Player Matchup

King Arthur
King Arthur
Brisk79
King Arthur
Level 26
God Stats
7W - 7L
1,577 SR
Queue Stats
70W - 69L
1,508 Elo+
Party 2
Merlin
Merlin
CorneliousBread
Merlin
Level 24
God Stats
6W - 1L
1,703 SR
Queue Stats
27W - 19L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Hethen
Cthulhu
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ItaIgorot
Arachne
Level 25
God Stats
12W - 2L
1,675 SR
Queue Stats
142W - 141L
1,382 Elo+
Party 1
Olorun
Olorun
oDippo
Olorun
Level 16
God Stats
5W - 2L
1,930 SR
Queue Stats
81W - 76L
1,552 Elo+
Party 2
Team Averages
Level 23
1,677 SR
1,487 Elo+

VS

Team Averages
Level 16
1,301 SR
1,303 Elo+
Jormungandr
Jormungandr
BRBBugatti
Jormungandr
Level 5
God Stats
3W - 3L
1,178 SR
Queue Stats
7W - 14L
1,237 Elo+
Solo
Neith
Neith
Mitad0415
Neith
Level 3
God Stats
0W - 2L
1,173 SR
Queue Stats
0W - 2L
1,006 Elo+
Party 4
Sobek
Sobek
RoddanTT
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,308 Elo+
Party 4
Fenrir
Fenrir
TylerAkbar
Fenrir
Level 26
God Stats
18W - 13L
1,515 SR
Queue Stats
165W - 133L
1,480 Elo+
Party 3
Hel
Hel
thiccysarah
Hel
Level 15
God Stats
7W - 18L
1,140 SR
Queue Stats
352W - 278L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brisk79
King Arthur
10
2 / 2 / 5
5,845
531
2,142
5,854
2,690
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
9 / 3 / 6
6,756
614
9,566
4,065
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Hethen
Cthulhu
8
1 / 1 / 7
5,083
462
2,834
2,729
1,463
Shoes

Shoes

+6%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arachne
ItaIgorot
Arachne
11
7 / 2 / 3
6,858
623
5,438
7,882
4,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
oDippo
Olorun
9
1 / 2 / 6
5,699
518
4,715
5,333
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BRBBugatti
Jormungandr
5
0 / 5 / 1
4,051
368
663
4,396
1,484
Neith
Mitad0415
Neith
8
3 / 5 / 1
5,945
540
3,615
7,479
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
RoddanTT
Sobek
7
1 / 6 / 4
5,668
515
2,891
10,067
4,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
TylerAkbar
Fenrir
11
5 / 2 / 1
6,558
596
4,453
7,934
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 2 / 3
5,995
545
2,950
7,119
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
20
Kills
10
10
Deaths
20
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BRBBugatti
Jormungandr
0
5
1
0.1
W
King Arthur
Brisk79
King Arthur
2
2
5
2.25
W
9
3
6
4
W
Cthulhu
Hethen
Cthulhu
1
1
7
4.5
W
Arachne
ItaIgorot
Arachne
7
2
3
4.25
L
Neith
Mitad0415
Neith
3
5
1
0.7
L
Sobek
RoddanTT
Sobek
1
6
4
0.5
L
Fenrir
TylerAkbar
Fenrir
5
2
1
2.75
W
Olorun
oDippo
Olorun
1
2
6
2
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,695
Damage
14,572
25,863
Taken
36,995
11,116
Mitigated
13,912
6,529
Healing
8,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BRBBugatti
Jormungandr
663
422
0
0
4,396
1,484
0
2,140
2,256
2,610
0
W
King Arthur
Brisk79
King Arthur
2,142
396
0
1,227
5,854
2,690
593
742
5,112
0
21,714
W
9,566
973
0
416
4,065
1,131
86
464
3,601
33,301
0
W
Cthulhu
Hethen
Cthulhu
2,834
375
66
0
2,729
1,463
98
1,177
1,552
9,307
0
W
Arachne
ItaIgorot
Arachne
5,438
3,291
0
2,149
7,882
4,011
0
904
6,978
0
29,872
L
Neith
Mitad0415
Neith
3,615
2,304
0
2,330
7,479
2,275
546
4,329
3,150
0
26,253
L
Sobek
RoddanTT
Sobek
2,891
589
0
1,449
10,067
4,907
0
5,525
4,542
8,166
0
L
Fenrir
TylerAkbar
Fenrir
4,453
1,172
0
1,552
7,934
2,882
740
1,625
6,309
0
27,668
W
Olorun
oDippo
Olorun
4,715
2,459
425
2,246
5,333
1,821
656
3,217
2,116
24,568
0
L
2,950
262
155
3,434
7,119
2,364
450
3,496
3,623
27,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,241
Gold Earned
28,217
212
Minions Killed
193
0
Camps Cleared
0
983,955
Distance Traveled
898,066
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,051
368
2
0
0
142,030
0
W
King Arthur
5,845
531
49
4
0
194,583
0
W
Merlin
6,756
614
50
5
0
199,854
2
W
Cthulhu
5,083
462
14
1
0
202,248
5
W
Arachne
6,858
623
48
4
0
200,140
3
L
Neith
5,945
540
49
4
0
155,444
2
L
Sobek
5,668
515
11
1
0
185,967
0
L
Fenrir
6,558
596
56
5
0
225,387
1
W
Olorun
5,699
518
51
5
0
187,130
4
L
Hel
5,995
545
75
7
0
189,238
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role