Player Matchup

Cthulhu
Cthulhu
UwU_tech_
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,360 Elo+
Party 1
Thanatos
Thanatos
cool_preface3
Thanatos
Level 28
God Stats
4W - 10L
1,156 SR
Queue Stats
145W - 209L
1,181 Elo+
Solo
Tiamat
Tiamat
dannieboi450
Tiamat
Level 52
God Stats
2W - 6L
1,572 SR
Queue Stats
37W - 62L
1,379 Elo+
Party 1
Nemesis
Nemesis
labisfab
Nemesis
Level 24
God Stats
0W - 3L
1,218 SR
Queue Stats
42W - 53L
1,483 Elo+
Party 2
Cerberus
Cerberus
martin1jen
Cerberus
Level 16
God Stats
2W - 2L
1,550 SR
Queue Stats
5W - 7L
1,313 Elo+
Party 2
Team Averages
Level 26
1,399 SR
1,343 Elo+

VS

Team Averages
Level 25
1,626 SR
1,364 Elo+
King Arthur
King Arthur
IMayBeAutistic
King Arthur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,407 Elo+
Party 3
Loki
Loki
Its0ldSchool
Loki
Level 29
God Stats
8W - 3L
1,604 SR
Queue Stats
27W - 38L
1,187 Elo+
Party 3
Cupid
Cupid
JacknBox101
Cupid
Level 29
God Stats
6W - 6L
1,617 SR
Queue Stats
159W - 189L
1,346 Elo+
Solo
Tiamat
Tiamat
ThirdSkink99
Tiamat
Level 24
God Stats
26W - 16L
1,738 SR
Queue Stats
109W - 108L
1,203 Elo+
Solo
Amaterasu
Amaterasu
nasty stick
Amaterasu
Level 25
God Stats
5W - 4L
1,669 SR
Queue Stats
5W - 4L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
UwU_tech_
Cthulhu
18
0 / 5 / 1
12,128
391
4,016
21,650
24,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
cool_preface3
Thanatos
17
2 / 13 / 1
11,714
378
7,763
23,590
8,936
Tiamat
20
8 / 5 / 2
15,522
501
29,349
20,664
19,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Nemesis
labisfab
Nemesis
18
4 / 10 / 2
12,622
407
9,713
20,544
8,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
martin1jen
Cerberus
18
2 / 11 / 5
12,536
404
11,551
34,211
27,513
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IMayBeAutistic
King Arthur
20
7 / 4 / 6
16,779
541
14,264
20,961
12,199
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 2 / 5
15,241
492
11,081
25,209
9,680
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
22 / 2 / 4
17,941
579
41,164
20,561
8,574
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tiamat
19
2 / 5 / 10
13,408
433
9,660
17,207
9,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
nasty stick
Amaterasu
20
6 / 3 / 5
15,150
489
16,282
28,431
27,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
16
Kills
42
44
Deaths
16
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
IMayBeAutistic
King Arthur
7
4
6
2.5
W
5
2
5
3.75
W
22
2
4
12
W
Tiamat
2
5
10
1.4
L
Cthulhu
UwU_tech_
Cthulhu
0
5
1
0.1
L
Thanatos
cool_preface3
Thanatos
2
13
1
0.19
L
Tiamat
8
5
2
1.8
L
Nemesis
labisfab
Nemesis
4
10
2
0.5
L
Cerberus
martin1jen
Cerberus
2
11
5
0.41
W
Amaterasu
nasty stick
Amaterasu
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,392
Damage
92,451
120,659
Taken
112,369
90,117
Mitigated
67,267
22,977
Healing
49,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
IMayBeAutistic
King Arthur
14,264
4,293
169
1,821
20,961
12,199
1,581
5,482
15,435
0
122,885
W
11,081
4,719
745
15,596
25,209
9,680
2,379
6,127
18,965
0
136,197
W
41,164
21,626
624
13,673
20,561
8,574
8,253
6,587
13,762
0
137,110
W
Tiamat
9,660
1,579
190
5,354
17,207
9,812
1,039
8,348
8,561
49,948
0
L
Cthulhu
UwU_tech_
Cthulhu
4,016
227
0
2,912
21,650
24,897
1,198
1,060
20,435
54,161
0
L
Thanatos
cool_preface3
Thanatos
7,763
993
1,569
6,589
23,590
8,936
324
1,272
22,192
0
26,090
L
Tiamat
29,349
4,718
0
5,546
20,664
19,800
577
2,470
18,066
108,181
0
L
Nemesis
labisfab
Nemesis
9,713
4,416
0
566
20,544
8,971
1,893
2,152
18,198
0
62,948
L
Cerberus
martin1jen
Cerberus
11,551
1,633
0
5,795
34,211
27,513
722
1,914
32,108
57,516
0
W
Amaterasu
nasty stick
Amaterasu
16,282
9,436
0
11,754
28,431
27,002
1,852
16,800
10,730
0
65,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,522
Gold Earned
78,519
476
Minions Killed
713
0
Camps Cleared
0
2,316,436
Distance Traveled
2,636,506
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
16,779
541
181
6
0
576,597
2
W
Loki
15,241
492
156
5
0
539,897
0
W
Cupid
17,941
579
160
5
0
534,499
2
W
Tiamat
13,408
433
102
3
0
448,324
0
L
Cthulhu
12,128
391
75
2
0
464,339
3
L
Thanatos
11,714
378
43
1
0
426,947
7
L
Tiamat
15,522
501
166
5
0
459,705
1
L
Nemesis
12,622
407
104
3
0
498,427
0
L
Cerberus
12,536
404
88
3
0
467,018
0
W
Amaterasu
15,150
489
114
4
0
537,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role