Player Matchup

Tiamat
Tiamat
CMDRxSalamander
Tiamat
Level 90
God Stats
33W - 23L
1,577 SR
Queue Stats
106W - 103L
1,384 Elo+
Solo
Neith
Neith
MurderEgg70
Neith
Level 62
God Stats
11W - 17L
1,493 SR
Queue Stats
47W - 99L
1,242 Elo+
Party 1
Arachne
Arachne
ZsnesGuru
Arachne
Level 65
God Stats
20W - 29L
1,456 SR
Queue Stats
84W - 151L
1,296 Elo+
Party 1
Team Averages
Level 72
1,509 SR
1,307 Elo+

VS

Team Averages
Level 48
1,546 SR
1,461 Elo+
Fenrir
Fenrir
MASTAVOO
Fenrir
Level 47
God Stats
4W - 2L
1,704 SR
Queue Stats
124W - 126L
1,361 Elo+
Party 2
Janus
Janus
XxMileHighBoyxX
Janus
Level 88
God Stats
11W - 19L
1,435 SR
Queue Stats
139W - 145L
1,521 Elo+
Party 2
Jormungandr
Jormungandr
vusalaabd
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 8
9,987
768
9,057
7,191
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 2 / 9
9,350
719
6,084
7,823
2,427
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
ZsnesGuru
Arachne
14
7 / 3 / 6
10,186
784
7,641
11,228
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MASTAVOO
Fenrir
13
4 / 7 / 0
9,181
706
5,524
12,816
5,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 5 / 5
8,791
676
9,233
7,817
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
vusalaabd
Jormungandr
7
0 / 6 / 2
6,902
531
715
6,871
2,569

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
18
Kills
5
6
Deaths
18
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
Fenrir
MASTAVOO
Fenrir
4
7
0
0.57
W
4
2
9
4.25
L
1
5
5
0.7
W
Arachne
ZsnesGuru
Arachne
7
3
6
3.33
L
Jormungandr
vusalaabd
Jormungandr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,782
Damage
15,472
26,242
Taken
27,504
12,075
Mitigated
10,990
8,696
Healing
2,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,057
943
0
2,043
7,191
4,173
12
3,532
3,464
33,347
0
L
Fenrir
MASTAVOO
Fenrir
5,524
1,367
0
1,259
12,816
5,935
0
2,867
9,697
0
25,872
W
6,084
2,175
0
840
7,823
2,427
513
3,092
4,485
0
25,779
L
9,233
139
0
900
7,817
2,486
104
2,524
5,045
42,761
0
W
Arachne
ZsnesGuru
Arachne
7,641
4,677
0
5,813
11,228
5,475
1,881
2,722
8,329
0
40,507
L
Jormungandr
vusalaabd
Jormungandr
715
201
0
0
6,871
2,569
52
2,987
3,648
3,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
24,874
133
Minions Killed
128
0
Camps Cleared
0
660,124
Distance Traveled
515,943
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,987
768
49
4
0
235,083
1
L
Fenrir
9,181
706
42
3
0
208,246
2
W
Neith
9,350
719
31
2
0
208,341
5
L
Janus
8,791
676
77
6
0
195,292
1
W
Arachne
10,186
784
53
4
0
216,700
5
L
Jormungandr
6,902
531
9
1
0
112,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role