Player Matchup

Fenrir
Fenrir
Mucca_Acquatica9
Fenrir
Level 15
God Stats
3W - 10L
1,270 SR
Queue Stats
19W - 32L
1,365 Elo+
Solo
Tsukuyomi
Tsukuyomi
Wolfy1175
Tsukuyomi
Level 6
God Stats
7W - 8L
1,749 SR
Queue Stats
12W - 10L
1,701 Elo+
Solo
Erlang Shen
Erlang Shen
ivvaliev
Erlang Shen
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 92L
1,253 Elo+
Solo
Ullr
Ullr
nhiijjghgaaa
Ullr
Level 10
God Stats
0W - 2L
1,411 SR
Queue Stats
7W - 5L
1,713 Elo+
Solo
Bakasura
Bakasura
palinkard
Bakasura
Level 5
God Stats
1W - 1L
1,678 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Team Averages
Level 11
1,521 SR
1,506 Elo+

VS

Team Averages
Level 14
1,496 SR
1,521 Elo+
Pele
Pele
Game_Rooster42
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
Patrizio2511
Janus
Level 23
God Stats
30W - 31L
1,398 SR
Queue Stats
330W - 345L
1,353 Elo+
Solo
Yemoja
Yemoja
Prinzipoit
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Sbn_Empty
Ne Zha
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 35L
1,651 Elo+
Solo
Bellona
Bellona
Sklavio
Bellona
Level 27
God Stats
3W - 1L
1,581 SR
Queue Stats
186W - 153L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
8,704
348
7,268
20,653
21,785
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tsukuyomi
Wolfy1175
Tsukuyomi
13
2 / 13 / 9
9,932
397
11,830
19,106
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
ivvaliev
Erlang Shen
11
0 / 11 / 4
7,613
305
1,003
16,338
6,510
20
13 / 4 / 3
13,457
538
26,635
26,270
12,155
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
palinkard
Bakasura
15
7 / 5 / 3
10,581
423
8,952
15,386
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 11 / 11
11,192
448
11,253
18,115
6,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 4 / 10
11,974
479
12,071
10,965
4,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Prinzipoit
Yemoja
17
3 / 4 / 6
11,999
480
9,405
18,371
24,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Sbn_Empty
Ne Zha
20
9 / 4 / 6
13,653
546
14,922
21,270
10,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Sklavio
Bellona
20
15 / 2 / 5
14,757
590
26,245
23,235
35,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
75
24
Kills
37
38
Deaths
25
24
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
11
11
0.86
L
2
5
5
0.9
W
6
4
10
2.75
W
Yemoja
Prinzipoit
Yemoja
3
4
6
1.5
W
Ne Zha
Sbn_Empty
Ne Zha
9
4
6
3
W
Bellona
Sklavio
Bellona
15
2
5
8.75
L
Tsukuyomi
Wolfy1175
Tsukuyomi
2
13
9
0.5
L
Erlang Shen
ivvaliev
Erlang Shen
0
11
4
0.18
L
13
4
3
3.63
L
Bakasura
palinkard
Bakasura
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,688
Damage
73,896
97,753
Taken
91,956
51,825
Mitigated
81,954
7,237
Healing
21,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,253
1,831
0
1,594
18,115
6,827
958
0
17,620
0
35,528
L
7,268
1,471
0
2,468
20,653
21,785
0
6,430
14,223
0
27,023
W
12,071
1,110
300
2,455
10,965
4,822
783
0
10,509
65,638
0
W
Yemoja
Prinzipoit
Yemoja
9,405
1,729
1,409
601
18,371
24,865
2,804
0
18,046
48,847
0
W
Ne Zha
Sbn_Empty
Ne Zha
14,922
6,122
0
9,336
21,270
10,330
2,462
0
20,865
0
112,829
W
Bellona
Sklavio
Bellona
26,245
11,401
0
5,629
23,235
35,110
4,623
0
22,865
17,760
106,207
L
Tsukuyomi
Wolfy1175
Tsukuyomi
11,830
2,599
0
377
19,106
6,389
0
5,254
13,852
0
30,716
L
Erlang Shen
ivvaliev
Erlang Shen
1,003
236
0
609
16,338
6,510
0
5,612
10,726
0
10,990
L
26,635
11,477
0
634
26,270
12,155
0
6,013
20,257
0
88,198
L
Bakasura
palinkard
Bakasura
8,952
6,225
0
3,149
15,386
4,986
0
2,540
12,846
0
27,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,287
Gold Earned
63,575
283
Minions Killed
602
0
Camps Cleared
0
2,039,277
Distance Traveled
2,116,972
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,192
448
51
2
0
450,606
3
L
Fenrir
8,704
348
24
1
0
460,028
0
W
Janus
11,974
479
114
5
0
425,734
0
W
Yemoja
11,999
480
76
3
0
369,375
1
W
Ne Zha
13,653
546
172
7
0
449,462
2
W
Bellona
14,757
590
189
8
0
421,795
2
L
Tsukuyomi
9,932
397
32
1
0
370,771
1
L
Erlang Shen
7,613
305
16
1
0
380,260
0
L
Ullr
13,457
538
138
6
0
433,989
1
L
Bakasura
10,581
423
73
3
0
394,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role