThePine
Baron Samedi
9
0
7
12.5
L
Baron Samedi
charlyboy
Baron Samedi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,813
Damage
13,426
21,300
Taken
26,948
11,046
Mitigated
15,338
11,855
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FrizZzZz
Cerberus
6,033
126
0
4,496
11,369
5,900
0
4,183
6,918
20,008
0
L
Bellona
Jeffrustok
Bellona
3,488
495
0
123
8,354
5,164
0
3,620
4,456
0
10,696
W
Danzaburou
Sengra
Danzaburou
5,464
2,137
0
3,135
5,941
1,652
1,984
2,773
3,168
0
32,185
W
Guan Yu
TheKogux
Guan Yu
5,102
527
1,521
2,762
8,570
5,494
902
3,553
5,017
0
12,441
W
Baron Samedi
ThePine
Baron Samedi
11,247
1,144
1,212
3,225
6,789
3,900
416
3,652
3,137
32,735
0
L
Baron Samedi
charlyboy
Baron Samedi
3,905
154
312
1,415
7,225
4,274
0
2,788
4,259
23,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
17,730
122
Minions Killed
111
0
Camps Cleared
0
583,721
Distance Traveled
485,403
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,236
624
51
5
0
178,733
3
L
Bellona
5,672
567
22
2
0
168,785
4
W
Danzaburou
7,438
744
60
6
0
181,092
4
W
Guan Yu
8,722
872
14
1
0
215,804
3
W
Baron Samedi
8,728
873
48
5
0
186,825
2
L
Baron Samedi
5,822
582
38
4
0
137,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role