Player Matchup

Danzaburou
Danzaburou
BraveSirSkull22
Danzaburou
Level 83
God Stats
7W - 8L
1,408 SR
Queue Stats
23W - 26L
1,261 Elo+
Solo
Tyr
Tyr
Diamondspore15
Tyr
Level 67
God Stats
4W - 1L
1,649 SR
Queue Stats
85W - 114L
1,291 Elo+
Party 1
King Arthur
King Arthur
Shugo Kahn
King Arthur
Level 22
God Stats
10W - 14L
1,417 SR
Queue Stats
48W - 67L
1,286 Elo+
Party 1
Team Averages
Level 57
1,491 SR
1,280 Elo+

VS

Team Averages
Level 43
1,371 SR
1,182 Elo+
Zhong Kui
Zhong Kui
Eleokiz
Zhong Kui
Level 64
God Stats
12W - 13L
1,370 SR
Queue Stats
70W - 79L
1,227 Elo+
Solo
Loki
Loki
KingArthurFive
Loki
Level 17
God Stats
0W - 1L
1,321 SR
Queue Stats
7W - 23L
1,048 Elo+
Solo
Tiamat
Tiamat
XAussie_SlayerxX
Tiamat
Level 49
God Stats
9W - 14L
1,422 SR
Queue Stats
85W - 132L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BraveSirSkull22
Danzaburou
16
5 / 3 / 10
13,322
701
13,115
11,653
4,640
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 5 / 11
12,794
673
14,747
15,549
8,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
Shugo Kahn
King Arthur
16
6 / 5 / 7
12,980
683
6,205
14,282
5,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Eleokiz
Zhong Kui
17
8 / 4 / 4
13,459
708
17,684
21,378
13,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
3 / 8 / 4
11,653
613
2,874
15,276
5,884
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 4 / 5
10,751
566
5,884
9,288
4,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
15
Kills
13
13
Deaths
16
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BraveSirSkull22
Danzaburou
5
3
10
3.33
W
4
5
11
1.9
L
Zhong Kui
Eleokiz
Zhong Kui
8
4
4
2.5
L
3
8
4
0.63
W
King Arthur
Shugo Kahn
King Arthur
6
5
7
1.9
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
26,442
41,484
Taken
45,942
19,083
Mitigated
24,255
13,990
Healing
10,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BraveSirSkull22
Danzaburou
13,115
5,482
904
3,885
11,653
4,640
2,370
6,173
5,480
0
64,067
W
14,747
3,828
723
5,285
15,549
8,546
632
9,130
6,419
0
53,808
L
Zhong Kui
Eleokiz
Zhong Kui
17,684
1,625
474
7,354
21,378
13,738
1,954
20
21,358
61,375
0
L
2,874
24
474
255
15,276
5,884
267
32
15,244
0
31,268
W
King Arthur
Shugo Kahn
King Arthur
6,205
234
756
2,437
14,282
5,897
745
8,633
5,649
0
25,903
L
5,884
674
457
1,695
9,288
4,633
0
16
9,272
24,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
35,863
145
Minions Killed
176
0
Camps Cleared
0
959,700
Distance Traveled
802,060
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,322
701
75
4
0
271,678
3
W
Tyr
12,794
673
39
2
0
363,337
0
L
Zhong Kui
13,459
708
94
5
0
296,492
1
L
Loki
11,653
613
39
2
0
308,335
5
W
King Arthur
12,980
683
31
2
0
324,685
0
L
Tiamat
10,751
566
43
2
0
197,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role