Player Matchup

Fenrir
Fenrir
Cameld
Fenrir
Level 5
God Stats
6W - 18L
1,271 SR
Queue Stats
22W - 29L
1,404 Elo+
Solo
Achilles
Achilles
Kroxy64
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,427 Elo+
Solo
Da Ji
Da Ji
Wiildon
Da Ji
Level 16
God Stats
26W - 14L
1,805 SR
Queue Stats
99W - 77L
1,544 Elo+
Solo
Ymir
Ymir
atix11111
Ymir
Level 8
God Stats
6W - 5L
1,646 SR
Queue Stats
33W - 42L
1,353 Elo+
Solo
Thor
Thor
darklord742
Thor
Level 9
God Stats
2W - 2L
1,494 SR
Queue Stats
13W - 19L
1,384 Elo+
Solo
Team Averages
Level 9
1,543 SR
1,422 Elo+

VS

Team Averages
Level 28
1,413 SR
1,362 Elo+
Danzaburou
Danzaburou
MCjanu8
Danzaburou
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,358 Elo+
Solo
Set
Set
RYalonso
Set
Level 29
God Stats
1W - 0L
1,224 SR
Queue Stats
60W - 59L
1,595 Elo+
Solo
Merlin
Merlin
WhatEversen
Merlin
Level 7
God Stats
11W - 14L
1,341 SR
Queue Stats
58W - 58L
1,259 Elo+
Solo
Amaterasu
Amaterasu
圆扁凛凛凛
Amaterasu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
醉场佳人笑
Xbalanque
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cameld
Fenrir
17
2 / 11 / 8
10,956
996
12,057
23,591
11,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Kroxy64
Achilles
18
5 / 7 / 14
12,371
1,125
13,752
18,914
19,831
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
Wiildon
Da Ji
19
16 / 9 / 7
15,808
1,437
23,489
19,004
14,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
18
2 / 7 / 8
11,343
1,031
5,759
22,557
17,383
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
0 / 15 / 14
10,744
977
10,810
22,767
11,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MCjanu8
Danzaburou
18
2 / 6 / 19
11,398
1,036
7,000
10,618
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
18 / 3 / 21
15,286
1,390
26,453
18,015
10,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
19
6 / 5 / 23
11,921
1,084
19,859
9,547
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
圆扁凛凛凛
Amaterasu
19
7 / 6 / 23
12,652
1,150
12,842
16,463
14,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
醉场佳人笑
Xbalanque
20
16 / 6 / 19
14,543
1,322
31,979
18,275
7,653
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
154
25
Kills
49
49
Deaths
26
51
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Cameld
Fenrir
2
11
8
0.55
L
Achilles
Kroxy64
Achilles
5
7
14
1.71
W
Danzaburou
MCjanu8
Danzaburou
2
6
19
1.92
W
18
3
21
9.5
W
Merlin
6
5
23
3.5
L
Da Ji
Wiildon
Da Ji
16
9
7
2.17
L
Ymir
2
7
8
0.86
L
0
15
14
0.47
W
Amaterasu
圆扁凛凛凛
Amaterasu
7
6
23
3.08
W
Xbalanque
醉场佳人笑
Xbalanque
16
6
19
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,867
Damage
98,133
106,833
Taken
72,918
74,541
Mitigated
39,557
6,485
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Cameld
Fenrir
12,057
4,594
0
4,188
23,591
11,007
0
2,601
20,784
0
33,307
L
Achilles
Kroxy64
Achilles
13,752
4,174
0
567
18,914
19,831
0
5,755
12,756
676
21,353
W
Danzaburou
MCjanu8
Danzaburou
7,000
2,581
0
902
10,618
4,019
0
907
9,711
0
14,110
W
26,453
16,396
0
6,124
18,015
10,645
0
739
17,276
0
43,336
W
Merlin
19,859
1,624
0
0
9,547
3,101
0
666
8,881
41,632
0
L
Da Ji
Wiildon
Da Ji
23,489
7,737
0
1,286
19,004
14,737
0
3,333
15,119
0
37,952
L
Ymir
5,759
1,084
0
444
22,557
17,383
0
3,037
19,051
31,133
0
L
10,810
2,721
0
0
22,767
11,583
0
4,494
17,834
0
28,879
W
Amaterasu
圆扁凛凛凛
Amaterasu
12,842
5,464
0
3,373
16,463
14,139
0
2,221
14,242
583
14,766
W
Xbalanque
醉场佳人笑
Xbalanque
31,979
19,198
0
2,851
18,275
7,653
0
1,881
16,394
0
66,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,222
Gold Earned
65,800
170
Minions Killed
199
12
Camps Cleared
6
975,058
Distance Traveled
870,316
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,956
996
42
4
0
185,421
4
L
Achilles
12,371
1,125
15
1
2
224,704
1
W
Danzaburou
11,398
1,036
12
1
1
113,599
0
W
Set
15,286
1,390
43
4
4
207,873
0
W
Merlin
11,921
1,084
56
5
0
166,172
1
L
Da Ji
15,808
1,437
21
2
6
201,951
0
L
Ymir
11,343
1,031
53
5
3
189,994
5
L
Thor
10,744
977
39
4
1
172,988
0
W
Amaterasu
12,652
1,150
5
0
0
194,320
3
W
Xbalanque
14,543
1,322
83
8
1
188,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role