Player Matchup

Ymir
Ymir
Glastviaaa
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,856 Elo+
Party 2
Izanami
Izanami
Glastvie
Izanami
Level 28
God Stats
22W - 11L
1,785 SR
Queue Stats
128W - 132L
1,618 Elo+
Party 2
Yemoja
Yemoja
Rüüüüüd
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,685 Elo+
Solo
King Arthur
King Arthur
Vocaloidss
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,544 Elo+
Solo
Olorun
Olorun
amaris12
Olorun
Level 15
God Stats
2W - 2L
1,506 SR
Queue Stats
22W - 25L
1,591 Elo+
Solo
Team Averages
Level 15
1,558 SR
1,659 Elo+

VS

Team Averages
Level 12
1,473 SR
1,619 Elo+
Cerberus
Cerberus
Creasmana
Cerberus
Level 22
God Stats
5W - 4L
1,500 SR
Queue Stats
48W - 47L
1,465 Elo+
Party 1
Set
Set
Raysest
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,742 Elo+
Party 3
Janus
Janus
XxGusterdxX
Janus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 42L
1,742 Elo+
Party 3
Jing Wei
Jing Wei
Zancos
Jing Wei
Level 14
God Stats
0W - 3L
1,165 SR
Queue Stats
66W - 54L
1,407 Elo+
Party 1
Odin
Odin
littleboibussy
Odin
Level 8
God Stats
0W - 1L
1,699 SR
Queue Stats
2W - 2L
1,742 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 6
8,552
570
11,518
12,523
7,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Glastvie
Izanami
14
10 / 2 / 3
8,679
579
8,808
7,796
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
12
1 / 1 / 7
7,836
522
2,544
6,399
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Vocaloidss
King Arthur
15
3 / 0 / 3
8,765
584
5,837
11,610
8,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
amaris12
Olorun
14
3 / 2 / 3
8,200
547
3,781
5,650
2,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Creasmana
Cerberus
9
0 / 5 / 4
5,964
398
3,641
10,332
4,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Set
14
6 / 5 / 0
8,728
582
9,894
12,342
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 1
6,233
416
2,297
8,346
2,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Zancos
Jing Wei
11
1 / 4 / 2
6,685
446
5,325
5,860
1,709
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 1
6,154
410
2,087
7,022
2,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
25
Kills
8
9
Deaths
26
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Creasmana
Cerberus
0
5
4
0.4
W
8
4
6
2.75
W
Izanami
Glastvie
Izanami
10
2
3
5.75
L
Set
6
5
0
1.2
W
Yemoja
1
1
7
4.5
W
King Arthur
Vocaloidss
King Arthur
3
0
3
4.5
L
0
7
1
0.07
L
Jing Wei
Zancos
Jing Wei
1
4
2
0.5
W
Olorun
amaris12
Olorun
3
2
3
2.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,488
Damage
23,244
43,978
Taken
43,902
23,287
Mitigated
18,023
17,019
Healing
5,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Creasmana
Cerberus
3,641
337
0
1,005
10,332
4,972
988
3,857
6,475
17,310
0
W
11,518
2,763
0
4,163
12,523
7,163
0
2,130
10,393
46,821
0
W
Izanami
Glastvie
Izanami
8,808
5,776
438
3,160
7,796
2,394
1,130
1,473
6,323
0
54,333
L
Set
9,894
4,582
0
3,698
12,342
5,928
0
4,202
7,965
0
51,375
W
Yemoja
2,544
313
608
1,429
6,399
3,079
761
1,385
5,014
20,016
0
W
King Arthur
Vocaloidss
King Arthur
5,837
884
0
4,960
11,610
8,613
1,454
384
11,226
0
45,795
L
2,297
431
0
598
8,346
2,681
0
4,695
3,626
33,892
0
L
Jing Wei
Zancos
Jing Wei
5,325
4,328
0
30
5,860
1,709
1,609
1,878
3,982
0
31,527
W
Olorun
amaris12
Olorun
3,781
1,465
124
2,137
5,650
2,038
0
566
5,084
47,706
0
L
2,087
1,125
0
0
7,022
2,733
0
3,211
3,636
0
9,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,032
Gold Earned
33,764
389
Minions Killed
258
0
Camps Cleared
0
1,408,840
Distance Traveled
1,281,562
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,964
398
22
1
0
244,723
2
W
Ymir
8,552
570
77
5
0
272,106
0
W
Izanami
8,679
579
100
7
0
285,991
1
L
Set
8,728
582
94
6
0
295,696
4
W
Yemoja
7,836
522
34
2
0
287,252
1
W
King Arthur
8,765
584
92
6
0
267,538
2
L
Janus
6,233
416
58
4
0
250,527
0
L
Jing Wei
6,685
446
62
4
0
248,473
0
W
Olorun
8,200
547
86
6
0
295,953
2
L
Odin
6,154
410
22
1
0
242,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role